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21,418 Commits over 1,552 Days - 0.58cph!

4 Years Ago
Remap depth value in DoF to actual game units Merge branch 'master' of sbox
4 Years Ago
HandleIndex simplification Namespacing ManagedContext stuff so we can differentiate between client and menu CreateSceneWorld takes a bool Menu, uses different context TextEntry test fix Remove debug background-image: don't throw exception on null texture Merge branch 'master' of sbox
4 Years Ago
Added Button Map (art) Button test map with art Merge branch 'master' of sbox
4 Years Ago
Fix buttons having wrong debug indexes on developer toolbar Reflection adjustments to testmap Fix edges on seamless reflections, needs shader recompile Remove old conflicting simple and complex shaders Recompile ocean with better seamless borders
4 Years Ago
Initial methods for border-image, stub for setting a gradient from image, set image from texture rather than URL
4 Years Ago
Make SetBackground in Styles.Set method lambda polymorphic Fix squareish round borders being incorrectly set
4 Years Ago
Start devcam with no blur (fps sucks)
4 Years Ago
Restore disconnect button Merge branch 'master' of sbox
4 Years Ago
Add SceneCapture ClearColor and AmbientColor
4 Years Ago
adding materials Merge branch 'master' of sbox
4 Years Ago
Add UI render scene test back
4 Years Ago
Create anim scene objects from managed. Bind setting of bone world transforms on anim scene objects
4 Years Ago
Clear LightDesc properly before using it
4 Years Ago
Allow scene objects for scene capture to be created in C# Allow scene capture camera info to be set in C#
4 Years Ago
Allow scene object to be created from a model
4 Years Ago
Fix shadows not being rendered in UI render scenes
4 Years Ago
ModelDoc: Add camera modes (default and viewmodel for now)
4 Years Ago
Created Scale Test Map To help with asset scale, will add more. Merge branch 'master' of sbox
4 Years Ago
First draft of AutoSkipUpgrader Enable AutoSkipUpgrader in HotloadManager Cleaned up AutoSkipUpgrader Merge remote-tracking branch 'origin/master' into hotload-autoskip Show list of auto-skipped types in HotloadDetails sheet Nicer type names in HotloadResult Merge branch 'hotload-autoskip'
4 Years Ago
Fixed Panel.IsInside giving invalid results if the border-radius was bigger than half the width or height
4 Years Ago
background-position tests border-radius tests Update FriendList.scss
4 Years Ago
Starting moving the menu closer to Lewis' concepts
4 Years Ago
Fixed not scaling background-size
4 Years Ago
Alpha blend background image instead of multiplying by background color
4 Years Ago
Fixed stylesheet parser thinking the // in http:// was a comment Texture.Load supports https:// Update baseaccess.txt Game list API test Panel.OnDeleted DevUI Remove Logger on delete Create art_test.vmap Map testing art assets Merge branch 'master' of sbox Restore testmap (was a broken LFS pointer) fix materials world size Rename IMenuSystem to IMenuAddon Cached files from server go to downloads/.sv/ Create RootFileSystem class, clean up EngineFileSystem init Github addon downloader RunAnalyzersDuringBuild = false Merge branch 'master' of sbox Art Test Map 2 Map 2 testing art assets Merge branch 'master' of sbox Refactor addon loading so it's not dependant on folder name (cc @layla you need to add name to your .addon) Warn if trying to add addon without an .addon Merge branch 'master' of sbox Fixed sub-filesystem dispose parent on dispose Dispose transient addons on game shutdown Rename AddonManager to ServerAddons (clearer) Mount downloaded addon when creating gamemode Move IMenuAddon into engine (so it can be accessed everywhere) Loading screen refactor lighting test / asset cleanup Merge branch 'master' of sbox Integrate cs_mdl_import into modeldoc_utils so it can be used by both modeldoc and cmd line Add Invert option to RenderPrimitiveBox Add ModelDoc RenderPrimitivePlane Update groups.vgc Iterating on borders, change how borders are calculated to something simpler and better Finish the equation for cssbox borders that works universally Fix border alpha Remove a few pointless border tests Add another UI border test. Fix border-top-left-radius and border-bottom-right-radius wrong way around Add UI test for scene renders Fix border offsetting More useful LoopModeLevelLoad hooks Bind GetConvarValue for engine Move addon provision, gameinfo to sandbox.engine Look for gamemode info from the LastApiResponse Merge branch 'master' of sbox Added Art Test Map (Doors) Map for art testing Merge branch 'master' of sbox Close the loading screen at the right point Update art_test.vmap Some clean up Fixed AddViewsToSceneSystem returning SCENE_VIEW_RENDER_TRGET_INVALID for the last few frames of loading, causing hall of mirrors (I don't think any AddViewsToSceneSystem should be returning invalid but if they do we just skip over them) Tweak loading screen transition out now it's smooth Merge branch 'master' of sbox Cleaned up AutoSkipUpgrader Merge remote-tracking branch 'origin/master' into hotload-autoskip
4 Years Ago
Close the loading screen at the right point Fixed AddViewsToSceneSystem returning SCENE_VIEW_RENDER_TRGET_INVALID for the last few frames of loading, causing hall of mirrors (I don't think any AddViewsToSceneSystem should be returning invalid but if they do we just skip over them) Tweak loading screen transition out now it's smooth Merge branch 'master' of sbox
4 Years Ago
Update art_test.vmap Some clean up
4 Years Ago
Added Art Test Map (Doors) Map for art testing Merge branch 'master' of sbox
4 Years Ago
More useful LoopModeLevelLoad hooks Bind GetConvarValue for engine Move addon provision, gameinfo to sandbox.engine Look for gamemode info from the LastApiResponse Merge branch 'master' of sbox
4 Years Ago
Fix border offsetting
4 Years Ago
Add UI test for scene renders
4 Years Ago
Add another UI border test. Fix border-top-left-radius and border-bottom-right-radius wrong way around
4 Years Ago
First draft of AutoSkipUpgrader Enable AutoSkipUpgrader in HotloadManager
4 Years Ago
Iterating on borders, change how borders are calculated to something simpler and better Finish the equation for cssbox borders that works universally Fix border alpha Remove a few pointless border tests
4 Years Ago
Update groups.vgc
4 Years Ago
Integrate cs_mdl_import into modeldoc_utils so it can be used by both modeldoc and cmd line Add Invert option to RenderPrimitiveBox Add ModelDoc RenderPrimitivePlane
4 Years Ago
lighting test / asset cleanup Merge branch 'master' of sbox
4 Years Ago
Move IMenuAddon into engine (so it can be accessed everywhere) Loading screen refactor
4 Years Ago
Rename AddonManager to ServerAddons (clearer) Mount downloaded addon when creating gamemode
4 Years Ago
Fixed sub-filesystem dispose parent on dispose Dispose transient addons on game shutdown
4 Years Ago
Refactor addon loading so it's not dependant on folder name (cc @layla you need to add name to your .addon) Warn if trying to add addon without an .addon Merge branch 'master' of sbox
4 Years Ago
Art Test Map 2 Map 2 testing art assets Merge branch 'master' of sbox
4 Years Ago
Rename IMenuSystem to IMenuAddon Cached files from server go to downloads/.sv/ Create RootFileSystem class, clean up EngineFileSystem init Github addon downloader RunAnalyzersDuringBuild = false Merge branch 'master' of sbox
4 Years Ago
fix materials world size
4 Years Ago
Restore testmap (was a broken LFS pointer)
4 Years Ago
Create art_test.vmap Map testing art assets Merge branch 'master' of sbox
4 Years Ago
Fixed stylesheet parser thinking the // in http:// was a comment Texture.Load supports https:// Update baseaccess.txt Game list API test Panel.OnDeleted DevUI Remove Logger on delete
4 Years Ago
Bind ModelEntity SceneObject getter Disable test menu scene
4 Years Ago
panel.AddChild with out Extend player use reach SpawnMenu uses virtual scroller
4 Years Ago
Adding bright textures VirtualScrollPanel Cleanup Added Panel.ScaleToScreen, ScaleFromScreen Scrolling/Clipping uses Rect instead of RectInner Make VirtualScrollPanel generic using target panel type Panel.AddChild<T> takes optional classname Add Panel.PreferScrollToBottom - stick scroll to bottom if it started there when resized Update scroll velocity Bring ScrollVelocity to a complete stop if it's close enough Console uses virtual scroller