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1,331 Commits over 427 Days - 0.13cph!

6 Months Ago
- Give more precise hitboxes to crocodile bites, to allow sidestepping his charges - Reduce speed when carrying corpses - Improve bite contact
6 Months Ago
Merge from tiger
6 Months Ago
Missing part of previous commit
6 Months Ago
- Make croc drag corpses to the water to eat them - Properly implement the advancing furious bites combo - Allow croc to stray a bit further from water - Prevent croc from fleeing mid-attack - Make croc less aggressive
6 Months Ago
Add profiler markup to procedural croc tail
6 Months Ago
Add basic DDraw.Graph
6 Months Ago
Increase croc slop following rotation interp speed, looks better with something as flat to the ground as him
6 Months Ago
Tweak anim transitions to make sure they at least work when speed = 0, making it easier to track down the issue
6 Months Ago
Fix croc using 2 consecutive 90 turns instead of a single 180
6 Months Ago
- Hook placeholder zigzag bite attack - Workaround for animation pop after turn 90, need proper fix (maybe it's briefly going to walk locomotion) - Update croc fsm declaration syntax
6 Months Ago
Hook croc hit reaction
6 Months Ago
Cherry pick 110444 from scientists branch (loadout categories for rust editor)
6 Months Ago
- Tiger will resume eating after dragging the corpse far enough - Tiger will flee faster if approached while dragging
6 Months Ago
Add missing part to balance commit
6 Months Ago
Add convar enableable logs that fire when anim passed to root motion system is null
6 Months Ago
Fix NRE when damage receives small damage multiple time in a short window that make him go past his stagger threshold
6 Months Ago
Allow tiger to sneak from the sides not only the back
6 Months Ago
Balance tiger health and weaknesses so that some melee weapons have a chance to take him down if played well, compared to being useless before
6 Months Ago
- Changes the way you can know a tiger is tailing you, previous one gave too little time to react when you noticed what was wrong - Makes tiger flee when dragging a body if someone gets too close - Remove roar - Fix logic error in Trans_IsInTargetViewCone (a bug was negating another bug, so it remained unnoticeable)
7 Months Ago
- Makes the tiger shadow your movement when your back is turned -> this prevents brutal charges from behind that could occur because of the RNG is the previous sneaking behavior - Reduces tiger speed when fleeing -> this helps land a few shots before the tiger disappears in the foliage, and make sharp turns look less jarring - Improves debug speed logging - Renames ProcessEntity to UpdateEntityVisibility ("ProcessEntity" was too vague of a name)
7 Months Ago
Merge from crocodile
7 Months Ago
Reduce twitches in croc anim transitions
7 Months Ago
Hook croc belly flop and more aggressive turning and snapping
7 Months Ago
Match croc speeds to anim
7 Months Ago
Prevent tigers from roaming too far from the jungle or spawning outside of it (using forests as placeholder for jungle)
7 Months Ago
Remove server ddraw
7 Months Ago
Make crocodile waddle back to water if they strayed too far from it during a chase
7 Months Ago
Make GetCoarseVectorToShore more explicit and intuitive (no need to remap Y to Z and to extract distance from Z anymore)
7 Months Ago
Rework crocodile intimidate to be like an alternate combat idle instead of a custom animation state, more consistent with the tiger and easy to reset on pooling + no RPC required
7 Months Ago
Add option to disable/enable look at and spine deform on a per anim basis, use it to make croc intimidation look better
7 Months Ago
Fix croc turns
7 Months Ago
- Remove anim speed scaling on croc - Increase melee range, interrupt intimidation if prey moves too far away
7 Months Ago
Regenerate root motion data
7 Months Ago
Revert root motion extractor workaround as we found a proper fix
7 Months Ago
Add missing state to croc
7 Months Ago
Delete unused asset
7 Months Ago
- Add special case to root motion extractor to handle the crocodile annoying root bone parent - Regenerate root motion for all anims
7 Months Ago
Wip croc intimidate turns
7 Months Ago
Use bool instead of trigger for croc intimidation
7 Months Ago
Remove temp edits that were added to root motion extractor
7 Months Ago
- Temp workaround to be able to test new crocodile attacks - Hook croc intimidation
7 Months Ago
Hook part of the new croc anims - idle - run, sprint - sprinting land and swim attacks - hit Some issues with extracting root motion from croc as it has a weird rig
7 Months Ago
Remove need for an intermediate data type when declaring fsms (previous commit didn't go through)
7 Months Ago
Remove need for an intermediate data type when declaring fsms
7 Months Ago
Tweak croc spawn biomes
7 Months Ago
Reimport croc intimidate and turn
7 Months Ago
Tweak croc biome preference
7 Months Ago
Merge from tiger
7 Months Ago
Increase attack range when dragging a corpse
7 Months Ago
Potential fix for sudden very high speeds