userMaverickcancel

1,780 Commits over 700 Days - 0.11cph!

4 Months Ago
Refine npc aiming logic, good accuracy if player is not moving or charging us, bad accuracy if player is far away or running sideways/away
4 Months Ago
Pass params to ServerUse in struct, to make it easier to add new params without having to update all overrides
4 Months Ago
Merge from naval_update
4 Months Ago
Subtract subtraction of naval_update merge, fix compile error on server
4 Months Ago
Placeholder notify for third person reload sound
4 Months Ago
Remove call to SetGenericVisible on scientist weapon, seems to be redundant from initial tests (will see with more testing if it really is)
4 Months Ago
Add comment to make new scientists aimCone calculation less cryptic
4 Months Ago
Fix weapon damage npc scaling and friendly fire not working properly when weapon is equipped to new scientist
4 Months Ago
Fix npc weapon parenting
4 Months Ago
Merge from naval_update
4 Months Ago
Format npcShootingComponent to remove weird spacing
4 Months Ago
4 Months Ago
First pass on giving real weapon entities to new scientists
4 Months Ago
Merge from add_printorkilloffnavscientists_command
4 Months Ago
Merge from fix_scientists_cant_enter_oilrig_rooms
4 Months Ago
Merge from fix_scientists_not_wounding
4 Months Ago
Merge from fix_scientist_cant_see_player_despite_touching
4 Months Ago
Merge from fix_ai_play_anim_nre
4 Months Ago
Fix State_Playtanimation NRE
4 Months Ago
Fix scientists taking too long to notice a player touching them, sometimes going through players without noticing, they'll now notice instantly
4 Months Ago
Fix new scientists killing players without wounding them first
4 Months Ago
Fix scientists not able to go into large oilrig top floor rooms
4 Months Ago
Add server command to help diagnostic or temporarily fix the "Failed to create agent because it is not close enough to the NavMesh" issue: printOrKillOffNavScientists
4 Months Ago
Merge from naval_update
4 Months Ago
Fix regression that caused scientists to not be able to throw grenades through some bottlenecks to setup a group push
4 Months Ago
Merge from scientist_agitation_fix - improve perf/gameplay by fixing a scenario where nearby scientists would never stay in cover and be hyperactive - improve perf by making scientists on other floors just lay in ambush, instead of constantly trying to peek above/below their floor - fix regression that caused scientists to not group up to push when throwing grenades, landing a shot, or not seeing the player for a while - fix some scientists still trying to push or throw grenades on a location even after their allies confirmed visually that the player is not there anymore - fix a pool leak
4 Months Ago
Merge from naval_update
4 Months Ago
Also prevent double push when throwing grenades
4 Months Ago
- Reduce random chance to push after peeking - Prevent double push after landing a shot on the player
4 Months Ago
Fix bug in push assist logic which caused recursion, causing everyone to push instead of just a group
4 Months Ago
- Fix npc not grouping to push (bug introduced with voicelines removal) - Fix leak - Have npc always try to not push alone
4 Months Ago
Fix scientists not communicating with each other that target is lost, and some still rushing or grenading very stale location
4 Months Ago
Merge from naval_update
4 Months Ago
- Prevent scientists from being overly agitated (going from hiding spot to hiding spot never pausing in between) when peeking and flanking both are not possible - Prevent scientist on other floors or sniped from being too agitated (peeking and wobbling a lot) even though nothing is happening near them - Fix scientists throwing grenades while searching or while being surprised
4 Months Ago
Another attempt at fixing npcs going through tropical ruins doors
4 Months Ago
Fix some traces not being added in the correct category of the npc visual debugger
4 Months Ago
- When sniped, make scientists hide before returning fire - Fix scientists ignoring sounds in some contexts (all scientists properly go into hiding even if the sniper shot missed them)
4 Months Ago
Skip food detection on scientists
4 Months Ago
Improve scientists undergeared player evaluation
4 Months Ago
Initial bandaid fix for npc recklessly rushing players with prim weapons
4 Months Ago
Disable nav agent when scientists are sleeping, add editor only ai.showSleep command
4 Months Ago
Fixing more broken files
4 Months Ago
Merge from main
4 Months Ago
Attempt to unbork the naval merge subtraction
4 Months Ago
Merge from naval_update
4 Months Ago
Fix client compile error
4 Months Ago
Improve the way scientists search after losing sight of their target, todo fix scientists peeking too often instead of staying put
4 Months Ago
Increase bounds of sleeping volume, to help prevent sniping sleeping AI, will investigate better solution post naval
4 Months Ago
Hide scientists healthbar
4 Months Ago
Merge from fix_npc_flanking