userMaverickcancel

1,331 Commits over 427 Days - 0.13cph!

11 Months Ago
Fix wolves not stopping when ai.move is set to false while the server is running
11 Months Ago
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11 Months Ago
Merge from ai_wolf_iteration
11 Months Ago
Make wolves reposition between attacks to vary the angles, instead of spamming frontal attacks
11 Months Ago
Fire fire blocking the wolves unreachable behaviour from triggering
11 Months Ago
Reduces wolf odds of trying to resist fire
11 Months Ago
Fix wolves counting themselves as an ally when deciding if it's worth fleeing to call reinforcements and come back
11 Months Ago
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11 Months Ago
Cache arrows item definitions so that they can be used for comparisons in code, instead of relying on comparing hardcoded names
11 Months Ago
Fix wolves switching target even though the current is was closer, just because they couldn't see it briefly
11 Months Ago
Fix wolves sometimes getting stuck eating dropped meat when another wolves eats the meat first
11 Months Ago
Fix wolves running in circles sometimes as they overshoot their destination, when the player is unreachable
11 Months Ago
Use a different syntax for HFSM declaration which results in a more compact and readable tree
11 Months Ago
Merge from ai_wolf_iteration
11 Months Ago
Fix wolf chasing its own tail
11 Months Ago
Fix a lot of the wolves state incorrectly returning base.OnStateEnter() from OnStateUpdate, causing a lot of weird behaviour
11 Months Ago
Merge from ai_wolf_iteration
11 Months Ago
Fix NRE
11 Months Ago
Make fsm declaration syntax more compact, fix scientist death
11 Months Ago
Update scientist FSM to new system
11 Months Ago
Fix scientist spinning when coming to a stop
11 Months Ago
Fix scientist not moving (merge)
11 Months Ago
Fix compile errors from merge
11 Months Ago
Merge from ai_wolf_iteration
11 Months Ago
Merge from ai_wolf_iteration
11 Months Ago
Fix wolf slowing down before jumping on foundation
11 Months Ago
Have wolf smoothly decelerate instead of stopping dead in its tracks
11 Months Ago
Fix wolf glitching out visually when jumping on foundation when the server frame-rate is low
11 Months Ago
Expose convar for wolf max per frame budget
11 Months Ago
Merge from ai_wolf_iteration
11 Months Ago
Fux compile errors
11 Months Ago
Merge from ai_wolf_iteration
11 Months Ago
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11 Months Ago
Make wolf foundation jump more consistent
11 Months Ago
Add new anims to wolf
11 Months Ago
Merge from analytics_add_persistent_work_queue
11 Months Ago
Add persistent object work queue to analytics in the same way as object work queue Also makes persistent object work queue more consistent with object work queue (TimeSpan instead of double, same member names, non generic parent)
11 Months Ago
The wolf can now lie down or scratch its ears instead of just standing still
11 Months Ago
Add persistent object work queue to analytics in the same way as object work queue Also makes persistent object work queue more consistent with object work queue (TimeSpan instead of double, same member names, non generic parent)
11 Months Ago
Merge from relationship_manager_dangling_profiler_sample_fix
11 Months Ago
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11 Months Ago
Refactor wolf fsm to be easier to maintain and extend
11 Months Ago
Add solar panels to a work queue
11 Months Ago
Fix two more dangling profiler samples in relationship manager caused by early outs
11 Months Ago
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11 Months Ago
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11 Months Ago
- Wolves have a chance to stand their ground and start growling at the first swing, if they do this swing again to make them flee - Make torch swing reactions less delayed - Remove cases where a wolf is quite close to the fire, but just stares without either growling or moving away which looked odd