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280 Commits over 1,341 Days - 0.01cph!

12 Months Ago
Remove last of the rust assets
12 Months Ago
Add more options for editing particle control points
1 Year Ago
Add an random U offset to tiling hotspots UVs
1 Year Ago
Added Tiling option to hotspot Tiling regions are defined in the SubRect tool https://files.facepunch.com/louie/1b1111b1/hst.png
1 Year Ago
Remove halo gizmo from light ents
1 Year Ago
Extra Vis Hint Options + Fixed boxes on Vis Hint & Info Cull
1 Year Ago
Fixed numerous prefabs and tilesets + a few new tilesets
1 Year Ago
Removed missing models from avatar map
1 Year Ago
Missed material to move
1 Year Ago
Moved the rest of the assets to Asset Party https://asset.party/facepunch/sboxassets -This should be all the assets moved over now, I may have missed a few uploads Minimal Template pawn use Cloud.Model Watermelon
1 Year Ago
Fixed blend paint gizmo not showing
1 Year Ago
Correct file path for error sound
1 Year Ago
Created Error.sound
1 Year Ago
Extra controls in sound editor
1 Year Ago
Moved road sign decal to asset party
1 Year Ago
Move more assets to asset.party + remove old content https://asset.party/facepunch/sboxassets
1 Year Ago
Moved more core assets to asset party
1 Year Ago
Move Rust vehicle parts to asset party https://asset.party/rust
1 Year Ago
Cleaned up template vmap (removed missing models)
1 Year Ago
Allow drag and drop for skybox materials. Creates a env_sky, Materials must be tagged with "sky" or "skybox"
1 Year Ago
Moved Rust content to asset party https://asset.party/rust/rustassets
1 Year Ago
Tagged editor assets
1 Year Ago
Moved glass to asset party https://asset.party/facepunch/sboxassets
1 Year Ago
Deleted unused textures
1 Year Ago
Updated avatar menu map
1 Year Ago
Move nature models to asset party
1 Year Ago
Moved more models to asset party https://asset.party/facepunch/sboxassets https://asset.party/facepunch/citizenassets
1 Year Ago
Moved roof trim and metal trim to asset party https://asset.party/facepunch/sboxassets
1 Year Ago
Moved more core assets to asset party https://asset.party/facepunch/sboxassets Updated avatar menu map
1 Year Ago
Moved hotspots and some models to asset party https://asset.party/facepunch/sboxassets
1 Year Ago
Removed models from /core that are uploaded to asset party Updated avatar menu map
1 Year Ago
updated ground
1 Year Ago
Update README.md
1 Year Ago
Improved Clothing Icons Added IsHDR to ColorProperty -Alex Improved Asset thumbnail lighting + added cubemap Improvements to asset inspector https://files.facepunch.com/louie/1b2311b1/sbox_OULTXaz5Pm.png
1 Year Ago
Migrate usp over to sbox-assets to upload to asset party
1 Year Ago
Only show new lights gizmo in Select mode https://files.facepunch.com/louie/1b0811b1/Hammer%20-%20%5Blouiestuff.vmap%20_%5D%202023-05-08%2012-33-21.mp4
1 Year Ago
Adjusted Rect light editor model
1 Year Ago
Updated Gizmo on lights
1 Year Ago
Hammer gizmos using the ISceneView now Iterate map entities, find their matching type and call static method DrawGizmo within a Gizmo.Scope Move Hammer Gizmo instance to be owned by MapView Move rest of HammerGizmos to Sandbox.Tools, call static DrawGizmo on entities ui_text shader works in Hammer now (why do we need ToolsVis mode for this?) SerializedEntity: right now it's just an accessor for MapEntity keyvalues Managed gizmos suppress native Hammer manipulators.. doesn't work in some cases, probably need to do a different way Hammer: managed traces add their trace info within list of native Hammer traces, can order themselves alongside native traces so we don't cock block others Wrap map entity in a static EditorEntity class, expose if it's selected, transform, etc. usable within game code. Fixed non c# entities giving error
1 Year Ago
Fixed non c# entities giving error
1 Year Ago
Fixed sboxgame/issues/issues/3224
1 Year Ago
Clean up template maps Updated preview flat (modeldoc testmap)
1 Year Ago
Fixed several materials having incorrect surface
1 Year Ago
fixed security shutter length
1 Year Ago
Fixed telegraph material appearing corrupt Compiled assets
1 Year Ago
Cleaned up Avatar scenemap https://files.facepunch.com/louie/1b2211b1/sbox_Qe0ssZYAVe.jpg recompiled assets
1 Year Ago
Update Avatar menu to use a scenemap https://files.facepunch.com/louie/1b2111b1/sbox_wxqnWOl94W.jpg recompiled files
1 Year Ago
Removed unused from Map Properties window https://files.facepunch.com/louie/1b1911b1/sbox-dev_0orABUenHL.png
1 Year Ago
Clean up 9mm particle
1 Year Ago
fixed bullet not facing forward added ejection particle for 9mm bullet