129,258 Commits over 4,140 Days - 1.30cph!
Added new player gestures to mechanim, created parameters
Made the flags inspector code a bit less shit
Updated items from admin site
Made editor not try to initialize EAC, some steam stuff
Added TimeWarnings on shutdown/disconnects
Updated BuildingTest scene/components
Fixed TestLevel crashing editor on OSX
Added viewmodel bob to pickaxe prefab
Fixed issue with medical syringe leaving hand during player anims
Disabling water reflections should now give a much higher performance boost
Time of Day update to 2.3.1 prerelease 2
Made ignore.conf more generic with regards to UnityVS files
Time of Day update to 2.3.1 prerelease 3
New branch for item system unfuck
Handle BaseEntity RPC
Add RPC names to GameManifest
set up the prefab for the lantern_wm; unfortunately, i couldnt get it to use hinge physics.
added 3rd person eating animation
Touching MenuBackground + music
Fixed some errors not logging
Key crafting, locking, unlocking
Fixed battery being craftable
Door open/close working
Cleaned up building prefab names
Removed deployed_door item (now redundant)
BaseEntity flags are now networked properly
Toggle lock based on locked/unlocked
Cleaned up protobuffer files
Removed a bunch of debug output
KeyLock/CodeLock save their codes properly
Fixed blueprints sometimes not loading in editor
Added LayoutMapRes parameter to TerrainGenerator
Added Upsample2D method to ImageProcessing
Cleaned up ImageProcessing
Made forest 6 reach a bit inside the snow biome
Added a tiny randomized scale to resources
Code entry dialog
RPC arguments
CodeLock menus
Exported new player gesture anims ( 'you chicken? ' & 'I'm freezing here") & set up clips
Added gesture anims to mechanim, created cold & chicken parameters
made some improvements to some of the 3rd person torch lit animations (so it looks bettter when used with the oil lantern).
tweaked the 3rd person medical syringe animations
tweaked the 3rd person melee hatchet animations (looks a bit smoother and is directed towards teh center)
Time of Day update to 2.3.1 prerelease 4
Filled in server -> client RPCs
Loaded entities now retain their UIDs
Cleaned entity slot code
Entity slots are now saved properly
CodeLock opens numpad if not previously opened
Simplified network UID distribution (to the extreme)
added tools>update>phrases
Updated phrases
Codelock - temprary debug info into local chat
Codelock - temprry flashing light when armed
added a 2 handed eating animation for when the player is eating a huge chewy old piece of meat (something you'd find at the Olive Garden restaurants)
Scene2Prefabs can now set their own target names
Made KeyCodeEntry UI a scene2prefab
Placeholder art for locks