userMartyn Chapmancancel
reporust_rebootcancel

1,331 Commits over 487 Days - 0.11cph!

3 Months Ago
3 Months Ago
Merge from PlayerMaintainedMonuments
3 Months Ago
Maintained monuments related .meta changes from running manifest
3 Months Ago
Manifest
3 Months Ago
Restore changes to large Oilrig Run testlists, codegen, localization
3 Months Ago
Merge from main Took large Oilrig version from main
3 Months Ago
Fix issues with deploying ladders on powerlines S2P powerplant, outpost, launch site. Can stomp changes and run S2P again in case of conflict
4 Months Ago
Merge from PlayerMaintainedMonuments/powergrid
4 Months Ago
Fix NRE from powerplant fuse boxes when loading a server save
4 Months Ago
Merge from PlayerMaintainedMonuments
4 Months Ago
Merge from PlayerMaintainedMonuments/powergrid
4 Months Ago
IO setup for generic powergrid connected lootroom
4 Months Ago
Testlist
4 Months Ago
Merge from PlayerMaintainedMonuments
4 Months Ago
Merge from main
4 Months Ago
Merge from PlayerMaintainedMonuments/power_line_changes
4 Months Ago
Merge from PlayerMaintainedMonuments/powergrid
4 Months Ago
4 Months Ago
Merge from PlayerMaintainedMonuments
4 Months Ago
Editor OnValidate error log if LodComponent is unassigned on MonumentBlocker
4 Months Ago
Fix issues with barrel blockers preventing play mode when they are in the scene
4 Months Ago
Merge from PlayerMaintainedMonuments
4 Months Ago
Manifest
4 Months Ago
Fix borked proto merge, run codegen, now compiles
4 Months Ago
Merge from main
4 Months Ago
Fix powerplant fuse condition loss not using tick deltatime
4 Months Ago
PowergridToggle now only toggles on/off based on how far (distance) a powergrid stage update has reached. Allows for powergrid on/off effects to be toggled in a nice looking sequence rather than all at once Add convars for tuning how fast powergrid stage updates should happen
4 Months Ago
Powergrid state change work queue is now a PersistentObjectWorkQueue, skips having to add all powergrid entities again at the start of each work queue run
4 Months Ago
Merge from PlayerMaintainedMonuments/powergrid
4 Months Ago
S2P powerplant
4 Months Ago
Merge from PlayerMaintainedMonuments
4 Months Ago
When powergrid stage changes now notify all powergrid entities via a work queue instead of churning through them all in 1 frame Work queue process order is sorted by distance, entities closest to the powerplant receive notification of a stage change first Update powergrid.status convar
4 Months Ago
Setup larger powerplant fusebox, placed in powerplant. S2P Reduce default fuse condition loss rate, was silly high for testing
4 Months Ago
Merge from PlayerMaintainedMonuments
4 Months Ago
Fix RendererLOD not swapping LOD meshes when used with StagedResourceEntity
4 Months Ago
Merge from satellite_crash
4 Months Ago
S2P dome, large oil rig
4 Months Ago
Merge from PlayerMaintainedMonuments/powergrid
4 Months Ago
New powerline effects turn on/off with powergrid
4 Months Ago
Merge from PlayerMaintainedMonuments
4 Months Ago
Manifest
4 Months Ago
Merge from main
4 Months Ago
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4 Months Ago
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4 Months Ago
Merge from conversation_typewriter_fixes
4 Months Ago
Fix the NPC conversation UI typewriter effect duration not scaling correctly with frame deltatime Adjust timings for displaying the next char delay
4 Months Ago
Merge from paintball_fixes
4 Months Ago
Fix paintball overalls always appearing white in third person Fixes for paintball gun entity not always having the correct visual state in third person
4 Months Ago
Merge from m16a2_viewmodel_fix