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1,291 Commits over 365 Days - 0.15cph!

9 Months Ago
Use a different syntax for HFSM declaration which results in a more compact and readable tree
9 Months Ago
Merge from ai_wolf_iteration
9 Months Ago
Fix wolf chasing its own tail
9 Months Ago
Fix a lot of the wolves state incorrectly returning base.OnStateEnter() from OnStateUpdate, causing a lot of weird behaviour
9 Months Ago
Merge from ai_wolf_iteration
9 Months Ago
Fix NRE
9 Months Ago
Make fsm declaration syntax more compact, fix scientist death
9 Months Ago
Update scientist FSM to new system
9 Months Ago
Fix scientist spinning when coming to a stop
9 Months Ago
Fix scientist not moving (merge)
9 Months Ago
Fix compile errors from merge
9 Months Ago
Merge from ai_wolf_iteration
9 Months Ago
Merge from ai_wolf_iteration
9 Months Ago
Fix wolf slowing down before jumping on foundation
9 Months Ago
Have wolf smoothly decelerate instead of stopping dead in its tracks
9 Months Ago
Fix wolf glitching out visually when jumping on foundation when the server frame-rate is low
9 Months Ago
Expose convar for wolf max per frame budget
9 Months Ago
Merge from ai_wolf_iteration
9 Months Ago
Fux compile errors
9 Months Ago
Merge from ai_wolf_iteration
9 Months Ago
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9 Months Ago
Make wolf foundation jump more consistent
9 Months Ago
Add new anims to wolf
9 Months Ago
Merge from analytics_add_persistent_work_queue
9 Months Ago
Add persistent object work queue to analytics in the same way as object work queue Also makes persistent object work queue more consistent with object work queue (TimeSpan instead of double, same member names, non generic parent)
9 Months Ago
The wolf can now lie down or scratch its ears instead of just standing still
9 Months Ago
Add persistent object work queue to analytics in the same way as object work queue Also makes persistent object work queue more consistent with object work queue (TimeSpan instead of double, same member names, non generic parent)
9 Months Ago
Merge from relationship_manager_dangling_profiler_sample_fix
9 Months Ago
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9 Months Ago
Refactor wolf fsm to be easier to maintain and extend
9 Months Ago
Add solar panels to a work queue
9 Months Ago
Fix two more dangling profiler samples in relationship manager caused by early outs
9 Months Ago
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9 Months Ago
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9 Months Ago
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9 Months Ago
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9 Months Ago
- Wolves have a chance to stand their ground and start growling at the first swing, if they do this swing again to make them flee - Make torch swing reactions less delayed - Remove cases where a wolf is quite close to the fire, but just stares without either growling or moving away which looked odd
9 Months Ago
Fix held items on fire like torches, bows and flame throwers not being detected by wolves if the fire moves far from where it was lit
9 Months Ago
Fix fire not being detected sometimes at a specific distance (do not forget about a fire when it leaves out perception range, remember it until it's disappears)
9 Months Ago
Refactor FSM states to return their status, instead of having it being a member field (less error prone and helps states be AI architectures agnostic)
9 Months Ago
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9 Months Ago
Fix immortal wolves
9 Months Ago
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9 Months Ago
Fix wolf staring and stepping forward states not being properly reacting to fire, increase the distance wolves flee from fire
9 Months Ago
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9 Months Ago
Fix wolves not comming to help their allies under some cirumstances
9 Months Ago
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9 Months Ago
Fix wolves absolutely wrecking cars with their attacks
9 Months Ago
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