userLouie Turnercancel
reposboxcancel

275 Commits over 1,127 Days - 0.01cph!

7 Months Ago
Extra Vis Hint Options + Fixed boxes on Vis Hint & Info Cull
7 Months Ago
Fixed numerous prefabs and tilesets + a few new tilesets
8 Months Ago
Removed missing models from avatar map
8 Months Ago
Missed material to move
8 Months Ago
Moved the rest of the assets to Asset Party https://asset.party/facepunch/sboxassets -This should be all the assets moved over now, I may have missed a few uploads Minimal Template pawn use Cloud.Model Watermelon
8 Months Ago
Fixed blend paint gizmo not showing
9 Months Ago
Correct file path for error sound
9 Months Ago
Created Error.sound
9 Months Ago
Extra controls in sound editor
9 Months Ago
Moved road sign decal to asset party
9 Months Ago
Move more assets to asset.party + remove old content https://asset.party/facepunch/sboxassets
9 Months Ago
Moved more core assets to asset party
9 Months Ago
Move Rust vehicle parts to asset party https://asset.party/rust
9 Months Ago
Cleaned up template vmap (removed missing models)
10 Months Ago
Allow drag and drop for skybox materials. Creates a env_sky, Materials must be tagged with "sky" or "skybox"
10 Months Ago
Moved Rust content to asset party https://asset.party/rust/rustassets
10 Months Ago
Tagged editor assets
10 Months Ago
Moved glass to asset party https://asset.party/facepunch/sboxassets
10 Months Ago
Deleted unused textures
10 Months Ago
Updated avatar menu map
10 Months Ago
Move nature models to asset party
10 Months Ago
Moved more models to asset party https://asset.party/facepunch/sboxassets https://asset.party/facepunch/citizenassets
10 Months Ago
Moved roof trim and metal trim to asset party https://asset.party/facepunch/sboxassets
11 Months Ago
Moved more core assets to asset party https://asset.party/facepunch/sboxassets Updated avatar menu map
11 Months Ago
Moved hotspots and some models to asset party https://asset.party/facepunch/sboxassets
11 Months Ago
Removed models from /core that are uploaded to asset party Updated avatar menu map
11 Months Ago
updated ground
11 Months Ago
Update README.md
11 Months Ago
Improved Clothing Icons Added IsHDR to ColorProperty -Alex Improved Asset thumbnail lighting + added cubemap Improvements to asset inspector https://files.facepunch.com/louie/1b2311b1/sbox_OULTXaz5Pm.png
12 Months Ago
Migrate usp over to sbox-assets to upload to asset party
12 Months Ago
Only show new lights gizmo in Select mode https://files.facepunch.com/louie/1b0811b1/Hammer%20-%20%5Blouiestuff.vmap%20_%5D%202023-05-08%2012-33-21.mp4
12 Months Ago
Adjusted Rect light editor model
12 Months Ago
Updated Gizmo on lights
12 Months Ago
Hammer gizmos using the ISceneView now Iterate map entities, find their matching type and call static method DrawGizmo within a Gizmo.Scope Move Hammer Gizmo instance to be owned by MapView Move rest of HammerGizmos to Sandbox.Tools, call static DrawGizmo on entities ui_text shader works in Hammer now (why do we need ToolsVis mode for this?) SerializedEntity: right now it's just an accessor for MapEntity keyvalues Managed gizmos suppress native Hammer manipulators.. doesn't work in some cases, probably need to do a different way Hammer: managed traces add their trace info within list of native Hammer traces, can order themselves alongside native traces so we don't cock block others Wrap map entity in a static EditorEntity class, expose if it's selected, transform, etc. usable within game code. Fixed non c# entities giving error
12 Months Ago
Fixed non c# entities giving error
1 Year Ago
Fixed sboxgame/issues/issues/3224
1 Year Ago
Clean up template maps Updated preview flat (modeldoc testmap)
1 Year Ago
Fixed several materials having incorrect surface
1 Year Ago
fixed security shutter length
1 Year Ago
Fixed telegraph material appearing corrupt Compiled assets
1 Year Ago
Cleaned up Avatar scenemap https://files.facepunch.com/louie/1b2211b1/sbox_Qe0ssZYAVe.jpg recompiled assets
1 Year Ago
Update Avatar menu to use a scenemap https://files.facepunch.com/louie/1b2111b1/sbox_wxqnWOl94W.jpg recompiled files
1 Year Ago
Removed unused from Map Properties window https://files.facepunch.com/louie/1b1911b1/sbox-dev_0orABUenHL.png
1 Year Ago
Clean up 9mm particle
1 Year Ago
fixed bullet not facing forward added ejection particle for 9mm bullet
1 Year Ago
Remove dupe of silencers (oops)
1 Year Ago
Clean up USP model Fixed not facing forward Added attachments (like the Rust guns have) Added hold_R bone on world model Added AO Proxies Added collisions to all models Added separate silencer models to use
1 Year Ago
Allow dry suit to be used with rebreather
1 Year Ago
Add SceneMap class that renders map geometry in a scene world Get entity keyvalues from world ref, try to create scene objects for anything with a model Bind the IToolObject stuff and test it by creating env_combined_light_probe_volume Remove itoolobject binds, start with creating cubemap scene object from keyvalues Create cubemap with handshake and arrayindex from kv Set cubemap transform before updating bounds and calculating SH Create scene object for light_environment Fix sunlight facing wrong direction, just pass in the direction instead of rotating the scene object Create skybox scene object for env_sky Create scene entities using library and alias Cascade distance and resolution for sun light Delete scene entities when scene map gets deleted Create scene object for point_worldtext, not really needed but a good opportunity to see how we can remake this entity Create scene object for light_spot Add SceneLightProbeVolume Text alignment and color for point_worldtext Create const buffer for light probes to make them work Create scene object for light_omni Only free transient scene worlds of the game host type Expose the other options to CreateWorldInfo_t so I can experiment with them Add temp preview dock for maps so bakscratch can test it out Compiled toolscenes
1 Year Ago
Compiled toolscenes