userMaverickcancel

636 Commits over 153 Days - 0.17cph!

4 Months Ago
Prevent wolves getting permanently accustomed to fire when they survive a fight with a player that used fired on them, that's because new players encountering those wolves may get confused when they get bitten despite the holding a torch
4 Months Ago
Serialize state tags instead of hardcoding them, partial port of the code FSM to the new UI
4 Months Ago
Allow loading fsm scriptable objects into the runtime fsm component
4 Months Ago
Improve fsm editor UX, create new states next to currently selected ones, link them, and select the new one
4 Months Ago
Clean up serialized data containing fields that don't exist anymore
4 Months Ago
Generate code and manifest
4 Months Ago
Merge from main
4 Months Ago
Add fsm UI support for tag transitions, complete transitions, start states and link states
4 Months Ago
Allow changing state and transition classes, currently breaks when undo
4 Months Ago
Allow state renaming
4 Months Ago
Clean up FSM ui code, fix bug when removing state would corrupt the asset
4 Months Ago
Prevent duplication state connections, add method to deep copy a fsm
4 Months Ago
Allow fsm transition editing in the new UI
4 Months Ago
Add WIP fsm editor
4 Months Ago
Add placeholder audio for the wolf
4 Months Ago
If you hit a wolf before it spots you, it will run away for a bit, howl to call it's friends, and come back for you
4 Months Ago
Prevent wolves beelining and being too easy to shoot when flanking at long range, merge unreachable state and flee state
4 Months Ago
Hook new wolves to population, allow spawning packs
4 Months Ago
Replace entity queries with query.process, prevent growl spam, pass target when intimidated
4 Months Ago
Fix wolf leap attack being too spammy
4 Months Ago
Fix wolves being sitting ducks around lit campfires, or being too easily cheesed with torches
4 Months Ago
Fix wolf not following players moving away with lit torches
4 Months Ago
Add torch to bow editor loadout
4 Months Ago
Have wolves look at their prey when circling
4 Months Ago
Make fsms easier to debug and extend by using tags for high-level transitions instead of nested fsms
4 Months Ago
Have wolves react to campfires
4 Months Ago
Have EntityQuery.ProcessInSphere<T> cast to the chosen type, fix wrong time warning labels
4 Months Ago
Have wolves react to player torches
4 Months Ago
Add new methods to grid and BaseEntity.Query to remove the need for a static array
4 Months Ago
Merge from main
4 Months Ago
Merge from main
4 Months Ago
Fix client / server compile errors
4 Months Ago
Fix scoring and ranking of potential destinations not being respected
4 Months Ago
Undo vislog changes
4 Months Ago
Clean up vddraw
4 Months Ago
Hook visual logger to AI code and have it wrap ddraw
4 Months Ago
Add editor window similar to unreal's visual logger for easier AI debugging
4 Months Ago
Make wolves eyes glow in the night
4 Months Ago
Fix wolf circling being broken
4 Months Ago
Only update the wolf's path if the new destination is far from the current one
4 Months Ago
Clean up wolf path following logic
4 Months Ago
Modify wolf senses and targetting to be lazily evaluated on demand, instead of ticking
4 Months Ago
Budget fsm tick
4 Months Ago
Fix wolf not spotting nearby preys in some cases
4 Months Ago
Disable leftover debug displays
4 Months Ago
First pass at wolf unreachable prey behaviour
4 Months Ago
Add other primitive items to bow editor loadout
4 Months Ago
Fix wolves being able to pick "valid" but unreachable destinations when roaming
4 Months Ago
Merge from main
4 Months Ago
Temporary fix for projectile violation when hitting a wolf's butt