3,542 Commits over 1,433 Days - 0.10cph!
Rope material
_c's
Split area 5 into prefab
move number sprites to different folder
Area 4 mostly complete
need some lighting adjustments
Updated fan particle
wind tunnel particle
with supporting model
Larger smoke clouds
added concrete material variation
material not using .shader
separate area 4 to prefab
Area 3 tweaks
Updated soundscape
Should no longer be at 1000%
Matched the volume of the grass footstep sound to match the rest
See if this fixes the nav
Area 3 updates
edits to light 1 prefab
Glass window adjustment
Area 3
light prefab
light material
glass material
correct surface on metal grate
vfx > shader
metal grate double sided
light material
compiled files
area 2 finished
Fixed numerous Rust models having incorrect collision
set the music volume
the volume bar in the boomer settings wasn't setting the volume correctly
fixed models using the incorrect materials
vfx > shader
recompile all materials
correct coffin path
double sided metal hs
area 2 updates
smoke particle
metal hotspot
concrete wall 8 adjustment
light material
area 2 updates
Update .addon
asset clean up
added carpet material 2
added concrete floor material
Updated area 2
Glass material
remove roughness from concrete wall
compiled files
Updates to area 2
Added additional concrete material
Added diamond metal flooring
metal grating
Clean metal hs
Updated area 2 vmap
Better check for tools mode (thanks ubre for heads up)
Map updates
1st pass on area 1
Assets + Map updates
Concrete - Metal - carpet
made campfire particle smaller
Map leaderboards + editor warning