3,541 Commits over 1,433 Days - 0.10cph!
Updated env_shake with volume support.
updated crowbar viewmodel
Updated ladder tileset: vis exclude on parts + no collision on curve top
Players collide with tripmine after arming
Decreased AirAcceleration
Default speed is 270, Shift is now walk
Temp viewmodel for crowbar and grenade
Nuke Particle
Nuke Sounds
Added Nuke https://files.facepunch.com/louie/1b3111b1/2022-03-31%2015-18-01.mp4
Added ammo pickups + dm_chargerstation
changed dm_healthcharger -> dm_chargerstation
Armour charge station model
Use armour model when selected + dm_healthcharger -> dm_chargerstation
Added temp viewmodel for Tripmine + world hold position. https://files.facepunch.com/louie/1b3011b1/sbox-dev_yFnbC6H6mY.png
Swapped guns the ammo packs
Added battery and armour station (included some extra ones for testing)
Added battery and armour charge stations
Update .addon
Added pickups + uploaded to s&works (no nuke yet)
Lighting + cubemap light probes
Fixed some broken core materials
Cleaned up asset tags to stop console spam on launch
Added hold bone to grenade and tripmine model
Use grenade model for map spawn
Update .gitignore
Added weapon pick ups
Health Kit entity
Health kit model & sound
Added hammer categories to weapons
Only allow to use Health Charger in range
Changed Health Charger sounds
FGD updated
Remade break piece nodes on traffic cone model
Recompiled traffic cone and gibs
Updated asset tags
_c files
Added Health Charge Station
Alt fire on pistol
zoom on python
Charge Station Model
Charge Station Sounds
_c files
FGD updated with charge station
Updated Screen Space particle overlay
Fixed missing bollard base LODs
Added simple map to toolscenelightrigs
Added updated block materials
Adjusted lights to fix lighting issue
Added ambient sound
Improved Vis, Adjusted lighting, Clipped stairs
Added weapon prefab (Empty for now)
lightmap player space added
Add maintenance prefab
Update lighting on data room and north hall
Added spawns
Added south hall to data room prefab
added date room prefab
Updated lighting and adjustments rest of map
Added sky and post processing volume
Update datacore_reception.vmap
Added .lod and .vpk to ignore
Added Lights + probes to North Hall & Reception