1,331 Commits over 427 Days - 0.13cph!
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Improve scientist cover generation
Cleanup navmesh inside edges before generation
Make sure points are on navmesh
Reduce cover density by merging nearby covers with similar angles
Apply distance checks to individual covers instead of cover groups
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Improve cover selection and debug, fix some objects not blocking the trace
Better vislog for cover debugging
Fix pillar covers not handling a non-zero rotation
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Iterate on cover and peeks
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Fix wolves jumping to players still in mid air, change sample navmesh method signature to be more intuitive, add owner field to fsm transitions
Fix wolves dying when they see a prey before the navmesh is built
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Fix error spam about animator param not found
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Attempt to fix root motion anim asset being marked as changed when opened on another machine
Add footstep sounds to new wolf anims
Add placeholder audio to wolf attack and hit
Reduce wolves mass to reduce the impact their make on vehicles when attacking
Fix IsNpc returning false on client for wolves
Fix wolf appearing as "wolf2" when killing a player and not being translated
Fix wolf achievements and stats
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Fix fireball emission potentially not only being enabled when fireballs are stationary
If fire is ignited while wolves are very close, they will retreat instead of just slowing down to give better feedback that fire worked
Fix fireball isStationary compile error when compiling in None mode
Change wolf behaviour so that it doesn't get used to fire and start ignoring it once the player gets too close
Now it'll attack despite the fire if the player is too close, but stay defensive and use hit and run tactics instead of hyper-aggression through fire
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Fix fireball not be set to rest when it should have been
Make wolves run away if they are hit by fire, improve blackboard vislog
Make flame thrower and fire arrow more reliably scare wolves
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If a wolf is stuck while roaming, kill it to save perf
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Compute anim hashes to not reimport them when they didn't change
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Fix wolves that are stuck spamming pathfinding and traces
Fix wolves not properly following players carrying fire
Allow removing keys from bb component
Fix wolves stopping right in front of players without attacking sometimes
When getting too close from fire, have wolves perform a feint and attack anyway (it was weird standing super close to them without them attacking or fleeing)
You can still swing the torch to drive them away, but they'll get progressively closer if you're not swinging
Fix wolves charging despite fire in some circumstances
Fix wolves not playing growl anim anymore when startled by fire (regression)
Have wolves veeeery slowly approach when fire is present, to make it clearer that just standing still for a long time is not a good idea
Fix wolves making crazy leaps onto player rooves or at players on top of ladders