userMaverickcancel

1,331 Commits over 427 Days - 0.13cph!

5 Months Ago
Prevent animals from eating their corpses from members of their species It happens in nature in a lot of cases, but it looks weird in the context of the game
5 Months Ago
Buff loot of tiger and panther to bear quantities, as they are harder to kill than a bear so it'd be underwhelming if they drop the same as wolves
5 Months Ago
Make croc drop croc meat instead of placeholder bear meat
5 Months Ago
Fix croc ping-ponging between dive and flee if player is near but unreachable (eg on boat, on solid foundation, noclipping...) The cause was that is was sampling depth from the surface to the waterbed, instead of depth from the surface to the target
5 Months Ago
Fix croc ragdoll jaw clipping with its skull
5 Months Ago
Adjust croc swim depth for new anims
5 Months Ago
Fix croc sometimes hovering above water
5 Months Ago
Better fix for croc emerging from water (didn't go through)
5 Months Ago
Better fix for croc emerging from water
5 Months Ago
Fix crocodile briefly sinking to waterbed just before exiting water, instead of smoothly transitioning from surface to land
5 Months Ago
Update wolf night eyes effect
5 Months Ago
Enable croc eyes shining in the dark
5 Months Ago
Fix tiger and panther eyes not shining at night (eyes parented to wrong bone)
5 Months Ago
Fix tiger and panther eyes not shining at night (eyes parented to wrong bone), previous commit didn't go through
5 Months Ago
Move the npc radius check after the filter radius check in the spawning flow, as it's cheaper if we early out at the filter stage
5 Months Ago
Fix too few crocs and tigers, new spawning filter
5 Months Ago
Prevent tigers from fighting panthers all the time
5 Months Ago
Experiment with different spawning rules for tiger and panther, trying to avoid them spawning too close to each other
6 Months Ago
Update tiger speed values for new anims to prevent sliding
6 Months Ago
Instead of relying on path failed event, rely on states failing
6 Months Ago
Fix tiger not moving when spawning in water bodies (even though they shouldn't naturally)
6 Months Ago
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6 Months Ago
Speed croc a bit when it's on its way to destroy a twig foundation or attack a player that's barely out of navmesh
6 Months Ago
Fix croc attack damaging even when not connecting when player is unreachable
6 Months Ago
Cherry pick 118253: Fix npc movement potentially continuing to tick past their death if the invoke handler cleanup is delayed
6 Months Ago
Fix npc movement potentially continuing to tick past their death if the invoke handler cleanup is delayed
6 Months Ago
Fix compile error
6 Months Ago
Improve croc foundation attack
6 Months Ago
Fix croc being unresponsive to player provocation when diving
6 Months Ago
Make it easier to tweak npc prevent building volume across multiple NPCs, bump from 4 to 6m radius
6 Months Ago
Prevent building on top of croc, tiger and wolf Display translated error message about which NPC is preventing building
6 Months Ago
Fix errors appearing sometimes in editor listen server when croc tries to destroy a building block (server trace hitting client entity instead of server) Fix memory leak in RaycastEntity, rename it and change signature to be consistent with other GamePhysics Traces Create new TraceRealm method that doesn't only work on entities
6 Months Ago
- Fix asserts firing in listen server mode - Increase croc range when attacking players standing on rocks etc
6 Months Ago
Fix rust editor not updating the loadout when switching to another loadout category tab
6 Months Ago
Update rust editor loadout to be more representative
6 Months Ago
Fix log spam when croc charge fails
6 Months Ago
Fix BaseAnimalNPC.TryThink and BaseAIBrain.Think NRE spam
6 Months Ago
Improve crocodile twig destruction edge cases when multiple buildings blocks are connected
6 Months Ago
First pass on crocodile breaking twig foundations
6 Months Ago
- Have crocs properly dive to reach underwater players - Increase croc acceleration when in water - Increase tracking of underwater attack to avoid disconnected hits that feel unfair
6 Months Ago
Have swimming agents like the croc, project target locations to the sea floor before pathfinding
6 Months Ago
When sampling around AI, use agent position instead of transform, as for croc agent can be on the sea floor while entity is on the surface, causing samples to fail
6 Months Ago
Update all new animals to use OnAttacked instead of Hurt to properly apply bleeding
6 Months Ago
Reduce tiger damage, but have it inflict bleed (previous commit didn't go through)
6 Months Ago
Reduce tiger damage, but have it inflict bleed
6 Months Ago
Add wake disturbance to croc
6 Months Ago
Fix croc spamming turn anim
6 Months Ago
Add some more placeholder audio to croc
6 Months Ago
Fix compile error
6 Months Ago
- Fix croc attacks reaching too far - Update AI distance checks to take into account the target player speed + our root motion to predict the position at impact - Remove distance cache, adds complexity and bug potential for too minor of a perf gain - Add inferedSpeed and inferedVelocity fields to basePlayer, less accurate than estimatedSpeed but more stable