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1,541 Commits over 580 Days - 0.11cph!

1 Year Ago
Setup tiger required gameplay assets (it has the wolf mesh for now while I wait for the new tiger mesh)
1 Year Ago
Improve line covers
1 Year Ago
Fix compile error
1 Year Ago
Add line cover component
1 Year Ago
Incentivize peeking when hearing sound ahead, clean up unused states, fix compile error from merge
1 Year Ago
Merge from main
1 Year Ago
Make scientist play more conservatively at the beginning of an encounter or after action packed moments
1 Year Ago
Fix vddraw never showing scientist aim
1 Year Ago
Fix scientists being able to shoot a last bullet upeon dying
1 Year Ago
Allow scientists to retreat after close range scuffle lasted long enough
1 Year Ago
Have scientists try to predict which angle the player will pop from and wait, to prevent scientists flanking too agressively to acquire a direct LoS
1 Year Ago
Fix scientists taking too many risks when repositionning
1 Year Ago
Merge from main
1 Year Ago
Add reaction time to scientists to avoid unreactable peeks
1 Year Ago
Fix heli targeting scientists
1 Year Ago
Merge from main
1 Year Ago
Prevent scientist from going back to patrolling like nothing happened when they know a threat is nearby
1 Year Ago
Remove manual call to hurt in scientist as it's now a method of entityComponent
1 Year Ago
When hit, automatically update the offender's position
1 Year Ago
Forward the Hurt call from entity to entityComponent
1 Year Ago
Prevent scientists moving too close to player when seeking cover
1 Year Ago
Make scientists strafe erratically when fighting at very very close range instead of wasting time seeking cover
1 Year Ago
Fix scientists footstep sounds not playing correctly
1 Year Ago
When peeking scientists will hide deeper behind corners and only peek tightly, instead of staying just behind the corner (almost sicking out) and always peeking wide
1 Year Ago
Snap scientists to their cover even if those are slightly off navmesh (else they don't stick to the walls because of navmesh erosion, and can be spotted easily)
1 Year Ago
Prevent scientists from sneaking if they need to get into cover asap
1 Year Ago
Add categories to rust editor window loadouts, and add loadouts for every workbench tiers
1 Year Ago
Have scientist briefly strafe and use suppressing fire before turning and sprinting to a distant cover Have them crouch and sneak instead if the cover they want to go to is very close
1 Year Ago
Merge from ai_wolf_iteration (significant optimization)
1 Year Ago
Make scientists look towards where they "think" the player is, not where the player actually is Make scientist not be able to shoot when they are sprinting
1 Year Ago
Fix compile error
1 Year Ago
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1 Year Ago
When generating covers, automatically delete previously spawned sub monuments
1 Year Ago
-Add more profile markers to heli -Use fast broad grid check instead of precise one (heli range is 150m but cells are 32m wide, so we are not getting that much precision by using the narrow phase)
1 Year Ago
Fix heli adding player multiple time to its targets
1 Year Ago
Fix mistake than meant grid cell was queried but not used Also don't iterate at all is ignorePlayers is true, instead of skipping every entry inside the loop
1 Year Ago
Only search for targets in grid cells around heli, instead of iterating on all players on the server When adding a new target, instead of iterating over all existing targets to see if we already have it, use a lookup table (squared complexity > linear complexity) Remove invalid targets by index instead of removing them by reference (squared complexity > linear complexity)
1 Year Ago
Only search for targets in grid cells around heli, instead of iterating on all players on the server When adding a new target, instead of iterating over all existing targets to see if we already have it, use a lookup table (squared complexity > linear complexity) Remove invalid targets by index instead of removing them by reference (squared complexity > linear complexity)
1 Year Ago
Add some randomness to the scientist peek timings
1 Year Ago
Setup new scientist animation system
1 Year Ago
Fix scientist corpse prefab ID not being updated after folder move
1 Year Ago
Make scientists reposition when they realize they are flanked
1 Year Ago
Fix covers not facing the right way when converted from a prefab local space to world space
1 Year Ago
When waiting in cover, scientist face the side they think you'll come from instead of facing the wall This also helps sneaking up on them when flanking from the opposite side
1 Year Ago
Have scientist try to guess your current location based on where they saw you last
1 Year Ago
Renaming crouch to duck for consistency
1 Year Ago
First pass on scientists peeking out of tall and low cover
1 Year Ago
Use constants from BasePlayer and PlayerEyes for NPC cover generation and selection
1 Year Ago
Have scientists only crouch when their cover is low
1 Year Ago
Make scientists approach by sprinting or sneaking from cover to cover