21,418 Commits over 1,552 Days - 0.58cph!
FGD Clean Up
Removed a bunch of old/ not working stuff
Linear gradients default vertical
Client api content download
adding panel textures/may
updates material, adding beams
Merge branch 'master' of sbox
Move client joining routine to an async task
Call SendInitialSpawnGroups in SIGNONSTATE_PRESPAWN
Fix error when disconnecting during downloads
Merge branch 'master' of sbox
Cubemap textures + Environment prefabs
Created Cubemap textures for env_cubemap_fog
Created Environment lighting prefabs
Updated basic_setup
Scale .vmap
ServerInfo send Map and Game Ident
Fix crash when gamemode didn't load
Map selection button/page/api
Disable map validation
Add HttpAddonProvider
Map provision
Add worldrenderer to sbox_game
Don't commit these
native asks managed to resolve the map name + vpk
Map provision recognize local maps, skip over them
Undo FindMapVPK
Add EngineGlue.Add/RemoveSearchPath
Simpify BaseFileSystem.GetFullPath
Content mounting
Merge branch 'master' of sbox
updated textures/mats/ added corrugated wall set
Merge branch 'master' of sbox
Add non range sliders to int and float edit box
Add validators to property editor int and float sliders
Add slider labels to Vector3 and Vector4 edit boxes https://files.facepunch.com/layla/1b1311b1/property_sliders.mp4
initial work on linear-gradient and radial-gradient
Moved form styles to base
Create Game screen
Add DictionaryDataBind
Move Form to subfolder
Clean up how DataBinds are updated
Allow access to System.Private.CoreLib/System.RuntimeTypeHandle
CreateGame form basics
Update TextEntry so caret blinking is relative to focus time
Form.AddCustom<T>( databind )
Handle errors in panel tick so it can't pull down the whole UI system
Fix DataBind not caching properly
MapButton wip
Merge branch 'master' of sbox
Fix TextureRTBuilder being created incorrectly
Bind GetSwapChainTexture
Bind GetSwapChainTexture all in C# instead so we don't have to recompile the entire engine, bind SwapChainHandle and SwapChainBuffer
Unused
Merge branch 'master' of sbox
Hotload report errors as warnings, log exceptions
Add PhysicsBody.SpeculativeContactEnabled
Add box helper gizmos to light_ortho https://files.facepunch.com/layla/1b1211b1/light_ortho.mp4
Removed dm map 1 + Added new map
Removed old the 1st dm map.
Added new map
Merge branch 'master' of sbox
Add PhysicsGroup.AngularVelocity and PhysicsGroup.AddAngularVelocity
Hammer: Update geometry when changing cable path type
Hammer: Add UI for initial path tool settings (cable radius and offset by radius)
Move Layout to Template
Restore support for property binds
Gamescreen uses @binds
Restore panel template events, unfuck the code
Label and Button both has a Text property and a SetText method
GameScreen uses html events instead of AddEvents
Re-add support for @ref and @ref.optional
Convert GameScreen to use a template
Add border with content test
Refactored StyleSheet so we can easily load multiple stylesheets on one panel
AddonProvider CopyAsync
Change client signon so we don't get a bunch of hotloads on files that didn't hotload
Keep friend count in header updated
Layout invisible stuff at least once
Move default fonts to base
GameScreen cleanup
Merge branch 'master' of sbox
Activity tweaks
Merge branch 'master' of sbox
Add basic LOS check to prop explosions
Hammer: Add hole primitive https://files.facepunch.com/layla/1b0811b1/sbox_P0oMYcGFO3.png
Initial Art Pass for Deathmatch Test Map
Initial Art Pass for Deathmatch Test Map
Implemented background-position in shader
Added background-repeat property
Loading screen cancel button should work
Floating friends list
Merge branch 'master' of sbox
Revert "AssetBrowser: gridview and listview shows correct image ext (not just jpg for everything)" might have issues when there's no content src
Add z-index property
Rename UI.Renderer to UI.BasePanelRenderer
Rename UI.TextBlock to UI.BaseTextBlock
Add Texture.LoadAsync
GameScreen background wait for texture load before adding visible class
Add BgTint to cssbox shader (allows bgimage to obey opacity)
Fixed alpha blend in cssbox background
Merge branch 'master' of sbox
updated wip pipe set
Merge branch 'master' of sbox
Add Overlap.Sphere (uses physics query to get entities inside radius)
Add import parent bone bind pose transform to render mesh compile time transform
Merge branch 'master' of sbox
Fixed debug spam
GameScreen queries api for more game info, shows background image
Api Update
Merge branch 'master' of sbox
citizen.vmdl compile
Whitelist TimeSpan
lifted swim anims to line up better with reticule when shooting
Add explosive_force to explosion_behavior gamedata