userMaverickcancel

1,600 Commits over 608 Days - 0.11cph!

2 Months Ago
Update navigation obstacles (s2p) in launch site
2 Months Ago
Update navigation obstacles (s2p) in floating cities 1 to 4
2 Months Ago
Update navigation obstacles (s2p) in missile silo
2 Months Ago
Update navigation obstacles (s2p) in outpost
2 Months Ago
Update navigation obstacles (s2p) in water treatment plant
2 Months Ago
Update navigation obstacles (s2p) in trainyard
2 Months Ago
Update navigation obstacles (s2p) in excavator
2 Months Ago
Update navigation obstacles (s2p) in arctic base
2 Months Ago
Update navigation obstacles (s2p) in airfield
2 Months Ago
Update navigation obstacles (s2p) in military tunnels
2 Months Ago
Merge from replace_nav_modifiers_with volume, saves around 0.3ms per tick on large procgen, needs to commit monuments one by one for it to fully take effect
2 Months Ago
Merge from naval_update
2 Months Ago
Store navmesh modifier volumes in a sparse grid for faster retrieval
2 Months Ago
Fix navMeshModifierVolume being accessed after being destroyed
2 Months Ago
s2p on monuments containing nav obstacles
2 Months Ago
Replaces nav obstacle component on crates, electrical boxes, containers...
2 Months Ago
Remove RTVoice again
2 Months Ago
Merge from naval_update
3 Months Ago
Fix scientists not moving
3 Months Ago
Fix scientists fsms being added to client budget queue in editor
3 Months Ago
Merge from naval_update, re-add new scientists to oilrigs and islands, put scientists to sleep when players are far away
3 Months Ago
Fix compile error when compiling with neither SERVER or CLIENT in mounted weapon
3 Months Ago
Replace navmodifiers with navvolumes
3 Months Ago
Re-enable scientists on deep sea islands
3 Months Ago
Make sleeping component server only
3 Months Ago
Hook new scientists to AIzones so that they go to sleep when no player is around
3 Months Ago
Readd new scientists to oilrigs
3 Months Ago
Fix bags dropped when new scientist corpse despawns having blank name instead of "scientist"
3 Months Ago
Replace getComponent by TryGetComponent to avoid alloc in editor and be a bit faster
3 Months Ago
Fix killing new scientists not updating num scientists killed statistic, and same for new animals
3 Months Ago
Fix new scientists having visible healthbar unlike old ones
3 Months Ago
Merge from naval_update, revert oilrig scientists
3 Months Ago
Merge from revert_oildrig_scientists
3 Months Ago
Use old scientists on both oilrigs
3 Months Ago
Merge from convar_to_disabled_npcs_on_islands
3 Months Ago
Add convar to disable NPCs on deep sea islands if needed
3 Months Ago
Remove new scientists from desert military base
4 Months Ago
Fix NRE on bradley's death
4 Months Ago
Merge from fix_npc_eye_rot_desync (fix naval scientists spotting you when their back is turned, or not spotting you when you are in front of them)
4 Months Ago
Merge from naval_update
4 Months Ago
Temporary safe fix for npc eye direction desync, in case pushing the refactor ends up being too risky
4 Months Ago
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4 Months Ago
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4 Months Ago
Fix "look rotation vector is zero" error spam
4 Months Ago
Fix naval scientist corpse using normal scientist skin
4 Months Ago
Merge from naval_update
4 Months Ago
Npc aim refactor progress
4 Months Ago
Merge from naval_update
4 Months Ago
Remove voice gen plugin
4 Months Ago
Merge from naval_scientist_variation, new hazmat for scientists that have the new AI