userMaverickcancel

528 Commits over 123 Days - 0.18cph!

3 Months Ago
Allow changing state and transition classes, currently breaks when undo
3 Months Ago
Allow state renaming
3 Months Ago
Clean up FSM ui code, fix bug when removing state would corrupt the asset
3 Months Ago
Prevent duplication state connections, add method to deep copy a fsm
3 Months Ago
Allow fsm transition editing in the new UI
3 Months Ago
Add WIP fsm editor
3 Months Ago
Add placeholder audio for the wolf
3 Months Ago
If you hit a wolf before it spots you, it will run away for a bit, howl to call it's friends, and come back for you
3 Months Ago
Prevent wolves beelining and being too easy to shoot when flanking at long range, merge unreachable state and flee state
3 Months Ago
Hook new wolves to population, allow spawning packs
3 Months Ago
Replace entity queries with query.process, prevent growl spam, pass target when intimidated
3 Months Ago
Fix wolf leap attack being too spammy
3 Months Ago
Fix wolves being sitting ducks around lit campfires, or being too easily cheesed with torches
3 Months Ago
Fix wolf not following players moving away with lit torches
3 Months Ago
Add torch to bow editor loadout
3 Months Ago
Have wolves look at their prey when circling
3 Months Ago
Make fsms easier to debug and extend by using tags for high-level transitions instead of nested fsms
3 Months Ago
Have wolves react to campfires
3 Months Ago
Have EntityQuery.ProcessInSphere<T> cast to the chosen type, fix wrong time warning labels
3 Months Ago
Have wolves react to player torches
3 Months Ago
Add new methods to grid and BaseEntity.Query to remove the need for a static array
3 Months Ago
Merge from main
3 Months Ago
Merge from main
3 Months Ago
Fix client / server compile errors
3 Months Ago
Fix scoring and ranking of potential destinations not being respected
3 Months Ago
Undo vislog changes
3 Months Ago
Clean up vddraw
3 Months Ago
Hook visual logger to AI code and have it wrap ddraw
3 Months Ago
Add editor window similar to unreal's visual logger for easier AI debugging
3 Months Ago
Make wolves eyes glow in the night
3 Months Ago
Fix wolf circling being broken
3 Months Ago
Only update the wolf's path if the new destination is far from the current one
3 Months Ago
Clean up wolf path following logic
3 Months Ago
Modify wolf senses and targetting to be lazily evaluated on demand, instead of ticking
3 Months Ago
Budget fsm tick
3 Months Ago
Fix wolf not spotting nearby preys in some cases
3 Months Ago
Disable leftover debug displays
3 Months Ago
First pass at wolf unreachable prey behaviour
3 Months Ago
Add other primitive items to bow editor loadout
3 Months Ago
Fix wolves being able to pick "valid" but unreachable destinations when roaming
3 Months Ago
Merge from main
3 Months Ago
Temporary fix for projectile violation when hitting a wolf's butt
3 Months Ago
Fix wolf not circling, add flee behaviour
3 Months Ago
Fix wolf overshooting destination, adapt roaming speed to how far is destination
3 Months Ago
Start work on wolf roam state
3 Months Ago
Fix wolf getting stuck in some situations
3 Months Ago
Prevent wolves being too synchronized by adding a random delay
3 Months Ago
Fix wolf sliding during some montages
3 Months Ago
Integrate spine animator and look animator
3 Months Ago
Fix wolves going very fast