3,522 Commits over 1,402 Days - 0.10cph!
tweaked tilemap and added spinner prefab
Fixed hole tile having collision
Update tileset_golf_basic_128.vmap
correct version of tilemap
Fixed ent platforms not moving
Inflatable hotspot material
work in progress Minigolf tilemap set
Started work on map "Funland"
tower prefab
Hole 1 work with tilemap
Hole template using tilemap
Inflatable rect files
Lightcookie
Added UF Climb (Willow) to map rotation
Updated func_precipitation to allow TimeScale via input
Updated func_precipitation to include inputs for Start/Stop (with Fade time), Freeze/UnFreeze and Set Density
Work in progress Snow precipitation particles
Moved and Renamed Precipitation Particles also added tint CP
Added Tint option to Precipitation + Organised
Added density CP3 to rain
Fixed Miami particle being pinned to wheel
Tweaked rain impact particle
Added more wip fx particles
Work in Progress Rain Particle
Updated all trail particles to support customise preview
Spawn particles inside customise window and set cp. https://files.facepunch.com/louie/1b1411b1/2022-01-14%2016-02-59.mp4
Added basic colour frames and wheels to customise menu.
Improved Customise menu scene https://files.facepunch.com/louie/1b1411b1/sbox_vEsmTNNu3P.png
Added Splinter and Fort (by Saandy) to map cycle.
Fixed finished effect appearing black
Updated on kill particle example to use "Init from killed parent particle"
Updated map with archer spawns and ent icon
Basic Example Particles
collision_particle_example, constrain_distance_example, epitrochoid_example, follow_cp_example, grid_example, int_from_model_example, move_between_2points_example, on_kill_example, pull_towards_example, screen_space_example, snapshot_example
Using correct particle for plague barrel puddle
Fixed collisions on metal beam tileset model
Added 16 width beam for metal beam tileset
Updated metal beam tile set with 16 width and better corners
Increased size of explosion particles
Updated pipe material to have correct surface properties
Addition models for tileset
Pipe_a Tileset https://files.facepunch.com/louie/1b1111b1/sbox_KUq94DR0F5.png
Removed map VPKs use backend ones instead
Updated Beach (lighting + sound + Backend)
Tweaked pop rock layout
added Beach to map list
Metal Railing Tileset https://files.facepunch.com/louie/1b0711b1/sbox_JRSGuE8OgJ.png
Addition models for railing tileset
Removed broken/ fixed Core particles
Removed old test maps from /core
Updated tags for particles
Cleaned up explosion particle
Updated finished particle
Added finish screenspace particle
Addition changed to hop stop and pop rock
Updated Hop Stop and Pop Rock layout
Added Generic fire particle
Tweaked plague trail
Added Plague puddle effect
Added Stone leader board model
Updated leaderboard to allow easier selection of different styles
TripleShot/CannonBall and Plague Trail effects
Update sling_basement.vmap
Removed old test map
Updated slingshot map with art
Added additional control point models
Set up ent to allow selection of model type
Updated egg impact particle to look better in VR
Added basic set up for testing impact effect
Added Egg impact particle and model
Organised core assets with tags https://files.facepunch.com/louie/1b0411b1/sbox_whobIOoHgX.png
Organised Materials better