userLouie Turnercancel

3,522 Commits over 1,402 Days - 0.10cph!

3 Years Ago
tweaked tilemap and added spinner prefab
3 Years Ago
Fixed hole tile having collision
3 Years Ago
fixed pipe tile scale
3 Years Ago
Added start tile
3 Years Ago
Update tileset_golf_basic_128.vmap
3 Years Ago
Using correct hole model
3 Years Ago
correct version of tilemap
3 Years Ago
Fixed ent platforms not moving Inflatable hotspot material work in progress Minigolf tilemap set Started work on map "Funland" tower prefab Hole 1 work with tilemap Hole template using tilemap Inflatable rect files Lightcookie
3 Years Ago
Added UF Climb (Willow) to map rotation
3 Years Ago
Updated func_precipitation to allow TimeScale via input
3 Years Ago
Updated func_precipitation to include inputs for Start/Stop (with Fade time), Freeze/UnFreeze and Set Density Work in progress Snow precipitation particles
3 Years Ago
Moved and Renamed Precipitation Particles also added tint CP Added Tint option to Precipitation + Organised
3 Years Ago
Added density CP3 to rain
3 Years Ago
Fixed Miami particle being pinned to wheel
3 Years Ago
Tweaked rain impact particle Added more wip fx particles
3 Years Ago
Work in Progress Rain Particle
3 Years Ago
Updated all trail particles to support customise preview Spawn particles inside customise window and set cp. https://files.facepunch.com/louie/1b1411b1/2022-01-14%2016-02-59.mp4
3 Years Ago
Added basic colour frames and wheels to customise menu.
3 Years Ago
Improved Customise menu scene https://files.facepunch.com/louie/1b1411b1/sbox_vEsmTNNu3P.png
3 Years Ago
Added Splinter and Fort (by Saandy) to map cycle.
3 Years Ago
Fixed finished effect appearing black
3 Years Ago
Updated on kill particle example to use "Init from killed parent particle"
3 Years Ago
Updated map with archer spawns and ent icon
3 Years Ago
Basic Example Particles collision_particle_example, constrain_distance_example, epitrochoid_example, follow_cp_example, grid_example, int_from_model_example, move_between_2points_example, on_kill_example, pull_towards_example, screen_space_example, snapshot_example
3 Years Ago
Using correct particle for plague barrel puddle
3 Years Ago
Fixed collisions on metal beam tileset model Added 16 width beam for metal beam tileset Updated metal beam tile set with 16 width and better corners
3 Years Ago
Increased size of explosion particles
3 Years Ago
Updated pipe material to have correct surface properties Addition models for tileset Pipe_a Tileset https://files.facepunch.com/louie/1b1111b1/sbox_KUq94DR0F5.png
3 Years Ago
Removed map VPKs use backend ones instead
3 Years Ago
Updated Beach (lighting + sound + Backend) Tweaked pop rock layout added Beach to map list
3 Years Ago
Added Flow to map cycle
3 Years Ago
Metal Railing Tileset https://files.facepunch.com/louie/1b0711b1/sbox_JRSGuE8OgJ.png Addition models for railing tileset
3 Years Ago
Removed broken/ fixed Core particles Removed old test maps from /core Updated tags for particles Cleaned up explosion particle
3 Years Ago
Updated finished particle
3 Years Ago
Added finish screenspace particle
3 Years Ago
Addition changed to hop stop and pop rock
3 Years Ago
Updated Hop Stop and Pop Rock layout
3 Years Ago
Added Generic fire particle
3 Years Ago
Added Plague explosion
3 Years Ago
Tweaked plague trail Added Plague puddle effect
3 Years Ago
Added Stone leader board model Updated leaderboard to allow easier selection of different styles
3 Years Ago
TripleShot/CannonBall and Plague Trail effects
3 Years Ago
Update sling_basement.vmap
3 Years Ago
Removed old test map Updated slingshot map with art
3 Years Ago
Added additional control point models Set up ent to allow selection of model type
3 Years Ago
bomb explosion particle
3 Years Ago
Updated egg impact particle to look better in VR Added basic set up for testing impact effect
3 Years Ago
Added Egg impact particle and model
3 Years Ago
Organised core assets with tags https://files.facepunch.com/louie/1b0411b1/sbox_whobIOoHgX.png
3 Years Ago
Organised Materials better