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120,505 Commits over 4,018 Days - 1.25cph!

10 Years Ago
balanced heli loot added crashsite balanced movement added death state lightex has optional offset bunch of stuff I can't remember
10 Years Ago
Eliminated runtime allocations at several locations: terrain texturing, pvt, water2, eye adaptation, postopaque
10 Years Ago
Bullet impact decals abound.
10 Years Ago
AnimationEvents can play sounds directly Player gear/clothing movement sound files
10 Years Ago
A bunch of extra gunshot sounds
10 Years Ago
Asset Warmup 4 tweaks
10 Years Ago
Melee attacks increase heartrate Heart uses more calories Fixed serialization errors in PlayerModel.cs
10 Years Ago
Added global.streamermode <0|1> Added chat.add2 <steamid> <text> <name> <namecolor#fff> <volume0-1>
10 Years Ago
more decal changes and Torch VM smoke tweak.
10 Years Ago
merge from main
10 Years Ago
weakspot implementation v1
10 Years Ago
Fixed SoundDefinition NRE
10 Years Ago
Temp (?) AF error fix
10 Years Ago
Fixed all icons highlighting like beltbar icons
10 Years Ago
Warmup test 4
10 Years Ago
Made GraphicRaycaster toggling less hacky
10 Years Ago
Warmup mode 3 tweaks
10 Years Ago
Temp fix for footstep spam on 5.2.0
10 Years Ago
Disable GraphicRaycaster components when the cursor is locked (saves 1-2ms when no menu is open)
10 Years Ago
Fixed dumb crash bug
10 Years Ago
Try to stop menu music when loading music starts
10 Years Ago
Fixed server join button colours Fixed server history not showing
10 Years Ago
LOD distance calculation is per-object
10 Years Ago
Fixed respawn screen not showing properly if escape pressed while fading in Database indexes Life stories are saved in a database Life story records time born, time died in unix timestamp Show death info when rejoining a server Death fadein screen is a little bit faster Note item is a default blueprint (it's still useless, but it will stop people wasting shards on it)
10 Years Ago
Decal stuff and things.
10 Years Ago
Don't batch door colliders
10 Years Ago
Post-merge fixes
10 Years Ago
A few material tweaks Added all wood gate models, also collisions and gibs Gate prefab update / Atlas texture update
10 Years Ago
Merge from main
10 Years Ago
Fixed certain parameters not refreshing when doing decor / grass refresh in the editor play mode
10 Years Ago
Driftwood decor params and some mat fixes.
10 Years Ago
Decal rotation tweaks
10 Years Ago
Driftwood system switch again.
10 Years Ago
Topo bake.
10 Years Ago
Scene sound stuff. Sky2 stuff. Moved driftwood from decor to world setup, to stop it from going invis.
10 Years Ago
bunch of helicopter AI and an awesome infinite loop
10 Years Ago
more decal shenanigans.
10 Years Ago
Retired DecalPlace, made everything more artist-friendly
10 Years Ago
Cleaning up the various asset warmup experiments (warmupmode=1 is default, 2 loads asynchronously while in the main menu)
10 Years Ago
Fixed signs sometimes not showing their images
10 Years Ago
Fixed large furnace loot panel
10 Years Ago
Fixed bow viewmodel arrow dissapearing
10 Years Ago
mesh particle WIP
10 Years Ago
Renamed warmup convar to warmupmode Added warmup console command Added warmup implementation to editor file system
10 Years Ago
More asset warmup tests
10 Years Ago
Weapon attachments lose condition
10 Years Ago
merge from main
10 Years Ago
Give commands now only need a partial item name Fixed pumpkin falling through world Optimized BseNetworkable.FindInGroup Fixed NRE in NetworkDestroy
10 Years Ago
Fixed standalone-only compile issues
10 Years Ago
merge from main