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1,331 Commits over 427 Days - 0.13cph!

6 Months Ago
Better profiling of the fsm GetAncestry method (separate recursive calls to not mess up the time measuring)
6 Months Ago
Animals that just got hit won't delay their next AI tick, effectively skipping to the front of the budgeted queue for the next frame Helps prevent animals play hit reactions a long time after being hit when the server is struggling
6 Months Ago
Constrain croc and tiger to jungle biome Increase croc population
6 Months Ago
Fix compile error
6 Months Ago
Merge from crocodile + tiger
6 Months Ago
Merge from main
6 Months Ago
Fix warning spam on tiger Remove test script from craggy
6 Months Ago
Merge from main
6 Months Ago
- Add croc death anims - Fix croc not caring about threats when eating - Fix NRE after killing player - FIx animal death stats and achievement not working for wolf/tiger/croc
6 Months Ago
Merge from croc (fix client/server compile errors)
6 Months Ago
Merge from tiger (to fix trophies)
6 Months Ago
Have croc not bother to approach prey if it's already too far from water, instead of starting to approach it but then give up
6 Months Ago
Previous changeset didn't go through
6 Months Ago
Have croc match their prey aggression Which means they'll be hyperagressive if sprayed non-stop Pause sometimes when not hit for a while Take their time if not hit at all This helps the croc feel more balanced when faced with different player loadouts Also make croc belly flop side-steppable again as the primary counter play
6 Months Ago
Fix remaining client/server compile errors
6 Months Ago
- Fix npc head look not working in demos - Fix npc jumps looking odd in demos - Modify PrintDefinedFlags editor tools to also show tags defined in entity components - Delete obsolete RPC_SetRagdollSpringShortened - Fix client/server compile error
6 Months Ago
Increase static bite hitbox
6 Months Ago
Revert previous change and add flag to be consitent with previous code, and potentially easier to debug
6 Months Ago
Update croc and tiger dragging
6 Months Ago
Missing part of previous commit
6 Months Ago
Prevents multiple systems overriding each other changes when modifying the corpse spring joint
6 Months Ago
Fix NRE when croc dragging serverside ragdoll
6 Months Ago
Iterate on croc behaviour, remove zigzag attack, re-add static attack
6 Months Ago
Fix tracking accumulating error
6 Months Ago
Add failure transitions to croc to fix log spam
6 Months Ago
Fix croc diving under terrain
6 Months Ago
Fix croc hitboxes being activated too early (needed to take into account pos interp delay) - previous commit didn't go through
6 Months Ago
Fix croc hitboxes being activated too early (needed to take into account pos interp delay)
6 Months Ago
Increase blend durations
6 Months Ago
Always snap after turn
6 Months Ago
Improve belly flop tracking, break up long intimidation with slow walk, disable zigzag attack temporarily
6 Months Ago
Make croc snap more often at a distance
6 Months Ago
Reduce croc speed when bringing food back to water
6 Months Ago
Merge from crocodile
6 Months Ago
Port croc corpse carry ragdoll stability fixes to tiger
6 Months Ago
- Improve crocodile behaviour against static prey - Fix crocodile getting stuck cycling between states when live prey is near food
6 Months Ago
Fix player corpse bouncing a lot when carried by the crocodile
6 Months Ago
Fix croc sliding during zigzag bite
6 Months Ago
Fix spine deform not being applied during locomotion
6 Months Ago
- Update timing of zigzag attack - Fix rotation not being handle properly when using root motion tracking - Reduce senseless croc jaw snap spam
6 Months Ago
- Fix crocodile jaw snap not doing damage - Fix crocodile doing nothing when the prey is very close and it's intimidating - Fix crocodile not looking at prey while intimidating
6 Months Ago
Decouple look-at and spine-deform when enabling on a per animation basis (fix spine deform being disabled inadvertently)
6 Months Ago
Fix crocodile sampling water at their visual location instead of at the nav agent location, causing them to go under terrain - Decouple look-at and spine-deform when enabling on a per animation basis (this gets rid of issues where spine deform was inadvertently disabled)
6 Months Ago
- Fix crocodile diving instantly, dives at plausible speed - Fix crocodile spine procedural anim always being disabled
6 Months Ago
Have croc exit dive if it happens to move out of the water
6 Months Ago
- Croc dives after fleeing into water instead of staying on the surface, right now the dive snaps the depth we need to look into it - Make crocs float lower under the water so only snouth and back are visible - Prevent croc from using land animations in water, and vice-versa - Fix error from OnValidate - Run codegen to fix compile error
6 Months Ago
Merge from main
6 Months Ago
Fix error because of OnValidate firing during gameplay
6 Months Ago
- Use cached water depth when possible instead of recalculating it - Make sure movement comp and anim comp "canSwim" variable can't get out of sync
6 Months Ago
Fix croc sometimes ending up with permanent Y rotation offset