userMartyn Chapmancancel
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813 Commits over 365 Days - 0.09cph!

5 Months Ago
Remove garbage allocations from BaseMission.id property Codegen
5 Months Ago
Merge from naval_update
5 Months Ago
Merge from main
5 Months Ago
- Don't process which missions are available for a player if they have an active mission, or if they are talking to an NPC to complete a mission - Request a missions update if the deep sea opens/closes whilst our map is open, not only when the deep sea opens - Other minor fixes
5 Months Ago
Assign steam item to paintball ammo item definition Add error log before trying to access a potentially null steam item in UIBlueprints::UpdateBlueprints Remove impact effect log spam
5 Months Ago
Commit paintball gun code progress
5 Months Ago
Requests for what missions are valid on the server are now run on a work queue
5 Months Ago
- Fix some issues with position generators and exclusive mission points - Fix issues relating to player state missions data and resetting player state
6 Months Ago
Post merge fixes
6 Months Ago
Merge from artist_pack_dlc_old/paintball_overalls
6 Months Ago
Merge from naval_update
6 Months Ago
Merge from main
6 Months Ago
Fix client compile error
6 Months Ago
Optimisation for EnvironmentManager.Check - No longer converts the physics overlap collider buffer to a list - Returns true as soon as a valid environment volume collider is found rather than always iterating through all colliders
6 Months Ago
Commit progress on mission "can accept" improvements - Split up work between client and server. Server checks if missions are valid, this result is the same for all players and does not need to be regenerated at the request of each player. Clients use this result + checking themselves if they could accept this mission for things like mission provider map marker visibility. - Removed "relative to" position generator type "player" as this no longer works for generating positions in a player agnostic way before missions have been accepted. Replaced each case where this was used in mission position generators, all missions should still be functional as before using alternative position types. - Modify blocked points so that they work properly with positions being generated in advance of missions being accepted. - Misc minor mission related optimisations. TLDR: Restoring mission provider map marker functionality whilst also fixing problems of these being misleading due to discrepancies between the client and server for if missions can be accepted.
6 Months Ago
Fixes for battery hunt mission
6 Months Ago
Remove ViewmodelCameraAnimationSync component from deploy state on wallpaper viewmodel animator to remove warning about unable to find state Wallpaper third person animator only plays unroll animation on surface type change, not skin changes
6 Months Ago
Fix third person wallpaper tool not playing animation when switching surface types Fix all wallpaper tool models being visible in third person until first surface type or skin change
6 Months Ago
Wallpaper tool third person animator setup to receive updates to surface type for different deploy animations Removed unrigged model from wallpaper tool entity, correct third person model for surface type now gets enabled/disabled
6 Months Ago
Add support for different animator override controllers per surface type on wallpaper tool
6 Months Ago
Merge from main
7 Months Ago
Merge from space_station_weapon_skin
7 Months Ago
Cherrypick from 139797
7 Months Ago
Cherrypick from 139793
7 Months Ago
Merge from main
7 Months Ago
Merge from space_station_weapon_skin
7 Months Ago
Merge from lr300_mag_drop
7 Months Ago
Merge from space_station_weapon_skin
7 Months Ago
Merge from naval_update
7 Months Ago
Merge from naval_missions
7 Months Ago
Remove repeated allocations from getting missions from the mission manifest
7 Months Ago
Merge from naval_update
7 Months Ago
Merge from naval_update
7 Months Ago
Fix issue causing low ammo indicator to be always on
7 Months Ago
Merge from main
7 Months Ago
Merge from remove_client_mission_state_requests
7 Months Ago
Remove client requests for updating mission states due to concering profiler data Server still sends updated states when we go to talk to a mission provider, but only for that mission provider rather than all (so player still sees correct dialogue options for selecting missions) Server still updated states for all mission providers after accepting a mission, but because player will have a mission currently active it will return much earlier in the function that checks if we can accept each mission
7 Months Ago
Add 5s time cap to client requesting update to mission states
7 Months Ago
Merge from client_request_mission_states
7 Months Ago
Merge from space_station_weapon_skin
7 Months Ago
Fix warning spam on viewmodel
7 Months Ago
Boost visibility of display back elements
7 Months Ago
Ammo display llight now works again, and apply fade in to light intensity on deploy
7 Months Ago
- Add option on 'GoToDeepSea' objective types to fail the mission once the deep sea closes. Enabled for the floating city wood delivery mission - Also add option to only allow mission to be started if we are x many seconds away from deep sea wipe/closing. Also enabled for this mission - Mission failure chat message is now translated. Also provided additional context for mission failure by showing the failure reason
7 Months Ago
Merge from naval_update
7 Months Ago
Merge from naval_update
7 Months Ago
Merge from naval_missions
7 Months Ago
Rebuild phrases
7 Months Ago
Merge from main
7 Months Ago
Merge from naval_update