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2,209 Commits over 853 Days - 0.11cph!

1 Year Ago
Remove unecessary includes
1 Year Ago
Fix wolves facing the wrong way when moving, and sometimes spinning when they start to move (new issues highlighted by async pathfinding) Fix wolves hovering slightly above ground
1 Year Ago
Fix entity cluster spawn logic being biased towards the smallest possible cluster size when respawning entities
1 Year Ago
Wolves will not respond to a howl from a wolf that doesn't belong to their pack This will prevent wolf packs from merging too often, reducing cases where players have to face more than 4 wolves
1 Year Ago
When using SetPath, don't update the path if it didn't change
1 Year Ago
Number of wolves per square km decreased from 3 to 2, max pack size increased from 3 to 4
1 Year Ago
Fix client compile issues
1 Year Ago
Remove allocs in async pathfinding Make sure querying allies nearby doesn't return null or dead allies
1 Year Ago
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1 Year Ago
Fix wolves leaping at players that didn't climb on anything, or dying suddenly for no apparent reason Add better failed path vislogs
2 Years Ago
Have wolves give up stalking after a while if not dealt damage, and give up a lot faster if they see fire
2 Years Ago
Reduce wolf population and pack size to 3, until we find a way to make DensityPopulation spawn packs without having to increase the density
2 Years Ago
Don't return a success status from the position generator as we don't project on nav anymore, so it'll always succeed
2 Years Ago
Fix target check that was inverted after refactoring target getter
2 Years Ago
Remove unused RequireComponent attribute since components are now cached in the base state class
2 Years Ago
Use sense component member functions instead of magic extension functions to get or set the target This makes the API more consistent
2 Years Ago
Remove some state local references to components that are no longer needed since references are now kept in the parent state class
2 Years Ago
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2 Years Ago
Fix fire not scaring wolves when the player is standing on top of a tall object They will now approach very slowly, flee as soon as the player swings their torch, and flee after jumping if fire is still lit Cancel wolf jump when player goes down the tall object before the wolf arrives
2 Years Ago
Have wolves look at the player head instead of the player's crotch
2 Years Ago
Properly reset all state when client wolf is recycled Initialize previous position properly to avoid large deltas when spawning and pooling
2 Years Ago
Fix wolves looking behind them for too long when fleeing
2 Years Ago
Fix wolves jumping excessively high to reach unreachable players Tweak leap trajectory to be more believeable
2 Years Ago
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2 Years Ago
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2 Years Ago
Fix wolves dying when stranded in an environment they don't like (eg seaside) Fix wolves roaming too far from their territory, potentially straying from their pack Halve wolf territory size
2 Years Ago
Convert timestamps to double to prevent precision loss if the server runs for a long time
2 Years Ago
Fix wolf being unable to switch target
2 Years Ago
Fix wolves not fleeing when hit from far away with molotov or fire arrows
2 Years Ago
Merge from ai_wolf_iteration
2 Years Ago
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2 Years Ago
Fix compile error on client
2 Years Ago
Remove debug ddraw text
2 Years Ago
Reduce the distance the wolf will flee each time you try to scare it again with torch swings / lighting the torch suddenly in melee range (only noticeable if you spam and chase the wolf instead of moving away)
2 Years Ago
Re-use results of sense component grid search for allies instead of doing another query (when the range is small enough)
2 Years Ago
Fix debug info showing up even when convar is off
2 Years Ago
Make wolves lie down less often but slightly longer (they need to lie down sometimes for server performance), remove the pause before the idles for a more natural transition
2 Years Ago
Change howl audio sound types from small to medium as it was not audible unless a few meters away (but then the wolf would cancel the howl and charge), fix new growl sound not playing
2 Years Ago
Add debug convar for fire melee, fix some events being dropped
2 Years Ago
Fix error caused by adding already present key to dictionary, fix distance check being inverted
2 Years Ago
Fix NRE caused by dictionary trying to add an already present key
2 Years Ago
Fix wolf circling corpse for a long time sometimes when moving to eat
2 Years Ago
Prevent wolf walking underwater, it'll give up thechase if the player starts swimming
2 Years Ago
Reduce odds of wolf attacking animal when it's likely it'll lose
2 Years Ago
Add top secret hidden feature to wolves
2 Years Ago
Merge from ai_wolf_iteration
2 Years Ago
Add placeholder wolf eating sounds
2 Years Ago
Fix pragma restore 414 being in the wrong place
2 Years Ago
Merge from ai_wolf_iteration
2 Years Ago
Remove unused fields, redundant checks, and fix issue where compoosite transitions are not cloned properly