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1,385 Commits over 457 Days - 0.13cph!

7 Months Ago
Fix croc spamming turn anim
7 Months Ago
Add some more placeholder audio to croc
7 Months Ago
Fix compile error
7 Months Ago
- Fix croc attacks reaching too far - Update AI distance checks to take into account the target player speed + our root motion to predict the position at impact - Remove distance cache, adds complexity and bug potential for too minor of a perf gain - Add inferedSpeed and inferedVelocity fields to basePlayer, less accurate than estimatedSpeed but more stable
7 Months Ago
Potential fix for anims not being cancelled properly
7 Months Ago
Fix croc struggling to ever catch up if a player runs past but never attacks them to piss them off
7 Months Ago
Add slow acceleration to croc fleeing
7 Months Ago
Temporarily remove croc swim sprint noise
7 Months Ago
- Prevent croc from fleeing back to water but charging again right after - Croc accelerates slowly when charging through water, instead of going at top speed the moment it gets in water - Have croc start swim attack from further away, looks better on hit and prevent weird misses
7 Months Ago
Further improve croc water transition
7 Months Ago
Fix height snap when croc goes in and out of water
7 Months Ago
Have croc sunbathe more
7 Months Ago
Reduce croc health slightly
7 Months Ago
Fix crocodile missing attacks a lot, but still ensure belly flop attack can be dodged
7 Months Ago
Reduce croc sight range
7 Months Ago
Have croc always use max speed if it's charging in water, as it doesn't get tired easily like on land
7 Months Ago
Reduce volume of croc swimming fast
7 Months Ago
- Tiger will only flee if aimed at precisely, incentivizing trying to spot the tiger after a growl instead of just aiming in general direction then forgetting about it - Tiger will not flee if aimed at with a melee weapon other than the spear - Tiger will only flee if aimed at from a long distance, else it'll just commit to a charge, incentivizing walking away first if tiger is too close
7 Months Ago
Prevent crocs from swimming in too shallow water / alternating too fast between swimming and not swimming
7 Months Ago
Adjust croc population to account for the fact they can only spawn in select places Slightly reduce tiger population
7 Months Ago
Tweak croc belly flop tracking, attack rhythm, turns
7 Months Ago
Fix croc letting you go in its back too easily
7 Months Ago
Fix wood barricade double not carving navmesh
7 Months Ago
Fix croc not interrupting intimidation when player is very close
7 Months Ago
Add tiger placeholder water footstep to avoid error spam
7 Months Ago
- Make croc better at pretending to flee to bait player into following it to the water - Make croc even more sluggish when it didn't take enough damage to be angry - Give croc same protection value as tiger (effectively buffs melee weapons which would be moskito bites otherwise)
7 Months Ago
Croc will now start quite slow, and get more and more aggressive the more it's shot at
7 Months Ago
Bump protocol
7 Months Ago
Add placeholder footstep audio to tiger and panther
7 Months Ago
Subtract 79093, caused shoreVectors to be generated twice, which slowed down playing in editor
7 Months Ago
Attempt to fix croc being stuck after static bite attack only on release
7 Months Ago
Fix croc head popping when moving out of water
7 Months Ago
Merge from main
7 Months Ago
- Double volume of tiger growls when sneaking - Ensure player gets at least 3 chances to hear the growls before being attacked
7 Months Ago
- Tigers are more likely to flee than to charge if they think they are threatened, unless very close - Tiger takes longer to decide to charge
7 Months Ago
Make tiger retreat faster after successful hit on prey
7 Months Ago
Fix panthers spawning underwater
7 Months Ago
Fix tigers spawning underwater
7 Months Ago
Prevent wolves from spawning in the jungle, imo crocs tigers and snakes are enough to worry about
7 Months Ago
Jungle ambient noise like birds goes silent when tiger is stalking you Protocol change
7 Months Ago
Fix other compile errors
7 Months Ago
Fix compile error
7 Months Ago
Prevent tiger from coming back after fleeing in some scenarios (player unreachable, in safe zone, in water, encounter too long)
7 Months Ago
Also deform spine on croc snap attack
7 Months Ago
Fix animations being re-imported multiple times
7 Months Ago
Add more logging for null anim NRE (as no anim seem to be null from inspecting croc)
7 Months Ago
Add skeletal debugging tools for croc proc anim Add DDraw.DrawSkeleton
7 Months Ago
Fix croc speeding up suddenly when moving after intimidation
7 Months Ago
Bump protocol
7 Months Ago
Regenerate manifest to fix error about tiger.population already existing