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120,535 Commits over 4,018 Days - 1.25cph!

10 Years Ago
Try to stop menu music when loading music starts
10 Years Ago
Fixed server join button colours Fixed server history not showing
10 Years Ago
LOD distance calculation is per-object
10 Years Ago
Fixed respawn screen not showing properly if escape pressed while fading in Database indexes Life stories are saved in a database Life story records time born, time died in unix timestamp Show death info when rejoining a server Death fadein screen is a little bit faster Note item is a default blueprint (it's still useless, but it will stop people wasting shards on it)
10 Years Ago
Decal stuff and things.
10 Years Ago
Don't batch door colliders
10 Years Ago
Post-merge fixes
10 Years Ago
A few material tweaks Added all wood gate models, also collisions and gibs Gate prefab update / Atlas texture update
10 Years Ago
Merge from main
10 Years Ago
Fixed certain parameters not refreshing when doing decor / grass refresh in the editor play mode
10 Years Ago
Driftwood decor params and some mat fixes.
10 Years Ago
Decal rotation tweaks
10 Years Ago
Driftwood system switch again.
10 Years Ago
Topo bake.
10 Years Ago
Scene sound stuff. Sky2 stuff. Moved driftwood from decor to world setup, to stop it from going invis.
10 Years Ago
bunch of helicopter AI and an awesome infinite loop
10 Years Ago
more decal shenanigans.
10 Years Ago
Retired DecalPlace, made everything more artist-friendly
10 Years Ago
Cleaning up the various asset warmup experiments (warmupmode=1 is default, 2 loads asynchronously while in the main menu)
10 Years Ago
Fixed signs sometimes not showing their images
10 Years Ago
Fixed large furnace loot panel
10 Years Ago
Fixed bow viewmodel arrow dissapearing
10 Years Ago
mesh particle WIP
10 Years Ago
Renamed warmup convar to warmupmode Added warmup console command Added warmup implementation to editor file system
10 Years Ago
More asset warmup tests
10 Years Ago
Weapon attachments lose condition
10 Years Ago
merge from main
10 Years Ago
Give commands now only need a partial item name Fixed pumpkin falling through world Optimized BseNetworkable.FindInGroup Fixed NRE in NetworkDestroy
10 Years Ago
Fixed standalone-only compile issues
10 Years Ago
merge from main
10 Years Ago
Asset warmup tests
10 Years Ago
Fixed missing reverb zone trigger references on SavasIsland
10 Years Ago
merge from main
10 Years Ago
Material fixes Updated satellite dish and sphere tank scene, ran SceneToPrefab
10 Years Ago
Should fix the player getting stuck in wounded state
10 Years Ago
Added admin.mutevoice <player> Added admin.unmutevoice <player> Added admin.mutechat <player> Added admin.unmutechat <player>
10 Years Ago
Fixed weapons + weapon attachments sometimes dissapearing when transitioning between network groups
10 Years Ago
Scene stuff.
10 Years Ago
steaminv help functions
10 Years Ago
finished holosight addon
10 Years Ago
WIP - bullet decal work.
10 Years Ago
merge from main
10 Years Ago
Fixed missing reverb zone collider reference on satellite dish prefab
10 Years Ago
merge from main
10 Years Ago
Switched old standard materials to Rust standard material Reworked concrete decals texture New concrete generic texture for industrial bld Removed a material to the satellite dish Updated metal_base_paint_spec
10 Years Ago
merge from main
10 Years Ago
Fixed BaseEntity.RPC not compiling in-editor if set to SERVER
10 Years Ago
Increased LOD grid cell size some more
10 Years Ago
No longer cull objects right after instantiate (could make them temporarily invisible until their mesh was batched) Fixed ReverbZoneTrigger LODing
10 Years Ago
Hacking around linear/gamma fuckups in UnityEngine.UI.Button.colors Missing meta file