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989 Commits over 243 Days - 0.17cph!

34 Days Ago
Potential fix for AIs sometimes suddenly zooming very fast
34 Days Ago
Improve tiger leap fidelity
35 Days Ago
Cherry pick 114193: Fix wolves sliding on spawn
35 Days Ago
Merge from npc_check_spawner_is_on_navmesh
35 Days Ago
Merge from fix_tick_fire_detection_log_spam
35 Days Ago
Merge from fix_fsm_endless_recursion_log_spam
35 Days Ago
Don't discard the whole spawn group if the first valid point is out of the navmesh, fall back to the next points unless they are all out of navmesh
35 Days Ago
Smaller sample position to prevent being spawned on junkpile_base when it's underground
35 Days Ago
Set dropToGround to true for junkpile scientists spawn points, in case the navmesh is below ground
35 Days Ago
Potential fix for "failed to create agent because it is not close enough to the navmesh" error spawm
35 Days Ago
Fix log spam from possible endless recursion detected
35 Days Ago
Rename convar used to gate the logs, correct oversight in the potential fix
35 Days Ago
Potential fix for server OOM caused by log spamming in SenseComponent, hypothesised to be null fire entity
35 Days Ago
Fix scientists spawning out of navmesh
38 Days Ago
Merge from main
38 Days Ago
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38 Days Ago
Merge from Tiger
38 Days Ago
Stop current anim on client when entity is recycled
38 Days Ago
Fix root motion NRE
39 Days Ago
Fix client server compile errors
39 Days Ago
Fix potential animation invalid state (animation stopped, but still playing) Fix tiger potentially getting stuck out of navmesh
39 Days Ago
Smooth out initial tiger rotation when preparing to leap
39 Days Ago
Allow motion warping to track targets without jeopardizing the animation rotation (first pass)
39 Days Ago
- Extract vertical root motion - Implement motion warping system for tiger leap (first pass)
40 Days Ago
Improve tiger leap timings
40 Days Ago
- Better fix for tiger behaviour ping pong - Further experimental changes to fsm declaration style
40 Days Ago
- Fix tiger going back and forth between slow sneak and fast sneak states - Introduce shorthand notation for FSM transitions through logical operators overload - Remove unused states
41 Days Ago
Downscale claw decal textures, increase normal map intensity
42 Days Ago
Merge from main
42 Days Ago
Update manifest, and change rUpdate manifest, and change ratio of trees markedatio of trees marked
42 Days Ago
Have tiger mark the trees in their territory with their claw, serving as an early warning for players
51 Days Ago
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52 Days Ago
Improve fluidity of tiger combos, remove weird pause before running away
52 Days Ago
Make tiger flee after attacking if the player managed to injure it during its charge
52 Days Ago
Prevent tigers from being too easily stunlocked by fast firing weapons
53 Days Ago
Prevent tiger from hearing preys it's not allowed to target If the tiger has no target but it hears something, that will become its target
53 Days Ago
Initial setup for tiger to hear when players hit ore or trees nearby, or shoot a gun Change hearing system to favour the most recent noise instead of the closest noise
53 Days Ago
Fix tiger sometimes hovering above ground
54 Days Ago
Revert tiger atk anim update, old anim seem to work better
54 Days Ago
Fix tiger taking unrealistically sharp turns at high speed
54 Days Ago
Better fix for vddraw editor not refreshing viewport, also allow vddraw text to display to logs
54 Days Ago
Fix vddraw editor not refreshing viewport when scrubbing through the timeline (broke from unity update?)
54 Days Ago
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54 Days Ago
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54 Days Ago
Merge from tiger
54 Days Ago
Re-add missing part of plugin lost with merge
54 Days Ago
Fix compile errors and warnings
54 Days Ago
Tiger being automatically added to spawn prefabs
54 Days Ago
Generate anims root motion curves
54 Days Ago
Hook new tiger attack