280 Commits over 1,341 Days - 0.01cph!
Remove dupe of silencers (oops)
Clean up USP model
Fixed not facing forward
Added attachments (like the Rust guns have)
Added hold_R bone on world model
Added AO Proxies
Added collisions to all models
Added separate silencer models to use
Allow dry suit to be used with rebreather
Add SceneMap class that renders map geometry in a scene world
Get entity keyvalues from world ref, try to create scene objects for anything with a model
Bind the IToolObject stuff and test it by creating env_combined_light_probe_volume
Remove itoolobject binds, start with creating cubemap scene object from keyvalues
Create cubemap with handshake and arrayindex from kv
Set cubemap transform before updating bounds and calculating SH
Create scene object for light_environment
Fix sunlight facing wrong direction, just pass in the direction instead of rotating the scene object
Create skybox scene object for env_sky
Create scene entities using library and alias
Cascade distance and resolution for sun light
Delete scene entities when scene map gets deleted
Create scene object for point_worldtext, not really needed but a good opportunity to see how we can remake this entity
Create scene object for light_spot
Add SceneLightProbeVolume
Text alignment and color for point_worldtext
Create const buffer for light probes to make them work
Create scene object for light_omni
Only free transient scene worlds of the game host type
Expose the other options to CreateWorldInfo_t so I can experiment with them
Add temp preview dock for maps so bakscratch can test it out
Compiled toolscenes
added light rect editor icon
https://files.facepunch.com/louie/1b1611b1/sbox-dev_txMYDqSXVV.png
light_capsule editor model
Recompiled cardboard box material
Recompiled metal wheely bin material
ShaderGraph: disable filtering on background pattern
Adjusted colour on handles to be more clear
https://files.facepunch.com/louie/1b0411b1/sbox-dev_0BuTFk5GxC.png
Updated Lighting + Added Cubemap to Entity Prefab Editor
https://files.facepunch.com/louie/1b0411b1/sbox-dev_2dBnc5UGJE.png
Just set the default value instead of using [DefaultValue] on info_particle_system
Fixed Wall_cinderblock_blend not having the blend set
Initial impl of named values for particle editor https://files.facepunch.com/layla/1b2411b1/sbox-dev_aRI4OtqUEU.mp4
Support remapping for named values
Rename Named Value to Named Float, move it below Literal Float
Better icon for named value
Create slider for named float editor
Add named vector
More readable icon
Add Particles.Set for named vector
Default named value on control point info change until I figure out a way to restore them
Keep named preview values updated on name change
Added Set Named Values to info_particle_system
Added name value example particle system
Added Set Named Values to info_particle_system
Added name value example particle system
Better icon for named value
Updated func_precipitation
Property for spawn location for camera pos or pawn pos.
Set height offset to property
Removed default particles
Fixed several prefabs being corrupted
Caused from a squashed merge rewriting the file contents
fixed brick wall trim using wrong surface
match dirt footsteps to the others
▍█▄▌▇▌▉ ▊▊█▌█ ▋▌▍▅ ▌▍ ▍▄▊▅ █▄▆▆▄▇▊ ▅▍▇▇▅▇
Matched the volume of the grass footstep sound to match the rest
Fixed numerous Rust models having incorrect collision
Allow nav agent max distance to go up to 2048
Removed warning for when a map has non default nav agent settings
better default settings for nav agent in hammer
Added option to right click copy asset ident from asset.party
https://files.facepunch.com/louie/1b0211b1/sbox_wHZljKuQ2h.png
sboxgame/issues/issues/2477
Fixed default new material using invalid texture
sboxgame/issues/issues/2480
added missing menu tool tip for local games
Cleaned up SoundEventBoxEntity
Targer.cs > TargetEntity.cs
info_target C# Replacement
Playerclip shouldn't affect nav mesh
Added SoundEventBoxEntity
https://files.facepunch.com/louie/1b2911b1/sbox-dev_Pyq7g0zfc2.png
Fixed bunch of models not having the material set correctly
Fixed industrial strip light glass not being translucent
Merge branch 'master' of sbox
Show text that the map is not compiled (right click menu)
Don't allow Play Map from Asset Manager if the map is not compiled
https://files.facepunch.com/louie/1b1711b1/sbox_xVIWk9hLym.png
Added option to right click Play Map (only if compiled)
https://files.facepunch.com/louie/1b1711b1/sbox_pgrvlRl4qJ.png
Fixed door prefabs having prop_static handles
Fixed 2 more prefabs having prop_dynamic >prop_animated
Fixed Door prefabs using props_dynamic > prop_animated
Added option to set Volume and Pitch on snd_event_point
Added keybind for "Replace Objects With Instances"
Ctrl+Alt+H
sbox-issues/issues/2247
Fixed cinderblock blend not have 2 layers
Recompiled assets
Fixed odd collision on small oak tree
Remapped RotateTexture90CW (Face mode) to "Alt+S"
The asset browser toggled override the command in face mode