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1,654 Commits over 639 Days - 0.11cph!

1 Year Ago
Make GetCoarseVectorToShore more explicit and intuitive (no need to remap Y to Z and to extract distance from Z anymore)
1 Year Ago
Rework crocodile intimidate to be like an alternate combat idle instead of a custom animation state, more consistent with the tiger and easy to reset on pooling + no RPC required
1 Year Ago
Add option to disable/enable look at and spine deform on a per anim basis, use it to make croc intimidation look better
1 Year Ago
Fix croc turns
1 Year Ago
- Remove anim speed scaling on croc - Increase melee range, interrupt intimidation if prey moves too far away
1 Year Ago
Regenerate root motion data
1 Year Ago
Revert root motion extractor workaround as we found a proper fix
1 Year Ago
Add missing state to croc
1 Year Ago
Delete unused asset
1 Year Ago
- Add special case to root motion extractor to handle the crocodile annoying root bone parent - Regenerate root motion for all anims
1 Year Ago
Wip croc intimidate turns
1 Year Ago
Use bool instead of trigger for croc intimidation
1 Year Ago
Remove temp edits that were added to root motion extractor
1 Year Ago
- Temp workaround to be able to test new crocodile attacks - Hook croc intimidation
1 Year Ago
Hook part of the new croc anims - idle - run, sprint - sprinting land and swim attacks - hit Some issues with extracting root motion from croc as it has a weird rig
1 Year Ago
Remove need for an intermediate data type when declaring fsms (previous commit didn't go through)
1 Year Ago
Remove need for an intermediate data type when declaring fsms
1 Year Ago
Tweak croc spawn biomes
1 Year Ago
Reimport croc intimidate and turn
1 Year Ago
Tweak croc biome preference
1 Year Ago
Merge from tiger
1 Year Ago
Increase attack range when dragging a corpse
1 Year Ago
Potential fix for sudden very high speeds
1 Year Ago
Merge from fix_no_scientists_on_cargoship
1 Year Ago
Fix sharks not spawning
1 Year Ago
Fix scientists not spawning on cargo ships
1 Year Ago
Add comments
1 Year Ago
Tiger drag corpses away when approached while eating them
1 Year Ago
Merge from tiger
1 Year Ago
Fix hurt state being coupled to wolf
1 Year Ago
Fix compile error
1 Year Ago
Merge from main
1 Year Ago
- Make sure tiger reacts appropriately when hit with hipfire - Polish eating behaviour
1 Year Ago
- Prevent tiger reacting overly aggressively to fire - Simplify fsm
1 Year Ago
Experiment for with other fire reactions to find most intuitive one
1 Year Ago
More consistent fire reaction
1 Year Ago
Make unreachable behaviour more consistent in how the tiger reacts to being aimed at
1 Year Ago
- Fix tiger giving up on stealth to charge as soon as the player climbs on something - Fix tiger responding very differently to same player actions when the player is standing on something
1 Year Ago
Potential fix for AIs sometimes suddenly zooming very fast
1 Year Ago
Improve tiger leap fidelity
1 Year Ago
Cherry pick 114193: Fix wolves sliding on spawn
1 Year Ago
Merge from npc_check_spawner_is_on_navmesh
1 Year Ago
Merge from fix_tick_fire_detection_log_spam
1 Year Ago
Merge from fix_fsm_endless_recursion_log_spam
1 Year Ago
Don't discard the whole spawn group if the first valid point is out of the navmesh, fall back to the next points unless they are all out of navmesh
1 Year Ago
Smaller sample position to prevent being spawned on junkpile_base when it's underground
1 Year Ago
Set dropToGround to true for junkpile scientists spawn points, in case the navmesh is below ground
1 Year Ago
Potential fix for "failed to create agent because it is not close enough to the navmesh" error spawm
1 Year Ago
Fix log spam from possible endless recursion detected
1 Year Ago
Rename convar used to gate the logs, correct oversight in the potential fix