userMaverickcancel

1,277 Commits over 365 Days - 0.15cph!

20 Days Ago
Make leaving zone during rush more robust
20 Days Ago
Merge from main
20 Days Ago
- Remove nav blockers in small oilrig - Cache zone on spawn - Discard potential destinations out of zone when peeking or taking cover - Don't flank targets out of our zone, or rush them, unless they got injured or an ally asked for help - Add debug visualization for zone checks - When leaving the zone for any reason, scientists should not filter points outside the zone anymore, or they'll be stuck
20 Days Ago
Initial setup for new AI zones (zones they don't want to leave unless they have a very good reason like pushing an injured player) This is to avoid all the scientists going on the same floor to fight upon hearing the first shot, instead they should cover the entrances to their floor and only move between floors on special occasions Previously this was done with navmesh blockers, but they prevent the scientists to ever pushing in another floor
20 Days Ago
Fix scientists not shooting back when sniped from very very very far away
20 Days Ago
Fix scientist flicking too fast when hurt or hearing sound while they are unaware (bug in suppressive fire)
20 Days Ago
Prevent shooting too long at where target was after it left
20 Days Ago
Bring scientist health back to what it was, hook hazmat protection values on top
20 Days Ago
Prevent noise event boxing and allocation when used in hashset
21 Days Ago
Remove some barks
21 Days Ago
Change push bark
21 Days Ago
Remove another bark, change push bark
21 Days Ago
Remove peek VO
21 Days Ago
- When a scientist just shot the player, have him ask support from other scientists to rush - Allow some voicelines to ignore cooldowns when they are important
21 Days Ago
Remove some voice lines that seemed out of place
21 Days Ago
Pre-emptive reload when mag not full and target not seen for a while
23 Days Ago
Reduce noise made by melee and bow
23 Days Ago
Clean up reaction time visualization code
23 Days Ago
Fix shooting scientists not making them aware after reaction time rework
23 Days Ago
Fix bow projectiles not making noise (regression)
23 Days Ago
- Fix hearing not working after reaction time rework - Make noise events readonly structs, they didn't really need to be classes and need all the pooling - Only simulate sighting once per noise
23 Days Ago
Fix hearing and being hit boosting scientist accuracy too fast
24 Days Ago
Fix scientists still reacting too fast, especially when seeing player through pixel gaps for a microsecond
24 Days Ago
Fix peripheral vision being too strong in combat
24 Days Ago
Reduce scientist health
24 Days Ago
Increase reaction time, reduce damage, simplify accuracy formula
24 Days Ago
Have scientists always be surprised when first hearing or being hurt by a player
24 Days Ago
Preventt scientists from looking at bullet impact instead of bullet origin, even if the bullet origin is out of hearing range
24 Days Ago
Fix scientists being able to shoot through solid colliders when hearing the player
24 Days Ago
Quick and dirty voicelines first pass
24 Days Ago
Prepare scientist TTS hooks (for prototyping only)
24 Days Ago
Add TTS for prototyping
25 Days Ago
Prevent scientist from sprinting when dogfighting from upclose, wasting time where they can't shoot
25 Days Ago
Fix compile error
25 Days Ago
Fix scientists sometimes facing away from their target lkp when in cover
25 Days Ago
Prevent scientists from throwing grenades instantly when they lose los
25 Days Ago
Better debug vis for scientist accuracy
25 Days Ago
Fix compile error
25 Days Ago
- Fix scientists being able to shoot when sprinting - Allow scientist to shoot when surprised and offscreen, but not being accurate (to help players pinpoint where they are before getting beamed) - Fix scientist being able to land a shot when they are supposed to be inaccurate, if they are doing suppressive fire
25 Days Ago
Allow scientist to shoot briefly even after they lose LoS
25 Days Ago
Fix being able to see scientist feet through the oilrig floor
25 Days Ago
Fix missing collision on oilrig
25 Days Ago
Fix scientist hearing working counter-intuitively when being sniped
25 Days Ago
Fix headshot damage multiplier not working on new scientists
25 Days Ago
- When a scientist is hit, it'll warn unaware allies - Replace sightRangeMultiplier with IsInCombat check
25 Days Ago
Fix compile error
25 Days Ago
Potential fix for scientists not reacting well to being sniped
25 Days Ago
Potential fix for scientists not opening doors sometimes
25 Days Ago
Fix scientists shooting super fast
28 Days Ago
Fix shooting rate potentially being affected by framerate (getting slower if low frame rate)