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132,445 Commits over 4,262 Days - 1.29cph!

9 Years Ago
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9 Years Ago
Roof module, scene update
9 Years Ago
Optimized Anisotropic Filtering and Trilinear Filtering settings on workshop skins (perf) No longer globally force the minimum AF setting on all textures, only limit the maximum instead (perf)
9 Years Ago
Plugins
9 Years Ago
Rocket factory / lift shaft ladders / UV map fixes / ladder fixes / fixed gaps in geometry / material tweaks
9 Years Ago
Update core shader base; repacked core/generic Updated core/hair shader to latest
9 Years Ago
Fixed hair issue with multiple cameras Fixed core shaders compile warning
9 Years Ago
merge from main
9 Years Ago
Added decal.clear console command
9 Years Ago
Rocket factory / vertex paint / tweaks and fixes
9 Years Ago
Rocket factory silo
9 Years Ago
Added instancing support to deferred decals (still testing, disabled by default) Added decal.instancing, decal.limit and decal.capacity convars
9 Years Ago
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9 Years Ago
shotgun spread mods
9 Years Ago
merge from main
9 Years Ago
fixed tread material so it doesn't look like it came from Jennifer Lopez's wardrobe
9 Years Ago
merge from main
9 Years Ago
Clamp NPC walk animation speed (effect spamming fix)
9 Years Ago
Scene stuff
9 Years Ago
Scene backup
9 Years Ago
Some camera & env settings
9 Years Ago
pre-desert
9 Years Ago
AK47 slightly higher horizontal recoil AK47 has slightly lower max aimcone DBS less recoil DBS less aimcone Eoka less aimcone handmade shell does 9 damage per pellet instead of 7 handmade shell spread increased slightly handmade shell pellet velocity decreased shotgun slugs half price buckshot damage falloff decreased (good up to 40m instead of 25) buckshot/handmade has a more even distribution in general but 20% of the pellets are weighted to the center automatic weapons + SAR have their aimcones weighted so a few more shots will land in the center rather than the edges fixed thompson having wrong screenshake effect added server.woundingenabled - if set to false players always die instead of wounding fixed bug where recoil was using spherical math instead of circular added basic player bot script for weapons testing
9 Years Ago
merge from main
9 Years Ago
server compile fix
9 Years Ago
merge into main
9 Years Ago
protocol++
9 Years Ago
skin approval + icons
9 Years Ago
Melee weapon impact polish Mix tweaks Misc sound polish
9 Years Ago
Silenced TrackIR error when DLL was not found even though it exists in the registry
9 Years Ago
Foliage test
9 Years Ago
Fixed item info showing up as null when destroying world items due to invalid position
9 Years Ago
Merge from main
9 Years Ago
checkpoint model WIP
9 Years Ago
Checkpoint model LODs/Prefab/COLs Overgrowth dressing scene update
9 Years Ago
scene update
9 Years Ago
Plugin updates
9 Years Ago
Added transform caching to decals Optimized decal command buffer refresh Enabled decal instancing by default
9 Years Ago
All BatchKey structs now implement IEquatable (eliminates GC when used as key in dictionary)
9 Years Ago
Merge from decal_instancing
9 Years Ago
Get developer list from manifest
9 Years Ago
Server compile fix
9 Years Ago
Only report exceptions from official servers again Exception reporting filtering
9 Years Ago
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9 Years Ago
ground meshes launchsite scene update
9 Years Ago
separate material for rocket_decals without decal functionality
9 Years Ago
Tweaked fire particle materials, including flame thrower
9 Years Ago
Rocket factory silo
9 Years Ago
Removing fucked component reference from server.prefab
9 Years Ago
Subtracting 20975 because it fucked the bolt action recoil animation (classic gooseman)