userMaverickcancel

1,331 Commits over 427 Days - 0.13cph!

11 Months Ago
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11 Months Ago
Improve scientist cover generation Cleanup navmesh inside edges before generation Make sure points are on navmesh Reduce cover density by merging nearby covers with similar angles
12 Months Ago
Apply distance checks to individual covers instead of cover groups
12 Months Ago
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12 Months Ago
Improve cover selection and debug, fix some objects not blocking the trace
12 Months Ago
Better vislog for cover debugging
12 Months Ago
Fix pillar covers not handling a non-zero rotation
12 Months Ago
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12 Months Ago
Iterate on cover and peeks
12 Months Ago
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12 Months Ago
Fix wolves jumping to players still in mid air, change sample navmesh method signature to be more intuitive, add owner field to fsm transitions
12 Months Ago
Fix wolves dying when they see a prey before the navmesh is built
12 Months Ago
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12 Months Ago
Fix error spam about animator param not found
12 Months Ago
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12 Months Ago
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12 Months Ago
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12 Months Ago
Attempt to fix root motion anim asset being marked as changed when opened on another machine
12 Months Ago
Add footstep sounds to new wolf anims
12 Months Ago
Add placeholder audio to wolf attack and hit
12 Months Ago
Reduce wolves mass to reduce the impact their make on vehicles when attacking Fix IsNpc returning false on client for wolves Fix wolf appearing as "wolf2" when killing a player and not being translated Fix wolf achievements and stats
12 Months Ago
Iterate on covers
12 Months Ago
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12 Months Ago
Fix fireball emission potentially not only being enabled when fireballs are stationary
12 Months Ago
If fire is ignited while wolves are very close, they will retreat instead of just slowing down to give better feedback that fire worked
12 Months Ago
Fix fireball isStationary compile error when compiling in None mode
12 Months Ago
Change wolf behaviour so that it doesn't get used to fire and start ignoring it once the player gets too close Now it'll attack despite the fire if the player is too close, but stay defensive and use hit and run tactics instead of hyper-aggression through fire
12 Months Ago
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12 Months Ago
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12 Months Ago
Fix fireball not be set to rest when it should have been
12 Months Ago
Make wolves run away if they are hit by fire, improve blackboard vislog
12 Months Ago
Make flame thrower and fire arrow more reliably scare wolves
12 Months Ago
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12 Months Ago
If a wolf is stuck while roaming, kill it to save perf
12 Months Ago
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12 Months Ago
Compute anim hashes to not reimport them when they didn't change
12 Months Ago
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12 Months Ago
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12 Months Ago
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12 Months Ago
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12 Months Ago
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12 Months Ago
Fix wolves that are stuck spamming pathfinding and traces
12 Months Ago
Fix wolves not properly following players carrying fire
12 Months Ago
Allow removing keys from bb component
12 Months Ago
Fix wolves stopping right in front of players without attacking sometimes
12 Months Ago
When getting too close from fire, have wolves perform a feint and attack anyway (it was weird standing super close to them without them attacking or fleeing) You can still swing the torch to drive them away, but they'll get progressively closer if you're not swinging Fix wolves charging despite fire in some circumstances
12 Months Ago
Fix wolves not playing growl anim anymore when startled by fire (regression) Have wolves veeeery slowly approach when fire is present, to make it clearer that just standing still for a long time is not a good idea
12 Months Ago
Fix wolves making crazy leaps onto player rooves or at players on top of ladders
12 Months Ago
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