3,542 Commits over 1,433 Days - 0.10cph!
Allow nav agent max distance to go up to 2048
Removed warning for when a map has non default nav agent settings
better default settings for nav agent in hammer
Updated effects + check if bounced
Fix stats showing other players stats
Added joined and disconnected chat message
Added option to right click copy asset ident from asset.party
https://files.facepunch.com/louie/1b0211b1/sbox_wHZljKuQ2h.png
sboxgame/issues/issues/2477
Fixed default new material using invalid texture
sboxgame/issues/issues/2480
Removed open class from score
Added missing hud element
added missing menu tool tip for local games
Added sound effects for landing, bouncing and walking
Added wip checkpoint
Merge branch 'main' of sbox-jumpgame
Merge branch 'main' of sbox-jumpgame
Cleaned up SoundEventBoxEntity
Targer.cs > TargetEntity.cs
info_target C# Replacement
Playerclip shouldn't affect nav mesh
Added SoundEventBoxEntity
https://files.facepunch.com/louie/1b2911b1/sbox-dev_Pyq7g0zfc2.png
Added hud element for tag
https://files.facepunch.com/louie/1b2811b1/sbox-dev_jI0XR8N0S0.png
Adjusted Block music tweaker
Updated Music Box Tweaker to have more control
Updated Music Box Tweaker Radius
Added Sound Box works similar to "snd_event_alignedbox"
Update para_test.vmap
fixed not colliding with collectables
Send player back to the beginning if lose all lives
Let player use checkpoint multiple times
Checkpoint hud element + can't trigger checkpoint before round starts
Don't collide with other players in dash mode
Don't show waiting for players hud in non tag modes
music volume half
added Icecream option too collectables
Map vote styling
https://files.facepunch.com/louie/1b2611b1/sbox-dev_JttkRWbO3n.png
Waiting for players under scoreboard
Hide Hud in dev cam
Added effect when activate checkpoint
New checkpoint model + remove old ones
Respawn effect
map adjustments + materials
Tweaked hud elements on brawl