3,541 Commits over 1,433 Days - 0.10cph!
Fixed players becoming tagged by dying early and blocked tagger from kill self before round starts
Reduce round times
Update .addon
Tag needs 2 people to start the round
Quick text on screen
Better visual on tagged players
Don't wait for enough players in competitive mode
sbox-platformer/issues/14 Increased minimal speed for duck jump
Can't ledge grab other players
Show game state in timer
Added gamemode support (Tag)
Disabled wall jumping a bit buggy
Camera collision
Allow ledge grab and wall run on everything apart from boxes
Decay platforms now change colour
Hide coin ring when collected
temp soundscape
compressed collectable icons
Ledgegrab and walljump only on world mesh
Adjusted wall jump values and particles
Footsteps https://files.facepunch.com/louie/1b1911b1/2022-04-19%2015-10-25.mp4
Disabled Juice stuff for now
Cleaned up inputs for K&M and Controller + Players can no long dash while holding object
Also cancel groundslam if doublejump
Merge branch 'main' of sbox-platformer
Fixed AO box on citizen cardboard box
only show energy hud if have glider
Fixed citizen box model having collisions on gibs
Cooler looking coins
Option to spawn coins when destroyed a box
Clean up & Organised code better
Fixed players going crazy at the end of the rail
Now get forced off the rail.
drop held object on death
Rail Slide sounds
https://files.facepunch.com/louie/1b1511b1/2022-04-15%2013-25-20.mp4
Join and leave chat command
lowered blast radius
New particles for pickups
reduced force and range on slam
Cleaned up asset tags
added dev materials + new gibs
Expanded map some more + updated ents
Option to set type of break
Break boxes on ground slam
Ground slam effect and sounds
Air Dash, jump press shift
added ground slam, jump press control