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1,541 Commits over 580 Days - 0.11cph!

12 Months Ago
- Temp workaround to be able to test new crocodile attacks - Hook croc intimidation
12 Months Ago
Hook part of the new croc anims - idle - run, sprint - sprinting land and swim attacks - hit Some issues with extracting root motion from croc as it has a weird rig
12 Months Ago
Remove need for an intermediate data type when declaring fsms (previous commit didn't go through)
12 Months Ago
Remove need for an intermediate data type when declaring fsms
12 Months Ago
Tweak croc spawn biomes
12 Months Ago
Reimport croc intimidate and turn
12 Months Ago
Tweak croc biome preference
12 Months Ago
Merge from tiger
12 Months Ago
Increase attack range when dragging a corpse
12 Months Ago
Potential fix for sudden very high speeds
12 Months Ago
Merge from fix_no_scientists_on_cargoship
12 Months Ago
Fix sharks not spawning
12 Months Ago
Fix scientists not spawning on cargo ships
12 Months Ago
Add comments
12 Months Ago
Tiger drag corpses away when approached while eating them
12 Months Ago
Merge from tiger
12 Months Ago
Fix hurt state being coupled to wolf
12 Months Ago
Fix compile error
12 Months Ago
Merge from main
12 Months Ago
- Make sure tiger reacts appropriately when hit with hipfire - Polish eating behaviour
12 Months Ago
- Prevent tiger reacting overly aggressively to fire - Simplify fsm
12 Months Ago
Experiment for with other fire reactions to find most intuitive one
12 Months Ago
More consistent fire reaction
12 Months Ago
Make unreachable behaviour more consistent in how the tiger reacts to being aimed at
12 Months Ago
- Fix tiger giving up on stealth to charge as soon as the player climbs on something - Fix tiger responding very differently to same player actions when the player is standing on something
12 Months Ago
Potential fix for AIs sometimes suddenly zooming very fast
12 Months Ago
Improve tiger leap fidelity
12 Months Ago
Cherry pick 114193: Fix wolves sliding on spawn
12 Months Ago
Merge from npc_check_spawner_is_on_navmesh
12 Months Ago
Merge from fix_tick_fire_detection_log_spam
12 Months Ago
Merge from fix_fsm_endless_recursion_log_spam
12 Months Ago
Don't discard the whole spawn group if the first valid point is out of the navmesh, fall back to the next points unless they are all out of navmesh
12 Months Ago
Smaller sample position to prevent being spawned on junkpile_base when it's underground
12 Months Ago
Set dropToGround to true for junkpile scientists spawn points, in case the navmesh is below ground
12 Months Ago
Potential fix for "failed to create agent because it is not close enough to the navmesh" error spawm
12 Months Ago
Fix log spam from possible endless recursion detected
12 Months Ago
Rename convar used to gate the logs, correct oversight in the potential fix
12 Months Ago
Potential fix for server OOM caused by log spamming in SenseComponent, hypothesised to be null fire entity
12 Months Ago
Fix scientists spawning out of navmesh
1 Year Ago
Merge from main
1 Year Ago
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1 Year Ago
Stop current anim on client when entity is recycled
1 Year Ago
Fix root motion NRE
1 Year Ago
Fix client server compile errors
1 Year Ago
Fix potential animation invalid state (animation stopped, but still playing) Fix tiger potentially getting stuck out of navmesh
1 Year Ago
Smooth out initial tiger rotation when preparing to leap
1 Year Ago
Allow motion warping to track targets without jeopardizing the animation rotation (first pass)
1 Year Ago
- Extract vertical root motion - Implement motion warping system for tiger leap (first pass)
1 Year Ago
Improve tiger leap timings
1 Year Ago
- Better fix for tiger behaviour ping pong - Further experimental changes to fsm declaration style