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1,292 Commits over 365 Days - 0.15cph!

9 Months Ago
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9 Months Ago
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9 Months Ago
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9 Months Ago
Fix ai.killanimals command not killing the new wolves Put all new AI code in a separate namespace to avoid confusion with old AI framework Modify codegen to support namespaces
9 Months Ago
Fix ai.killanimals command not killing the new wolves Put all new AI code in a separate namespace to avoid confusion with old AI framework Modify codegen to support namespaces
9 Months Ago
Consolidate the way wolves filter preys Fix ai.addIgnorePlayer not working for the new wolves
9 Months Ago
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9 Months Ago
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9 Months Ago
Potential fix for wolves jagged jumps
9 Months Ago
Prevent wolves from using a 180 anim to turn away from fire if they are already facing away, it looked odd Make wolves flee a random distance to avoid visual repetition Make wolves flee further away to avoid being easy targets
9 Months Ago
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9 Months Ago
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9 Months Ago
Fix animals walking through crates and barrels
9 Months Ago
Fix wooden covers not carving navmesh
9 Months Ago
Fix wooden barricades not carving navmesh as opposed to other barricades
9 Months Ago
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9 Months Ago
Fix wolf looking behind them too much when fleeing Smooth out wolf neck movement
9 Months Ago
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9 Months Ago
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9 Months Ago
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9 Months Ago
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9 Months Ago
Fix wolves moving a few cm below ground level in some areas like zipline platforms
9 Months Ago
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9 Months Ago
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9 Months Ago
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9 Months Ago
Check if navmesh if ready on wolves, even if movement is currently disabled
9 Months Ago
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9 Months Ago
Fix assert firing when wolf doesn't lock on a target because of an early out, but then tries to release the lock (harmless but prints errors) Make lock system API more intuitive and less error prone
9 Months Ago
Reduce wolf flee speed
9 Months Ago
Fix legacy wood piles and some divesite props meshes not being readable, causing navmesh to complain when building
9 Months Ago
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9 Months Ago
When composite fsm transition fails, vislog exactly which sub transition succeeded, which failed and which were skipped, to help narrow down bugs
9 Months Ago
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9 Months Ago
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9 Months Ago
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9 Months Ago
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9 Months Ago
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9 Months Ago
Improve scientist cover generation Cleanup navmesh inside edges before generation Make sure points are on navmesh Reduce cover density by merging nearby covers with similar angles
9 Months Ago
Apply distance checks to individual covers instead of cover groups
9 Months Ago
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9 Months Ago
Improve cover selection and debug, fix some objects not blocking the trace
9 Months Ago
Better vislog for cover debugging
9 Months Ago
Fix pillar covers not handling a non-zero rotation
10 Months Ago
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10 Months Ago
Iterate on cover and peeks
10 Months Ago
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10 Months Ago
Fix wolves jumping to players still in mid air, change sample navmesh method signature to be more intuitive, add owner field to fsm transitions