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2,099 Commits over 792 Days - 0.11cph!

39 Days Ago
Fix non-deterministic tests that only failed sometimes, remove extra long tests
39 Days Ago
Merge from main
40 Days Ago
Faster navmesh save and load, smaller save file sizes
40 Days Ago
Fix rustnav.setnumthreads bugs
40 Days Ago
Fix IsPaused collection-modified exception in RustNavMeshAgent
40 Days Ago
Fix agents getting stuck when walking exactly along a navmesh edge, dedpulicate state between currentpPolyRef and dtCorridor own polyref
40 Days Ago
Build libs for all platforms
40 Days Ago
Fix compile errors from the merge
40 Days Ago
Merge navpos
40 Days Ago
Fix tiger charging forever at the bottom of vine trees
40 Days Ago
Use dtCorridor for path following, fix some cases where agents get wedged in a navmesh corner while steering
40 Days Ago
Fix TryBindNavmesh not updating the cached navmesh
40 Days Ago
Cache agent navmesh instead of re-resolving it each call (eg independant navmesh vs default navmesh)
40 Days Ago
Fix find closest edge not working (never worked), making scientists not actually favour covers close to walls, fix AIs getting stuck when navmesh tile is rebuilt under their feet / on their path, prevent findPath from the agent position reprojecting when we already have a valid polyref, expose polyrefs in path
41 Days Ago
Fix npcs getting stuck when navmesh tile rebuilds while they are in it or crossing it
41 Days Ago
Fix independant navmesh bounds not using the monument bounds, and always being fixed with the default values from AddComponent, fix AIs spawned before an independant navmesh is built being unable to find it
41 Days Ago
Fix cargo scientists not moving
41 Days Ago
Fix old scientists trying to steer instead of turning instantly
41 Days Ago
Fix Scientist2 on Oilrig crouchwalks upstairs at a weird angle
41 Days Ago
Fix scientists not spawning on cargo, underwater lab and military base
41 Days Ago
Fix scientists not spawning in underwater labs and cargo ships
41 Days Ago
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42 Days Ago
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42 Days Ago
Merge from main
42 Days Ago
More automated tests for croc/wolf/tiger foundation jump/destroy behaviors, fix bug where cancelled/stale tile request would delete the tile after failing
44 Days Ago
Cleanup wolf foundation jump test
44 Days Ago
Add test for wolf leap on foundation, not cleaned up yet
44 Days Ago
Rename navpos to navVector3, as it can also be a direction / delta, delete old navVector3, fix compile errors
44 Days Ago
Fix world space leak in wolf and tiger leaps, fix eqs donut potentially using uninitialized garbage nav nextPosition
44 Days Ago
Initial work to create dedicated navmesh position
2 Months Ago
Do not calculate remaining distance twice
2 Months Ago
Optimize fsm wait for navmesh
2 Months Ago
Improve npcs path following performance, fix npcs sometimes not moving
2 Months Ago
Disambiguate rust nav mesh helpers
2 Months Ago
Merge from main
2 Months Ago
Update artifacts
2 Months Ago
Fix sample radius being insufficient to check if player is on navmesh
2 Months Ago
Fix leftover comment and stale dll
2 Months Ago
Optimize npc movement
2 Months Ago
Also fix allocs and stack overflow in navmesh load, fix potential leak, remove debug.break
2 Months Ago
Fix stack overflow and alloc in navmesh load / save
2 Months Ago
Fix stack overflow in navmesh save, stackallow is not scoped to for loop but actually methods, also use writer.BaseStream.Write instear of writer.Write because the latter copies and allocates in Unity... Also fix potential bug in the way we check for null tiles
2 Months Ago
Double the speed of navmesh generation, fix some loading saves not working, fix some navmesh tiles missing, add logs to troubleshoot OOM issue
2 Months Ago
Merge from main
2 Months Ago
Add build artefacts for all platforms
2 Months Ago
Remove debug.break left by accident
2 Months Ago
Fix tile seams not being perfectly aligned because of quantization
2 Months Ago
Fix bad merge for vine tree fix
2 Months Ago
Merge from main
2 Months Ago
FIx missing tiles because of too much height and too little cellHeight, causing spans to not have enough range