userMaverickcancel

1,654 Commits over 639 Days - 0.11cph!

1 Year Ago
Fix croc head popping when moving out of water
1 Year Ago
Merge from main
1 Year Ago
- Double volume of tiger growls when sneaking - Ensure player gets at least 3 chances to hear the growls before being attacked
1 Year Ago
- Tigers are more likely to flee than to charge if they think they are threatened, unless very close - Tiger takes longer to decide to charge
1 Year Ago
Make tiger retreat faster after successful hit on prey
1 Year Ago
Fix panthers spawning underwater
1 Year Ago
Fix tigers spawning underwater
1 Year Ago
Prevent wolves from spawning in the jungle, imo crocs tigers and snakes are enough to worry about
1 Year Ago
Jungle ambient noise like birds goes silent when tiger is stalking you Protocol change
1 Year Ago
Fix other compile errors
1 Year Ago
Fix compile error
1 Year Ago
Prevent tiger from coming back after fleeing in some scenarios (player unreachable, in safe zone, in water, encounter too long)
1 Year Ago
Also deform spine on croc snap attack
1 Year Ago
Fix animations being re-imported multiple times
1 Year Ago
Add more logging for null anim NRE (as no anim seem to be null from inspecting croc)
1 Year Ago
Add skeletal debugging tools for croc proc anim Add DDraw.DrawSkeleton
1 Year Ago
Fix croc speeding up suddenly when moving after intimidation
1 Year Ago
Bump protocol
1 Year Ago
Regenerate manifest to fix error about tiger.population already existing
1 Year Ago
Code gen
1 Year Ago
Fix tiger population convar not working Make panthers spawn naturally in the jungle
1 Year Ago
Delete panther static mesh model Make panther a different prefab instead of a variant of the tiger Setup panther corpse and ragdoll Rebuild manifest
1 Year Ago
Fsm end transitions now make entity skip to the front of the queue, to prevent situations where they are done with the current state and stay idle waiting to be ticked For example if the server is struggling, a wolf may stay still for 1s after playing the hurt anim, this fixes that This doesn't mean the AIs will cost more performance, it means that when if we can only tick 10 out of 100 wolves this frame (budget), we'll prioritize ticking the ones that have nothing to do
1 Year Ago
Better profiling of the fsm GetAncestry method (separate recursive calls to not mess up the time measuring)
1 Year Ago
Animals that just got hit won't delay their next AI tick, effectively skipping to the front of the budgeted queue for the next frame Helps prevent animals play hit reactions a long time after being hit when the server is struggling
1 Year Ago
Constrain croc and tiger to jungle biome Increase croc population
1 Year Ago
Fix compile error
1 Year Ago
Merge from crocodile + tiger
1 Year Ago
Merge from main
1 Year Ago
Fix warning spam on tiger Remove test script from craggy
1 Year Ago
Merge from main
1 Year Ago
- Add croc death anims - Fix croc not caring about threats when eating - Fix NRE after killing player - FIx animal death stats and achievement not working for wolf/tiger/croc
1 Year Ago
Merge from croc (fix client/server compile errors)
1 Year Ago
Merge from tiger (to fix trophies)
1 Year Ago
Have croc not bother to approach prey if it's already too far from water, instead of starting to approach it but then give up
1 Year Ago
Previous changeset didn't go through
1 Year Ago
Have croc match their prey aggression Which means they'll be hyperagressive if sprayed non-stop Pause sometimes when not hit for a while Take their time if not hit at all This helps the croc feel more balanced when faced with different player loadouts Also make croc belly flop side-steppable again as the primary counter play
1 Year Ago
Fix remaining client/server compile errors
1 Year Ago
- Fix npc head look not working in demos - Fix npc jumps looking odd in demos - Modify PrintDefinedFlags editor tools to also show tags defined in entity components - Delete obsolete RPC_SetRagdollSpringShortened - Fix client/server compile error
1 Year Ago
Increase static bite hitbox
1 Year Ago
Revert previous change and add flag to be consitent with previous code, and potentially easier to debug
1 Year Ago
Update croc and tiger dragging
1 Year Ago
Missing part of previous commit
1 Year Ago
Prevents multiple systems overriding each other changes when modifying the corpse spring joint
1 Year Ago
Fix NRE when croc dragging serverside ragdoll
1 Year Ago
Iterate on croc behaviour, remove zigzag attack, re-add static attack
1 Year Ago
Fix tracking accumulating error
1 Year Ago
Add failure transitions to croc to fix log spam
1 Year Ago
Fix croc diving under terrain
1 Year Ago
Fix croc hitboxes being activated too early (needed to take into account pos interp delay) - previous commit didn't go through