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2,209 Commits over 853 Days - 0.11cph!

2 Years Ago
Fix compile errors from merge
2 Years Ago
Merge from ai_wolf_iteration
2 Years Ago
Merge from ai_wolf_iteration
2 Years Ago
Fix wolf slowing down before jumping on foundation
2 Years Ago
Have wolf smoothly decelerate instead of stopping dead in its tracks
2 Years Ago
Fix wolf glitching out visually when jumping on foundation when the server frame-rate is low
2 Years Ago
Expose convar for wolf max per frame budget
2 Years Ago
Merge from ai_wolf_iteration
2 Years Ago
Fux compile errors
2 Years Ago
Merge from ai_wolf_iteration
2 Years Ago
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2 Years Ago
Make wolf foundation jump more consistent
2 Years Ago
Add new anims to wolf
2 Years Ago
Merge from analytics_add_persistent_work_queue
2 Years Ago
Add persistent object work queue to analytics in the same way as object work queue Also makes persistent object work queue more consistent with object work queue (TimeSpan instead of double, same member names, non generic parent)
2 Years Ago
The wolf can now lie down or scratch its ears instead of just standing still
2 Years Ago
Add persistent object work queue to analytics in the same way as object work queue Also makes persistent object work queue more consistent with object work queue (TimeSpan instead of double, same member names, non generic parent)
2 Years Ago
Merge from relationship_manager_dangling_profiler_sample_fix
2 Years Ago
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2 Years Ago
Refactor wolf fsm to be easier to maintain and extend
2 Years Ago
Add solar panels to a work queue
2 Years Ago
Fix two more dangling profiler samples in relationship manager caused by early outs
2 Years Ago
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2 Years Ago
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2 Years Ago
- Wolves have a chance to stand their ground and start growling at the first swing, if they do this swing again to make them flee - Make torch swing reactions less delayed - Remove cases where a wolf is quite close to the fire, but just stares without either growling or moving away which looked odd
2 Years Ago
Fix held items on fire like torches, bows and flame throwers not being detected by wolves if the fire moves far from where it was lit
2 Years Ago
Fix fire not being detected sometimes at a specific distance (do not forget about a fire when it leaves out perception range, remember it until it's disappears)
2 Years Ago
Refactor FSM states to return their status, instead of having it being a member field (less error prone and helps states be AI architectures agnostic)
2 Years Ago
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2 Years Ago
Fix immortal wolves
2 Years Ago
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2 Years Ago
Fix wolf staring and stepping forward states not being properly reacting to fire, increase the distance wolves flee from fire
2 Years Ago
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2 Years Ago
Fix wolves not comming to help their allies under some cirumstances
2 Years Ago
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2 Years Ago
Fix wolves absolutely wrecking cars with their attacks
2 Years Ago
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2 Years Ago
Fix ai.killanimals command not killing the new wolves Put all new AI code in a separate namespace to avoid confusion with old AI framework Modify codegen to support namespaces
2 Years Ago
Fix ai.killanimals command not killing the new wolves Put all new AI code in a separate namespace to avoid confusion with old AI framework Modify codegen to support namespaces
2 Years Ago
Consolidate the way wolves filter preys Fix ai.addIgnorePlayer not working for the new wolves
2 Years Ago
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2 Years Ago
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2 Years Ago
Potential fix for wolves jagged jumps
2 Years Ago
Prevent wolves from using a 180 anim to turn away from fire if they are already facing away, it looked odd Make wolves flee a random distance to avoid visual repetition Make wolves flee further away to avoid being easy targets
2 Years Ago
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