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1,630 Commits over 608 Days - 0.11cph!

17 Days Ago
Potential fix for red card room scientist turning invisible
17 Days Ago
Potential fix for scientists weapon leak
18 Days Ago
Fix animals and naval scientists only fleeing or being passive
18 Days Ago
Fix path not logging to vddraw, fix animals always fleeing
18 Days Ago
Fix animals running in circles
18 Days Ago
Fix compile errors from merge
19 Days Ago
Merge from main
19 Days Ago
Fix scientist weapons floating at world origin on server
20 Days Ago
Fix naval scientists new entity weapons leak, make sure new scientist weapon are not saved if the scientists themselves are not saved
22 Days Ago
Add convar to tweak radius of the vision occluding ball generated by smokes for NPCs
22 Days Ago
Fix naval scientist laser sight not being on during the day
22 Days Ago
Fix FSMTransitionBase.get_Senses NRE
22 Days Ago
Fix "SwitchParent Missed scientist2.corpse" log when naval scientist dies
22 Days Ago
Add option to debug traces to ai debug prefab, to test bushes / smoke in editor
23 Days Ago
Fix scientists not repositionning when a sniper flanks them, even if the shots land near them
24 Days Ago
Potential fix for scientists rendering while sleeping, then being shot without reacting, and dying only if the player gets close again
24 Days Ago
Fix scientists bypassing a big part of player armor, eg hazmat only blocking 5% of scientist damage, and fullmetal only blocking 25%. Most clothing will now block damage as you'd expect (eg hazmat blocks 30% and fullmetal around 50%).
26 Days Ago
Fix "navmesh ready" log spam
27 Days Ago
Merge from naval_cleanup_scientist_fixes
29 Days Ago
Merge from main
29 Days Ago
Fix client compile error
29 Days Ago
Refine fix for scientists going to the floor above when player stands on something like a desk, better but not ideal, need our recast integration sadly to properly fix this
30 Days Ago
Go through the SetHeld flow for weapon scientists to allow the lights to be turned on by SetLightsOn
30 Days Ago
Fix some cases where scientists were still seeing you too easily through smoke
30 Days Ago
Fix naval scientist flashlight/lasersight not working
30 Days Ago
Remove option to have transitions and state not receive a payload, it's less bug prone
30 Days Ago
Refactor fsm transition->state parameter passing (eg for grenades, covers etc), not super happy as it feels very "blackboardy" but couldn't find a way to do it with polymorphism/interfaces without boxing structs
31 Days Ago
Manually merge recast logic with new code
31 Days Ago
Update rust native dll
31 Days Ago
Fix bad merge
31 Days Ago
Only use the fallback if the sample radius was large
31 Days Ago
Remove unecessary trace in SamplePosition fallback
31 Days Ago
Fix compile error
31 Days Ago
Only call smoke detection code if the target is in the view cone to save on perf, allow seeing through smoke if the target is within touch distance
31 Days Ago
Potential fix for scientists seeing through smoke, will be applied to bushes if it's successful
31 Days Ago
Potential fix for "Standing on desks on ghostships tricks the AI"
31 Days Ago
Temp fix for "When there is no cover around and the scientists need to reload, they jitter awkwardly"
31 Days Ago
Potential fix for "mp5.entity / flashlight.entity changed its network group to null" when spawning new scientists
31 Days Ago
Fix naval scientists not lighting up their laser or flashlight weapon attachment at night
32 Days Ago
Merge from main
32 Days Ago
Remove leftover AI debug stuff from craggy
32 Days Ago
Merge from naval_update, give scientists real entity weapons instead of lightweight fake weapons
32 Days Ago
Merge from main
32 Days Ago
Fix compile error in BoatBuildingStation when build option is set to NONE
32 Days Ago
Fix compile error on client
32 Days Ago
Merge from give_scientists_real_weapon_entities
32 Days Ago
Clean up suppressive fire flow, early out earlier if irrelevant to not waste time calculating accuracy, and never calculate accuracy if we are doing suppressive fire
32 Days Ago
Delete component used for lightweight non-entity weapons + codegen
32 Days Ago
Fix npc rushing after landing a few shots on the player, required new handling with weapon entities
32 Days Ago
Fix reload sounds not playing (does not support swapping weapons for now)