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989 Commits over 243 Days - 0.17cph!

26 Days Ago
- Makes the tiger shadow your movement when your back is turned -> this prevents brutal charges from behind that could occur because of the RNG is the previous sneaking behavior - Reduces tiger speed when fleeing -> this helps land a few shots before the tiger disappears in the foliage, and make sharp turns look less jarring - Improves debug speed logging - Renames ProcessEntity to UpdateEntityVisibility ("ProcessEntity" was too vague of a name)
27 Days Ago
Merge from crocodile
27 Days Ago
Reduce twitches in croc anim transitions
27 Days Ago
Hook croc belly flop and more aggressive turning and snapping
27 Days Ago
Match croc speeds to anim
27 Days Ago
Prevent tigers from roaming too far from the jungle or spawning outside of it (using forests as placeholder for jungle)
27 Days Ago
Remove server ddraw
27 Days Ago
Make crocodile waddle back to water if they strayed too far from it during a chase
28 Days Ago
Make GetCoarseVectorToShore more explicit and intuitive (no need to remap Y to Z and to extract distance from Z anymore)
28 Days Ago
Rework crocodile intimidate to be like an alternate combat idle instead of a custom animation state, more consistent with the tiger and easy to reset on pooling + no RPC required
28 Days Ago
Add option to disable/enable look at and spine deform on a per anim basis, use it to make croc intimidation look better
30 Days Ago
Fix croc turns
30 Days Ago
- Remove anim speed scaling on croc - Increase melee range, interrupt intimidation if prey moves too far away
30 Days Ago
Regenerate root motion data
30 Days Ago
Revert root motion extractor workaround as we found a proper fix
30 Days Ago
Add missing state to croc
30 Days Ago
Delete unused asset
30 Days Ago
- Add special case to root motion extractor to handle the crocodile annoying root bone parent - Regenerate root motion for all anims
30 Days Ago
Wip croc intimidate turns
31 Days Ago
Use bool instead of trigger for croc intimidation
31 Days Ago
Remove temp edits that were added to root motion extractor
31 Days Ago
- Temp workaround to be able to test new crocodile attacks - Hook croc intimidation
31 Days Ago
Hook part of the new croc anims - idle - run, sprint - sprinting land and swim attacks - hit Some issues with extracting root motion from croc as it has a weird rig
31 Days Ago
Remove need for an intermediate data type when declaring fsms (previous commit didn't go through)
31 Days Ago
Remove need for an intermediate data type when declaring fsms
32 Days Ago
Merge from tiger
32 Days Ago
Tweak croc spawn biomes
32 Days Ago
Reimport croc intimidate and turn
32 Days Ago
Tweak croc biome preference
32 Days Ago
Merge from tiger
32 Days Ago
Increase attack range when dragging a corpse
32 Days Ago
Potential fix for sudden very high speeds
32 Days Ago
Merge from fix_no_scientists_on_cargoship
32 Days Ago
Fix sharks not spawning
32 Days Ago
Fix scientists not spawning on cargo ships
32 Days Ago
Add comments
32 Days Ago
Tiger drag corpses away when approached while eating them
33 Days Ago
Merge from main
33 Days Ago
Merge from tiger
33 Days Ago
Merge from main
33 Days Ago
Merge from tiger
33 Days Ago
Fix hurt state being coupled to wolf
33 Days Ago
Fix compile error
33 Days Ago
Merge from main
33 Days Ago
- Make sure tiger reacts appropriately when hit with hipfire - Polish eating behaviour
34 Days Ago
- Prevent tiger reacting overly aggressively to fire - Simplify fsm
34 Days Ago
Experiment for with other fire reactions to find most intuitive one
34 Days Ago
More consistent fire reaction
34 Days Ago
Make unreachable behaviour more consistent in how the tiger reacts to being aimed at
34 Days Ago
- Fix tiger giving up on stealth to charge as soon as the player climbs on something - Fix tiger responding very differently to same player actions when the player is standing on something