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1,669 Commits over 639 Days - 0.11cph!

22 Days Ago
Reorder samplePosition arguments to be consistent with unity
22 Days Ago
Further unify APIs, the navmesh class itself is not the only one that cares about native API calls
22 Days Ago
FIx compile error, further api unification
22 Days Ago
Make everything go through the same code path instead of each calling the base API, to make it easier to apply changes in one place
22 Days Ago
Make recast API same as unity compatible API, remove implicit space transforms from recast api (will be in agent)
22 Days Ago
Add "canMove" field to independant navmesh (tropical islands don't move so don't need the overhead)
22 Days Ago
Make sure we always go through the agent for navmesh queries, never use the static queries, this allows us to perform the coordinate space change necessary for moving navmeshes
23 Days Ago
Make all queries check if they are in an independant navmesh volume before querying the main navmesh
23 Days Ago
Fix FindNavmeshesInBounds not working after movable navmesh moves away
23 Days Ago
Handle "moving" navmeshes (reprojecting from world space to navmesh space), allow debug visualizing them with the correct current transform not just their static version
23 Days Ago
Add debug drawing for cell coordinates and build status
24 Days Ago
First pass on disconnected navmeshes (eg tropical islands)
28 Days Ago
FIx isStopped incorrectly clearing path, path is cleared on disable instead
28 Days Ago
Fix potential nullref in SetDestination Fix updateRotation not being used properly Use private members instead of getters internally, to avoid unwanted redirection Fixe Move not using correct navarea for raycast and sample
28 Days Ago
Better keep state of unity navmesh agent and custom navmesh agent in sync, fix offset being applied twice
28 Days Ago
Fix set path earlying out incorrectly when called from SetDestination
28 Days Ago
Use cleaner getter for agent
28 Days Ago
Fix path follower ticking twice per frame in editor
28 Days Ago
Prevent path leaking when agent is destroyed
29 Days Ago
Port tiger, panther, croc and naval scientists Will need thorough testing
29 Days Ago
Add todo comments
29 Days Ago
Remove GetCornersNonAlloc helpers and intermediate buffers
29 Days Ago
Revert recent changes to new NPCs pathfinding component, they don't need it with the new abstraction around NavMeshAgent and NavMeshPath Port the new wolf as a test, works fine but unlike old NPCs does not support switching at runtime without throwing errors, to investigate
29 Days Ago
Port old oilrig scientists, just to check that monuments properly support switching navmesh back and forth, will port all other old scientists later
29 Days Ago
Port polar bear, boar, chicken and stag Properly take into account "base offset" property use on chicken and stag
29 Days Ago
Route all references to unity navmesh to class with same API, to easily intercept and route requests to the correct navmesh depending on the convar Converted bear to be able to switch between unity and custom navmesh at will, has yet to port other old and new animals as well as all humanoids
35 Days Ago
Budget the main thread part of navmesh building
35 Days Ago
Fix binary saving overwriting the beginning of the previous save but leaving without truncating the end
35 Days Ago
Fix incorrect cleanup on load fail
35 Days Ago
Better logs, fix out of bounds tile index, fix incorrect warning when loading a navmesh from a save
35 Days Ago
Fix tilesLoaded never being incremented, causing loading to fail
35 Days Ago
Fix crash
35 Days Ago
Finish refactor to have individual navmesh instances instead of a singleton, todo fix crash on destroy
36 Days Ago
Prepare refactor to have multiple navmeshes in same world * new namespace for all new nav stuff to avoid confusion with old * separate global methods * navmesh instance methods * C++ wrapper methods * path helper methods * geometry helper methods
36 Days Ago
Prepare work on moving navmesh
36 Days Ago
Update rust native lib for all platforms to contains the new recast code
36 Days Ago
Merge from main
37 Days Ago
Cherry pick to compensate scientist dmg lowered by armor buff, should now be on par previous patch (fullmetal is same ttk, hazmat will take less dmg, naked will take more dmg)
37 Days Ago
Rebalance scientist damage to compensate armor buff, should kill fullmetal when landing every shot in one full mp5 mag
37 Days Ago
Potential fix for red card room scientist turning invisible
37 Days Ago
Potential fix for scientists weapon leak
38 Days Ago
Fix animals and naval scientists only fleeing or being passive
38 Days Ago
Fix path not logging to vddraw, fix animals always fleeing
38 Days Ago
Fix animals running in circles
38 Days Ago
Fix compile errors from merge
39 Days Ago
Merge from main
39 Days Ago
Fix scientist weapons floating at world origin on server
39 Days Ago
Fix naval scientists new entity weapons leak, make sure new scientist weapon are not saved if the scientists themselves are not saved
42 Days Ago
Add convar to tweak radius of the vision occluding ball generated by smokes for NPCs
42 Days Ago
Fix naval scientist laser sight not being on during the day