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1,764 Commits over 669 Days - 0.11cph!

2 Months Ago
Fix scientists bypassing a big part of player armor, eg hazmat only blocking 5% of scientist damage, and fullmetal only blocking 25%. Most clothing will now block damage as you'd expect (eg hazmat blocks 30% and fullmetal around 50%).
2 Months Ago
Fix "navmesh ready" log spam
2 Months Ago
Merge from naval_cleanup_scientist_fixes
3 Months Ago
Merge from main
3 Months Ago
Fix client compile error
3 Months Ago
Refine fix for scientists going to the floor above when player stands on something like a desk, better but not ideal, need our recast integration sadly to properly fix this
3 Months Ago
Go through the SetHeld flow for weapon scientists to allow the lights to be turned on by SetLightsOn
3 Months Ago
Fix some cases where scientists were still seeing you too easily through smoke
3 Months Ago
Fix naval scientist flashlight/lasersight not working
3 Months Ago
Remove option to have transitions and state not receive a payload, it's less bug prone
3 Months Ago
Refactor fsm transition->state parameter passing (eg for grenades, covers etc), not super happy as it feels very "blackboardy" but couldn't find a way to do it with polymorphism/interfaces without boxing structs
3 Months Ago
Manually merge recast logic with new code
3 Months Ago
Update rust native dll
3 Months Ago
Fix bad merge
3 Months Ago
Only use the fallback if the sample radius was large
3 Months Ago
Remove unecessary trace in SamplePosition fallback
3 Months Ago
Fix compile error
3 Months Ago
Only call smoke detection code if the target is in the view cone to save on perf, allow seeing through smoke if the target is within touch distance
3 Months Ago
Potential fix for scientists seeing through smoke, will be applied to bushes if it's successful
3 Months Ago
Potential fix for "Standing on desks on ghostships tricks the AI"
3 Months Ago
Temp fix for "When there is no cover around and the scientists need to reload, they jitter awkwardly"
3 Months Ago
Potential fix for "mp5.entity / flashlight.entity changed its network group to null" when spawning new scientists
3 Months Ago
Fix naval scientists not lighting up their laser or flashlight weapon attachment at night
3 Months Ago
Merge from main
3 Months Ago
Remove leftover AI debug stuff from craggy
3 Months Ago
Merge from naval_update, give scientists real entity weapons instead of lightweight fake weapons
3 Months Ago
Merge from main
3 Months Ago
Fix compile error in BoatBuildingStation when build option is set to NONE
3 Months Ago
Fix compile error on client
3 Months Ago
Merge from give_scientists_real_weapon_entities
3 Months Ago
Clean up suppressive fire flow, early out earlier if irrelevant to not waste time calculating accuracy, and never calculate accuracy if we are doing suppressive fire
3 Months Ago
Delete component used for lightweight non-entity weapons + codegen
3 Months Ago
Fix npc rushing after landing a few shots on the player, required new handling with weapon entities
3 Months Ago
Fix reload sounds not playing (does not support swapping weapons for now)
3 Months Ago
Refine npc aiming logic, good accuracy if player is not moving or charging us, bad accuracy if player is far away or running sideways/away
3 Months Ago
Pass params to ServerUse in struct, to make it easier to add new params without having to update all overrides
3 Months Ago
Merge from naval_update
3 Months Ago
Subtract subtraction of naval_update merge, fix compile error on server
3 Months Ago
Placeholder notify for third person reload sound
3 Months Ago
Remove call to SetGenericVisible on scientist weapon, seems to be redundant from initial tests (will see with more testing if it really is)
3 Months Ago
Add comment to make new scientists aimCone calculation less cryptic
3 Months Ago
Fix weapon damage npc scaling and friendly fire not working properly when weapon is equipped to new scientist
3 Months Ago
Fix npc weapon parenting
3 Months Ago
Merge from naval_update
3 Months Ago
Format npcShootingComponent to remove weird spacing
3 Months Ago
3 Months Ago
First pass on giving real weapon entities to new scientists
3 Months Ago
Merge from add_printorkilloffnavscientists_command
3 Months Ago
Merge from fix_scientists_cant_enter_oilrig_rooms
3 Months Ago
Merge from fix_scientists_not_wounding