userMaverickcancel

1,093 Commits over 304 Days - 0.15cph!

3 Months Ago
- Fix npc head look not working in demos - Fix npc jumps looking odd in demos - Modify PrintDefinedFlags editor tools to also show tags defined in entity components - Delete obsolete RPC_SetRagdollSpringShortened - Fix client/server compile error
3 Months Ago
Increase static bite hitbox
3 Months Ago
Revert previous change and add flag to be consitent with previous code, and potentially easier to debug
3 Months Ago
Update croc and tiger dragging
3 Months Ago
Missing part of previous commit
3 Months Ago
Prevents multiple systems overriding each other changes when modifying the corpse spring joint
3 Months Ago
Fix NRE when croc dragging serverside ragdoll
3 Months Ago
Iterate on croc behaviour, remove zigzag attack, re-add static attack
3 Months Ago
Fix tracking accumulating error
3 Months Ago
Add failure transitions to croc to fix log spam
3 Months Ago
Fix croc diving under terrain
3 Months Ago
Fix croc hitboxes being activated too early (needed to take into account pos interp delay) - previous commit didn't go through
3 Months Ago
Fix croc hitboxes being activated too early (needed to take into account pos interp delay)
3 Months Ago
Increase blend durations
3 Months Ago
Always snap after turn
3 Months Ago
Improve belly flop tracking, break up long intimidation with slow walk, disable zigzag attack temporarily
3 Months Ago
Make croc snap more often at a distance
3 Months Ago
Reduce croc speed when bringing food back to water
3 Months Ago
Merge from crocodile
3 Months Ago
Port croc corpse carry ragdoll stability fixes to tiger
3 Months Ago
- Improve crocodile behaviour against static prey - Fix crocodile getting stuck cycling between states when live prey is near food
3 Months Ago
Fix player corpse bouncing a lot when carried by the crocodile
3 Months Ago
Fix croc sliding during zigzag bite
3 Months Ago
Fix spine deform not being applied during locomotion
3 Months Ago
- Update timing of zigzag attack - Fix rotation not being handle properly when using root motion tracking - Reduce senseless croc jaw snap spam
3 Months Ago
- Fix crocodile jaw snap not doing damage - Fix crocodile doing nothing when the prey is very close and it's intimidating - Fix crocodile not looking at prey while intimidating
3 Months Ago
Decouple look-at and spine-deform when enabling on a per animation basis (fix spine deform being disabled inadvertently)
3 Months Ago
Fix crocodile sampling water at their visual location instead of at the nav agent location, causing them to go under terrain - Decouple look-at and spine-deform when enabling on a per animation basis (this gets rid of issues where spine deform was inadvertently disabled)
3 Months Ago
- Fix crocodile diving instantly, dives at plausible speed - Fix crocodile spine procedural anim always being disabled
3 Months Ago
Have croc exit dive if it happens to move out of the water
3 Months Ago
- Croc dives after fleeing into water instead of staying on the surface, right now the dive snaps the depth we need to look into it - Make crocs float lower under the water so only snouth and back are visible - Prevent croc from using land animations in water, and vice-versa - Fix error from OnValidate - Run codegen to fix compile error
3 Months Ago
Merge from main
3 Months Ago
Fix error because of OnValidate firing during gameplay
3 Months Ago
- Use cached water depth when possible instead of recalculating it - Make sure movement comp and anim comp "canSwim" variable can't get out of sync
3 Months Ago
Fix croc sometimes ending up with permanent Y rotation offset
3 Months Ago
- Give more precise hitboxes to crocodile bites, to allow sidestepping his charges - Reduce speed when carrying corpses - Improve bite contact
3 Months Ago
Merge from tiger
3 Months Ago
Missing part of previous commit
3 Months Ago
- Make croc drag corpses to the water to eat them - Properly implement the advancing furious bites combo - Allow croc to stray a bit further from water - Prevent croc from fleeing mid-attack - Make croc less aggressive
3 Months Ago
Add profiler markup to procedural croc tail
3 Months Ago
Add basic DDraw.Graph
3 Months Ago
Increase croc slop following rotation interp speed, looks better with something as flat to the ground as him
3 Months Ago
Tweak anim transitions to make sure they at least work when speed = 0, making it easier to track down the issue
3 Months Ago
Fix croc using 2 consecutive 90 turns instead of a single 180
3 Months Ago
- Hook placeholder zigzag bite attack - Workaround for animation pop after turn 90, need proper fix (maybe it's briefly going to walk locomotion) - Update croc fsm declaration syntax
3 Months Ago
Hook croc hit reaction
3 Months Ago
Cherry pick 110444 from scientists branch (loadout categories for rust editor)
3 Months Ago
- Tiger will resume eating after dragging the corpse far enough - Tiger will flee faster if approached while dragging
3 Months Ago
Add missing part to balance commit
3 Months Ago
Add convar enableable logs that fire when anim passed to root motion system is null