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21,420 Commits over 1,552 Days - 0.58cph!

4 Years Ago
Move citizen stuff Menu content Base content
4 Years Ago
Deleting (not sure how these crept in) Move addons/rust/content*/* into addons/rust/
4 Years Ago
Move core_src/* into core
4 Years Ago
Clarify "file existence changed" asset reload reason
4 Years Ago
Add ortho light entity
4 Years Ago
Don't add ents to hurt list if they can't take damage
4 Years Ago
Never transmit trigger_hurt to clients, they don't need it
4 Years Ago
Add basic trigger_hurt entity
4 Years Ago
Make thirdperson camera less dependant on hard coded values
4 Years Ago
Fix Particles.Destroy typo
4 Years Ago
Add option to walk controller to enable jump on input down, not input pressed
4 Years Ago
Air Acceleration
4 Years Ago
Add better collision for citizen chairs
4 Years Ago
Fixes Don't run CI unless we're the master branch
4 Years Ago
Give some citizen hats a physics hull
4 Years Ago
Add LightQuery.GetLightForPoint (calculates light at a single point)
4 Years Ago
adding carpet /floor tile variations
4 Years Ago
Fix up some more clothes
4 Years Ago
Add ModelEntity.BodyGroupMask so that all body groups can be copied to other entities
4 Years Ago
Keep chainlink_fence_3x3_gate modular origin
4 Years Ago
Fix alignment on all rust tires
4 Years Ago
Split chainlink_fence_3x3_gate into two models
4 Years Ago
Fix rock_ledge_a alignment
4 Years Ago
Fix alignment on remaining citizen props
4 Years Ago
Fix models/citizen_props/cardboardbox01.vmdl origin
4 Years Ago
More work on Citizen V2 Merge branch 'master' of sbox
4 Years Ago
Set gibs collision layer if they're debris
4 Years Ago
Remove an annoying assert when spawning a bot
4 Years Ago
Scale a few things based on player scale
4 Years Ago
Scale player animation speed with player scale
4 Years Ago
Bind PhysicsJoint.IsActive to check if a joint has broken
4 Years Ago
Fix BaseInventory.DeleteContents not clearing list
4 Years Ago
Update Build-Retail-Native.bat
4 Years Ago
Remove some things that could fix tools but probably wont
4 Years Ago
Resource compiler output path fixes Remove debug Don't need RecognizedModNames
4 Years Ago
Lab drawer models One lab drawer unit and two drawers Merge branch 'master' of sbox
4 Years Ago
Fix server side ragdolls not scaling properly
4 Years Ago
Add tier2 to sbox_game sbox_all compiles everything in sbox_all too content and content_src in the same folder Merge branch 'master' of sbox
4 Years Ago
Citizen V2 staging files Currently testing and setting up engine constraints, metadata etc Merge branch 'master' of sbox
4 Years Ago
Add Simple Blendable shader and objects
4 Years Ago
Loading screen cancel button works again Normalize template path
4 Years Ago
Fix ConsoleCommand.Run casting objects to string
4 Years Ago
Transfer scale to gibs
4 Years Ago
adding textures/materials
4 Years Ago
Remove copy paste mistake in Game.PlayerDisconnected
4 Years Ago
Add PhysicsGroup ApplyImpulse and ApplyAngularImpulse
4 Years Ago
Add PhysicsGroup.Mass (only getter for now, unwise to set total mass through this probably)
4 Years Ago
Add PhysicsGroup.RebuildMass
4 Years Ago
Whitelist System.Runtime.CompilerServices.PreserveBaseOverridesAttribute Merge branch 'master' of sbox
4 Years Ago
Don't copy bone scale when copying bones to ragdoll