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1,093 Commits over 304 Days - 0.15cph!

2 Months Ago
Add placeholder footstep audio to tiger and panther
2 Months Ago
Subtract 79093, caused shoreVectors to be generated twice, which slowed down playing in editor
2 Months Ago
Merge from jungle_update
2 Months Ago
Attempt to fix croc being stuck after static bite attack only on release
2 Months Ago
Fix croc head popping when moving out of water
2 Months Ago
Merge from main
2 Months Ago
Merge from jungle_update
2 Months Ago
- Double volume of tiger growls when sneaking - Ensure player gets at least 3 chances to hear the growls before being attacked
2 Months Ago
- Tigers are more likely to flee than to charge if they think they are threatened, unless very close - Tiger takes longer to decide to charge
2 Months Ago
Make tiger retreat faster after successful hit on prey
2 Months Ago
Fix panthers spawning underwater
2 Months Ago
Fix tigers spawning underwater
2 Months Ago
Merge from jungle_update
2 Months Ago
Prevent wolves from spawning in the jungle, imo crocs tigers and snakes are enough to worry about
2 Months Ago
Merge from jungle_update (contains protocol change)
2 Months Ago
Jungle ambient noise like birds goes silent when tiger is stalking you Protocol change
2 Months Ago
Merge from jungle_update (fix compile errors)
2 Months Ago
Fix other compile errors
2 Months Ago
Fix compile error
2 Months Ago
Merge from jungle_update
2 Months Ago
Prevent tiger from coming back after fleeing in some scenarios (player unreachable, in safe zone, in water, encounter too long)
2 Months Ago
Also deform spine on croc snap attack
2 Months Ago
Fix animations being re-imported multiple times
2 Months Ago
Add more logging for null anim NRE (as no anim seem to be null from inspecting croc)
2 Months Ago
Add skeletal debugging tools for croc proc anim Add DDraw.DrawSkeleton
2 Months Ago
Fix croc speeding up suddenly when moving after intimidation
2 Months Ago
Merge from jungle_update (protocol bump)
2 Months Ago
Bump protocol
3 Months Ago
Regenerate manifest to fix error about tiger.population already existing
3 Months Ago
Code gen
3 Months Ago
Fix tiger population convar not working Make panthers spawn naturally in the jungle
3 Months Ago
Delete panther static mesh model Make panther a different prefab instead of a variant of the tiger Setup panther corpse and ragdoll Rebuild manifest
3 Months Ago
Fsm end transitions now make entity skip to the front of the queue, to prevent situations where they are done with the current state and stay idle waiting to be ticked For example if the server is struggling, a wolf may stay still for 1s after playing the hurt anim, this fixes that This doesn't mean the AIs will cost more performance, it means that when if we can only tick 10 out of 100 wolves this frame (budget), we'll prioritize ticking the ones that have nothing to do
3 Months Ago
Better profiling of the fsm GetAncestry method (separate recursive calls to not mess up the time measuring)
3 Months Ago
Animals that just got hit won't delay their next AI tick, effectively skipping to the front of the budgeted queue for the next frame Helps prevent animals play hit reactions a long time after being hit when the server is struggling
3 Months Ago
Merge from jungle_update
3 Months Ago
Constrain croc and tiger to jungle biome Increase croc population
3 Months Ago
Fix compile error
3 Months Ago
Merge from jungle_update
3 Months Ago
Merge from crocodile + tiger
3 Months Ago
Merge from main
3 Months Ago
Fix warning spam on tiger Remove test script from craggy
3 Months Ago
Merge from main
3 Months Ago
- Add croc death anims - Fix croc not caring about threats when eating - Fix NRE after killing player - FIx animal death stats and achievement not working for wolf/tiger/croc
3 Months Ago
Merge from croc (fix client/server compile errors)
3 Months Ago
Merge from tiger (to fix trophies)
3 Months Ago
Have croc not bother to approach prey if it's already too far from water, instead of starting to approach it but then give up
3 Months Ago
Previous changeset didn't go through
3 Months Ago
Have croc match their prey aggression Which means they'll be hyperagressive if sprayed non-stop Pause sometimes when not hit for a while Take their time if not hit at all This helps the croc feel more balanced when faced with different player loadouts Also make croc belly flop side-steppable again as the primary counter play
3 Months Ago
Fix remaining client/server compile errors