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1,476 Commits over 549 Days - 0.11cph!

10 Months Ago
Adjust croc swim depth for new anims
10 Months Ago
Fix croc sometimes hovering above water
10 Months Ago
Better fix for croc emerging from water (didn't go through)
10 Months Ago
Better fix for croc emerging from water
10 Months Ago
Fix crocodile briefly sinking to waterbed just before exiting water, instead of smoothly transitioning from surface to land
10 Months Ago
Update wolf night eyes effect
10 Months Ago
Enable croc eyes shining in the dark
10 Months Ago
Fix tiger and panther eyes not shining at night (eyes parented to wrong bone)
10 Months Ago
Fix tiger and panther eyes not shining at night (eyes parented to wrong bone), previous commit didn't go through
10 Months Ago
Move the npc radius check after the filter radius check in the spawning flow, as it's cheaper if we early out at the filter stage
10 Months Ago
Fix too few crocs and tigers, new spawning filter
10 Months Ago
Prevent tigers from fighting panthers all the time
10 Months Ago
Experiment with different spawning rules for tiger and panther, trying to avoid them spawning too close to each other
10 Months Ago
Update tiger speed values for new anims to prevent sliding
10 Months Ago
Instead of relying on path failed event, rely on states failing
10 Months Ago
Fix tiger not moving when spawning in water bodies (even though they shouldn't naturally)
10 Months Ago
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10 Months Ago
Speed croc a bit when it's on its way to destroy a twig foundation or attack a player that's barely out of navmesh
10 Months Ago
Fix croc attack damaging even when not connecting when player is unreachable
10 Months Ago
Cherry pick 118253: Fix npc movement potentially continuing to tick past their death if the invoke handler cleanup is delayed
10 Months Ago
Fix npc movement potentially continuing to tick past their death if the invoke handler cleanup is delayed
10 Months Ago
Fix compile error
10 Months Ago
Improve croc foundation attack
10 Months Ago
Fix croc being unresponsive to player provocation when diving
10 Months Ago
Make it easier to tweak npc prevent building volume across multiple NPCs, bump from 4 to 6m radius
10 Months Ago
Prevent building on top of croc, tiger and wolf Display translated error message about which NPC is preventing building
10 Months Ago
Fix errors appearing sometimes in editor listen server when croc tries to destroy a building block (server trace hitting client entity instead of server) Fix memory leak in RaycastEntity, rename it and change signature to be consistent with other GamePhysics Traces Create new TraceRealm method that doesn't only work on entities
10 Months Ago
- Fix asserts firing in listen server mode - Increase croc range when attacking players standing on rocks etc
10 Months Ago
Fix rust editor not updating the loadout when switching to another loadout category tab
10 Months Ago
Update rust editor loadout to be more representative
10 Months Ago
Fix log spam when croc charge fails
10 Months Ago
Fix BaseAnimalNPC.TryThink and BaseAIBrain.Think NRE spam
10 Months Ago
Improve crocodile twig destruction edge cases when multiple buildings blocks are connected
10 Months Ago
First pass on crocodile breaking twig foundations
10 Months Ago
- Have crocs properly dive to reach underwater players - Increase croc acceleration when in water - Increase tracking of underwater attack to avoid disconnected hits that feel unfair
10 Months Ago
Have swimming agents like the croc, project target locations to the sea floor before pathfinding
10 Months Ago
When sampling around AI, use agent position instead of transform, as for croc agent can be on the sea floor while entity is on the surface, causing samples to fail
10 Months Ago
Update all new animals to use OnAttacked instead of Hurt to properly apply bleeding
10 Months Ago
Reduce tiger damage, but have it inflict bleed (previous commit didn't go through)
10 Months Ago
Reduce tiger damage, but have it inflict bleed
10 Months Ago
Add wake disturbance to croc
10 Months Ago
Fix croc spamming turn anim
10 Months Ago
Add some more placeholder audio to croc
10 Months Ago
Fix compile error
10 Months Ago
- Fix croc attacks reaching too far - Update AI distance checks to take into account the target player speed + our root motion to predict the position at impact - Remove distance cache, adds complexity and bug potential for too minor of a perf gain - Add inferedSpeed and inferedVelocity fields to basePlayer, less accurate than estimatedSpeed but more stable
10 Months Ago
Potential fix for anims not being cancelled properly
10 Months Ago
Fix croc struggling to ever catch up if a player runs past but never attacks them to piss them off
10 Months Ago
Add slow acceleration to croc fleeing
10 Months Ago
Temporarily remove croc swim sprint noise
10 Months Ago
- Prevent croc from fleeing back to water but charging again right after - Croc accelerates slowly when charging through water, instead of going at top speed the moment it gets in water - Have croc start swim attack from further away, looks better on hit and prevent weird misses