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813 Commits over 365 Days - 0.09cph!

5 Months Ago
Merge from naval_missions
5 Months Ago
Reduce default mission valid states work queue budget from 0.3ms to 0.1ms
5 Months Ago
Merge from missionreward_stack_fix
5 Months Ago
- Remove option to check inventory space for rewards before completing missions, this is now run on very every mission - Add some guards to while loop when dispensing rewards to prevent potential infinite loops if something goes wrong - Getting the total required reward item slots for a mission also correctly checks item slots required for bonus rewards
5 Months Ago
Merge from naval_update
5 Months Ago
Merge from naval_missions
5 Months Ago
Add some logs to help figure out why it's possible for an index to be out of bounds when accessing mission objectives
5 Months Ago
Merge from naval_update
5 Months Ago
Merge from main
5 Months Ago
merge from artist_pack_dlc
5 Months Ago
Merge from main
5 Months Ago
Squash compiler warnings on server profiler test
5 Months Ago
- Fix null exception that could occur from putting paintball overalls on mannequins - Fix issues with paintball damage, now should only do a tiny amount of damage to players, animals and NPC's, 0 damage to everything else. Does more damage if you're wearing overalls and shooting another player with overalls - Add separate servervars for scaling standard paintball damage and damage when overalls are on - Fix paintball colour not updating correctly in local 3rd person camera - Fixes for when entering network range of another player who is holding a paintball gun, their colour and ammo amount should now be showing correctly
5 Months Ago
Merge from artist_pack_dlc
5 Months Ago
Fix paintball impact effects being all fucked up
5 Months Ago
Fix server/none compile errors
5 Months Ago
- Setup paintball gun third person ammo effects - Modified paintballl gun world model ammo shader so it has a smoother transition between filled and empty - Fix overalls viewmodel arms colour being updated from other players
5 Months Ago
Fixes for getting the predicted post reload ammo count and paintball gun viewmodel
5 Months Ago
Merge from artist_pack_dlc
5 Months Ago
Merge from main
5 Months Ago
Remove some unnecessary allocations from methods in BaseProjectile
5 Months Ago
- Paintball gun viewmodel improvements - Add method in BaseProjectile for the client getting the predicted ammo count at the end of the next reload, can be used to update visual stuff without having to wait for the actual ammo count to update, ala paintball gun - Remove useless code from HeldEntityHolsterEditor that was throwing null exceptions
5 Months Ago
Merge from artist_pack_dlc
5 Months Ago
Do manifest again
5 Months Ago
Merge from main
5 Months Ago
- Paintball impact particle effects setup, unintentionally causes multi coloured water splash effects but it kind of works so fuck it - Some small work to paintgun viewmodel - Rebuild manifest, commit changes relating to this DLC pack
5 Months Ago
Merge from artist_pack_dlc
5 Months Ago
Paintball gun viewmodel change somehow missed commit
5 Months Ago
Fix null ref on paintball decals Fix paintball overalls having both mesh groups visible without a hat on
5 Months Ago
Merge from artist_pack_dlc
5 Months Ago
Merge from main
5 Months Ago
Paintball gun progress Paintball splats still using placeholder decals but are showing with the right colours for all players Paintball pellet colours also now getting updated in viewmodel
5 Months Ago
Merge from naval_update
5 Months Ago
Merge from naval_missions
5 Months Ago
Merge from naval_missions
5 Months Ago
Merge from main
5 Months Ago
Merge from naval_update
5 Months Ago
Merge from naval_missions
5 Months Ago
Fix potential key has already been added exception in Server_RequestValidMissionsUpdate Also check the length of the static work queue before adding players to the collection of players requesting an update, instead of checking IsInvoking which checks an action only on that player
5 Months Ago
Merge from artist_pack_dlc
5 Months Ago
Modify hat/head wearables which had head clothing slots set for both under and over to now only be set to over, so that they can be worn with clothing items which are set to be underneath head. This is in line with other head item wearables.
5 Months Ago
Merge from main
5 Months Ago
- Paintball overalls mostly functional - Update WearableNotifyConditionalClothing to be able to check for clothing both under and over the source wearable, and for a clothing slot match only on specific slots - Changed PlayerModel.HasClothingUnder to return the bitmask value of all clothing slot matches both under and over the source wearable - Remove garbage allocations from SkinnedMultiMesh.FindParts
5 Months Ago
Comment out player state stuff from paintball code for now to get it compiling on the client, wasn't totally functional yet anyway
5 Months Ago
Merge from naval_update
5 Months Ago
Merge from naval_missions
5 Months Ago
Codegen Increase max distance on tutorial mission 8 position generator
5 Months Ago
Merge from naval_update
5 Months Ago
- Always check if a player can accept the mission before assigning it - MissionInstance now saves the provider as type IMissionProvider rather than BaseEntity - Fixes for registering tutorial pings on SpeakWith objective type - Don't try to save the dialogue graph if in play mode
5 Months Ago
Merge from main