userMartyn Chapmancancel
reporust_rebootcancel

661 Commits over 304 Days - 0.09cph!

7 Months Ago
- Adds additional mission from Lumberjack to pay a visit to a floating city - Update Lumberjack to support dispensing more mission types - Update Lumberjack dialogue tree, slightly better responses for having recently completed missions and having no missions available - Add temp new NPC on floating city for new missions - Update mission list dialogue tree node to support having different dialogue depending on the selected mission - Add option for kills from team members counting towards kill entity type mission objectives (does not affect existing missions)
7 Months Ago
Revert change to EditorSettings
7 Months Ago
Merge from naval_update
7 Months Ago
Merge from main
7 Months Ago
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7 Months Ago
Fix for sound assets not being saved on config, assigned sound assets
7 Months Ago
Fix how phrases were being displayed and edited in conversation graph editor, now utilizes the custom editor for phrases
7 Months Ago
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7 Months Ago
Merge from naval_missions
7 Months Ago
Cleanup
7 Months Ago
Codegen again I guess
7 Months Ago
Codegen
7 Months Ago
Merge from naval_update
7 Months Ago
Merge from main
7 Months Ago
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7 Months Ago
- Various fixes for oil rig mission - Bonus rewards are now displayed in the mission complete screen if you achieved them - Various fixes and improvements for how rewards are displayed in the editor mission preview window~ - Bonus rewards can now also be non-items - Cleanup bits of MissionsHUD, moved UpdateTImeText to InvokeRepeating
7 Months Ago
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7 Months Ago
Codegen and localization rebuild
7 Months Ago
Merge from naval_update
7 Months Ago
Restore mission rewards rebalance lost in merge
7 Months Ago
Merge from naval_update
7 Months Ago
- Finish objectives for oil rig mission, assigned as new available mission from Outpost scientist - Optional objectives are now prefixed as optional in the mission preview conversation dialogue - Fix some issues with new reward choices - Remove ShowIf attribute, was not working well enough across the board - Add TryGetEntity to EntityRealm, works like Find but a little neater
7 Months Ago
Merge from naval_update
7 Months Ago
Code improvements: - Config asset now inherits from BaseScriptableObject - Better handling for invalid serialized data
7 Months Ago
Fix chainsaw hit sounds not playing in first person
7 Months Ago
Plays the correct third person deploy sound
7 Months Ago
Give new state in player anim controller an empty clip with a better name, makes it easier to override per override controller
7 Months Ago
Merge from main
7 Months Ago
Fix merge conflicts
7 Months Ago
Merge from main
7 Months Ago
Chainsaw chain now moves in third person
7 Months Ago
- Fix for third person attack hit not playing whilst crouching - Reload (unscrew cap) and chain pull sounds now play in third person - Move some visual update logic from OnFrameWhileHeld (local player only) to PostLateClientCycle
7 Months Ago
- Setup third person attack anims - Add attack_damaging parameter and new state to PlayerAnimation controller - Fixed issue with chainsaw third person deploy sound playing on loop - Fix hit particles playing early
8 Months Ago
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8 Months Ago
Merge from blueprint_unlock_fix