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1,331 Commits over 427 Days - 0.13cph!

6 Months Ago
Potential fix for anims not being cancelled properly
6 Months Ago
Fix croc struggling to ever catch up if a player runs past but never attacks them to piss them off
6 Months Ago
Add slow acceleration to croc fleeing
6 Months Ago
Temporarily remove croc swim sprint noise
6 Months Ago
- Prevent croc from fleeing back to water but charging again right after - Croc accelerates slowly when charging through water, instead of going at top speed the moment it gets in water - Have croc start swim attack from further away, looks better on hit and prevent weird misses
6 Months Ago
Further improve croc water transition
6 Months Ago
Fix height snap when croc goes in and out of water
6 Months Ago
Have croc sunbathe more
6 Months Ago
Reduce croc health slightly
6 Months Ago
Fix crocodile missing attacks a lot, but still ensure belly flop attack can be dodged
6 Months Ago
Reduce croc sight range
6 Months Ago
Have croc always use max speed if it's charging in water, as it doesn't get tired easily like on land
6 Months Ago
Reduce volume of croc swimming fast
6 Months Ago
- Tiger will only flee if aimed at precisely, incentivizing trying to spot the tiger after a growl instead of just aiming in general direction then forgetting about it - Tiger will not flee if aimed at with a melee weapon other than the spear - Tiger will only flee if aimed at from a long distance, else it'll just commit to a charge, incentivizing walking away first if tiger is too close
6 Months Ago
Prevent crocs from swimming in too shallow water / alternating too fast between swimming and not swimming
6 Months Ago
Adjust croc population to account for the fact they can only spawn in select places Slightly reduce tiger population
6 Months Ago
Tweak croc belly flop tracking, attack rhythm, turns
6 Months Ago
Fix croc letting you go in its back too easily
6 Months Ago
Fix wood barricade double not carving navmesh
6 Months Ago
Fix croc not interrupting intimidation when player is very close
6 Months Ago
Add tiger placeholder water footstep to avoid error spam
6 Months Ago
- Make croc better at pretending to flee to bait player into following it to the water - Make croc even more sluggish when it didn't take enough damage to be angry - Give croc same protection value as tiger (effectively buffs melee weapons which would be moskito bites otherwise)
6 Months Ago
Croc will now start quite slow, and get more and more aggressive the more it's shot at
6 Months Ago
Bump protocol
6 Months Ago
Add placeholder footstep audio to tiger and panther
6 Months Ago
Subtract 79093, caused shoreVectors to be generated twice, which slowed down playing in editor
6 Months Ago
Attempt to fix croc being stuck after static bite attack only on release
6 Months Ago
Fix croc head popping when moving out of water
6 Months Ago
Merge from main
6 Months Ago
- Double volume of tiger growls when sneaking - Ensure player gets at least 3 chances to hear the growls before being attacked
6 Months Ago
- Tigers are more likely to flee than to charge if they think they are threatened, unless very close - Tiger takes longer to decide to charge
6 Months Ago
Make tiger retreat faster after successful hit on prey
6 Months Ago
Fix panthers spawning underwater
6 Months Ago
Fix tigers spawning underwater
6 Months Ago
Prevent wolves from spawning in the jungle, imo crocs tigers and snakes are enough to worry about
6 Months Ago
Jungle ambient noise like birds goes silent when tiger is stalking you Protocol change
6 Months Ago
Fix other compile errors
6 Months Ago
Fix compile error
6 Months Ago
Prevent tiger from coming back after fleeing in some scenarios (player unreachable, in safe zone, in water, encounter too long)
6 Months Ago
Also deform spine on croc snap attack
6 Months Ago
Fix animations being re-imported multiple times
6 Months Ago
Add more logging for null anim NRE (as no anim seem to be null from inspecting croc)
6 Months Ago
Add skeletal debugging tools for croc proc anim Add DDraw.DrawSkeleton
6 Months Ago
Fix croc speeding up suddenly when moving after intimidation
6 Months Ago
Bump protocol
6 Months Ago
Regenerate manifest to fix error about tiger.population already existing
6 Months Ago
Code gen
6 Months Ago
Fix tiger population convar not working Make panthers spawn naturally in the jungle
6 Months Ago
Delete panther static mesh model Make panther a different prefab instead of a variant of the tiger Setup panther corpse and ragdoll Rebuild manifest
6 Months Ago
Fsm end transitions now make entity skip to the front of the queue, to prevent situations where they are done with the current state and stay idle waiting to be ticked For example if the server is struggling, a wolf may stay still for 1s after playing the hurt anim, this fixes that This doesn't mean the AIs will cost more performance, it means that when if we can only tick 10 out of 100 wolves this frame (budget), we'll prioritize ticking the ones that have nothing to do