userMartyn Chapmancancel
reporust_rebootcancel

1,176 Commits over 457 Days - 0.11cph!

2 Months Ago
Merge from main Took large Oilrig version from main
2 Months Ago
Fix issues with deploying ladders on powerlines S2P powerplant, outpost, launch site. Can stomp changes and run S2P again in case of conflict
2 Months Ago
Merge from PlayerMaintainedMonuments/powergrid
2 Months Ago
Fix NRE from powerplant fuse boxes when loading a server save
2 Months Ago
Merge from PlayerMaintainedMonuments
2 Months Ago
Merge from PlayerMaintainedMonuments/powergrid
2 Months Ago
IO setup for generic powergrid connected lootroom
2 Months Ago
Testlist
2 Months Ago
Merge from PlayerMaintainedMonuments
2 Months Ago
Merge from main
2 Months Ago
Merge from PlayerMaintainedMonuments/power_line_changes
2 Months Ago
Merge from PlayerMaintainedMonuments/powergrid
2 Months Ago
2 Months Ago
Merge from PlayerMaintainedMonuments
2 Months Ago
Editor OnValidate error log if LodComponent is unassigned on MonumentBlocker
2 Months Ago
Fix issues with barrel blockers preventing play mode when they are in the scene
2 Months Ago
Merge from PlayerMaintainedMonuments
2 Months Ago
Manifest
2 Months Ago
Fix borked proto merge, run codegen, now compiles
2 Months Ago
Merge from main
2 Months Ago
Fix powerplant fuse condition loss not using tick deltatime
2 Months Ago
PowergridToggle now only toggles on/off based on how far (distance) a powergrid stage update has reached. Allows for powergrid on/off effects to be toggled in a nice looking sequence rather than all at once Add convars for tuning how fast powergrid stage updates should happen
2 Months Ago
Powergrid state change work queue is now a PersistentObjectWorkQueue, skips having to add all powergrid entities again at the start of each work queue run
2 Months Ago
Merge from PlayerMaintainedMonuments/powergrid
2 Months Ago
S2P powerplant
2 Months Ago
Merge from PlayerMaintainedMonuments
2 Months Ago
When powergrid stage changes now notify all powergrid entities via a work queue instead of churning through them all in 1 frame Work queue process order is sorted by distance, entities closest to the powerplant receive notification of a stage change first Update powergrid.status convar
2 Months Ago
Setup larger powerplant fusebox, placed in powerplant. S2P Reduce default fuse condition loss rate, was silly high for testing
2 Months Ago
Merge from PlayerMaintainedMonuments
2 Months Ago
Fix RendererLOD not swapping LOD meshes when used with StagedResourceEntity
2 Months Ago
Merge from satellite_crash
2 Months Ago
S2P dome, large oil rig
3 Months Ago
Merge from PlayerMaintainedMonuments/powergrid
3 Months Ago
New powerline effects turn on/off with powergrid
3 Months Ago
Merge from PlayerMaintainedMonuments
3 Months Ago
Manifest
3 Months Ago
Merge from main
3 Months Ago
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3 Months Ago
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3 Months Ago
Merge from conversation_typewriter_fixes
3 Months Ago
Fix the NPC conversation UI typewriter effect duration not scaling correctly with frame deltatime Adjust timings for displaying the next char delay
3 Months Ago
Merge from paintball_fixes
3 Months Ago
Fix paintball overalls always appearing white in third person Fixes for paintball gun entity not always having the correct visual state in third person
3 Months Ago
Merge from m16a2_viewmodel_fix
3 Months Ago
Compile fix
3 Months Ago
Merge from main
3 Months Ago
Merge from monumentisland_apartments_fix
3 Months Ago
Fix empty monument island loading apartments
3 Months Ago
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