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1,352 Commits over 365 Days - 0.15cph!

28 Days Ago
Fix long range spotted debug being wrong
28 Days Ago
- Better debug drawing of cones (more 3D) - Fix long range sight rectangle checks being wrong (wrong order of arguments, dir passed as pos) - Allow looking up and down not just sideways
28 Days Ago
Fix DrawCone not properly handling non 2D directions
28 Days Ago
Prevent leaving cover when being sniped, first iteration, needs more work to handle when sniper repositions
28 Days Ago
- Fix LKP not being updated correctly when hearing new noises - Fix melee weapons making big noises - Separate the noise location from the guessed location of the thing that made the noise (we don't want to look at where the bullet hit, we want to look at the shooter even if they are very far)
30 Days Ago
- Have scientist aim up and down instead of only horizontally (only visual) - Fix scientists looking at the lkp through walls instead of looking at potential ways the target could be coming from (only when staying in cover for now)
33 Days Ago
Disable horizontal spine rotation
33 Days Ago
Re-enable scientist procedural aim up/down
33 Days Ago
Fix sprinting players not being noticed by scientists fast enough, and crouching players being noticed too fast
33 Days Ago
Balance scientists vehicle awareness
33 Days Ago
Make horse riding players more visible to npcs
33 Days Ago
Add convar to tweak npcs health
33 Days Ago
Potential fix for all scientist placeholder audio being feminine on some systems
33 Days Ago
Have scientists coordinate a push together when throwing a smoke grenade
33 Days Ago
Still shoot when panicking, just be inaccurate, looks less silly
33 Days Ago
- Have scientists notice a player 1.5 times faster based on playtest feedback - Have scientists spot vehicles from further away
34 Days Ago
Cherry pick 124380, fix memory leaks when vine tree falls or animal spawns
34 Days Ago
Fix other pooled list leaks
34 Days Ago
Fix more pooled list leaks
34 Days Ago
Add missing "using" to properly free the pooled list in State_Flank
35 Days Ago
Have scientist only ask their closest ally to help in a rush, not the whole squad
35 Days Ago
- Replace f1 grenade with smoke grenade - Add support for custom expiration time for blackboard facts
35 Days Ago
- Add option to specify priority of voice lines - Encapsulate speaking logic into a separate component
36 Days Ago
- When staying in cover, try to hold a likely angle the player could come from - Fix scientist sometimes leaving their zone for a cover super far away (when they use the old cover system as fallback) - More navmesh blockers on oilrig small to prevent scientists wasting their time testing destinations inside geo
36 Days Ago
Remove allocs in flanking state
36 Days Ago
Make leaving zone during rush more robust
36 Days Ago
Merge from main
36 Days Ago
- Remove nav blockers in small oilrig - Cache zone on spawn - Discard potential destinations out of zone when peeking or taking cover - Don't flank targets out of our zone, or rush them, unless they got injured or an ally asked for help - Add debug visualization for zone checks - When leaving the zone for any reason, scientists should not filter points outside the zone anymore, or they'll be stuck
36 Days Ago
Initial setup for new AI zones (zones they don't want to leave unless they have a very good reason like pushing an injured player) This is to avoid all the scientists going on the same floor to fight upon hearing the first shot, instead they should cover the entrances to their floor and only move between floors on special occasions Previously this was done with navmesh blockers, but they prevent the scientists to ever pushing in another floor
36 Days Ago
Fix scientists not shooting back when sniped from very very very far away
36 Days Ago
Fix scientist flicking too fast when hurt or hearing sound while they are unaware (bug in suppressive fire)
36 Days Ago
Prevent shooting too long at where target was after it left
36 Days Ago
Bring scientist health back to what it was, hook hazmat protection values on top
36 Days Ago
Prevent noise event boxing and allocation when used in hashset
37 Days Ago
Remove some barks
37 Days Ago
Change push bark
37 Days Ago
Remove another bark, change push bark
37 Days Ago
Remove peek VO
37 Days Ago
- When a scientist just shot the player, have him ask support from other scientists to rush - Allow some voicelines to ignore cooldowns when they are important
37 Days Ago
Remove some voice lines that seemed out of place
37 Days Ago
Pre-emptive reload when mag not full and target not seen for a while
39 Days Ago
Reduce noise made by melee and bow
39 Days Ago
Clean up reaction time visualization code
39 Days Ago
Fix shooting scientists not making them aware after reaction time rework
39 Days Ago
Fix bow projectiles not making noise (regression)
39 Days Ago
- Fix hearing not working after reaction time rework - Make noise events readonly structs, they didn't really need to be classes and need all the pooling - Only simulate sighting once per noise
40 Days Ago
Fix hearing and being hit boosting scientist accuracy too fast
40 Days Ago
Fix scientists still reacting too fast, especially when seeing player through pixel gaps for a microsecond
40 Days Ago
Fix peripheral vision being too strong in combat
40 Days Ago
Reduce scientist health