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989 Commits over 243 Days - 0.17cph!

12 Days Ago
Fix croc head popping when moving out of water
12 Days Ago
Merge from main
12 Days Ago
Merge from jungle_update
12 Days Ago
- Double volume of tiger growls when sneaking - Ensure player gets at least 3 chances to hear the growls before being attacked
12 Days Ago
- Tigers are more likely to flee than to charge if they think they are threatened, unless very close - Tiger takes longer to decide to charge
12 Days Ago
Make tiger retreat faster after successful hit on prey
12 Days Ago
Fix panthers spawning underwater
12 Days Ago
Fix tigers spawning underwater
12 Days Ago
Merge from jungle_update
12 Days Ago
Prevent wolves from spawning in the jungle, imo crocs tigers and snakes are enough to worry about
12 Days Ago
Merge from jungle_update (contains protocol change)
13 Days Ago
Jungle ambient noise like birds goes silent when tiger is stalking you Protocol change
13 Days Ago
Merge from jungle_update (fix compile errors)
13 Days Ago
Fix other compile errors
13 Days Ago
Fix compile error
13 Days Ago
Merge from jungle_update
13 Days Ago
Prevent tiger from coming back after fleeing in some scenarios (player unreachable, in safe zone, in water, encounter too long)
13 Days Ago
Also deform spine on croc snap attack
13 Days Ago
Fix animations being re-imported multiple times
13 Days Ago
Add more logging for null anim NRE (as no anim seem to be null from inspecting croc)
13 Days Ago
Add skeletal debugging tools for croc proc anim Add DDraw.DrawSkeleton
14 Days Ago
Fix croc speeding up suddenly when moving after intimidation
14 Days Ago
Merge from jungle_update (protocol bump)
14 Days Ago
Bump protocol
16 Days Ago
Regenerate manifest to fix error about tiger.population already existing
16 Days Ago
Code gen
16 Days Ago
Fix tiger population convar not working Make panthers spawn naturally in the jungle
16 Days Ago
Delete panther static mesh model Make panther a different prefab instead of a variant of the tiger Setup panther corpse and ragdoll Rebuild manifest
17 Days Ago
Fsm end transitions now make entity skip to the front of the queue, to prevent situations where they are done with the current state and stay idle waiting to be ticked For example if the server is struggling, a wolf may stay still for 1s after playing the hurt anim, this fixes that This doesn't mean the AIs will cost more performance, it means that when if we can only tick 10 out of 100 wolves this frame (budget), we'll prioritize ticking the ones that have nothing to do
17 Days Ago
Better profiling of the fsm GetAncestry method (separate recursive calls to not mess up the time measuring)
17 Days Ago
Animals that just got hit won't delay their next AI tick, effectively skipping to the front of the budgeted queue for the next frame Helps prevent animals play hit reactions a long time after being hit when the server is struggling
18 Days Ago
Merge from jungle_update
18 Days Ago
Constrain croc and tiger to jungle biome Increase croc population
18 Days Ago
Fix compile error
18 Days Ago
Merge from jungle_update
18 Days Ago
Merge from crocodile + tiger
18 Days Ago
Merge from main
18 Days Ago
Fix warning spam on tiger Remove test script from craggy
18 Days Ago
Merge from main
18 Days Ago
- Add croc death anims - Fix croc not caring about threats when eating - Fix NRE after killing player - FIx animal death stats and achievement not working for wolf/tiger/croc
18 Days Ago
Merge from croc (fix client/server compile errors)
18 Days Ago
Merge from tiger (to fix trophies)
18 Days Ago
Have croc not bother to approach prey if it's already too far from water, instead of starting to approach it but then give up
18 Days Ago
Previous changeset didn't go through
18 Days Ago
Have croc match their prey aggression Which means they'll be hyperagressive if sprayed non-stop Pause sometimes when not hit for a while Take their time if not hit at all This helps the croc feel more balanced when faced with different player loadouts Also make croc belly flop side-steppable again as the primary counter play
19 Days Ago
Fix remaining client/server compile errors
19 Days Ago
- Fix npc head look not working in demos - Fix npc jumps looking odd in demos - Modify PrintDefinedFlags editor tools to also show tags defined in entity components - Delete obsolete RPC_SetRagdollSpringShortened - Fix client/server compile error
19 Days Ago
Increase static bite hitbox
19 Days Ago
Revert previous change and add flag to be consitent with previous code, and potentially easier to debug
19 Days Ago
Update croc and tiger dragging