127,974 Commits over 4,109 Days - 1.30cph!
research bench 90% done ( minus artwork )
Fixed blue shirt collision being scaled by 100x
Fixed metal plate collision being scaled by 0.3x
Fixed hazmat helmet collision being scaled by 10x
Added warnings if skinnedcollider is scaled
Added missing world setup object to PlayerModel scene
Huge UI performance increase
Added eraser to map
Map drawing always enabled, pan around with right mouse button
Made console history culling less terrible
RPG type 3 fbx + prefab + textures + material + LODs
Smoother cross blending of terrain features, prefab mountains and monument terrain requirements
Tweaks menu - timings boilerplate
view model SMG animations
setup the SMG mecanim controller
Faster billboard rendering. Rivers flow down instead of up. Scene stuff.
Goosey has been committing to the wrong branch :S
Rivers and lake are actual water.
Fixed pseudo procedural erosion not being applied properly
Better heightmap distortion
Halving tree count (Speedtrees in Unity aren't speedy at all)
Reducing animal count
Tweak Menu timings - time layers
Disabled checksum disconnect until next month
Removed a bunch of hopefully redundant layers from the footstep detection (fixes footsteps inside players)
Bunch of bugfixes for research table
greyout locked slots
Fixed drag and drop out of inventory
Fixed accidentally dropping items in the lines between the slots in inventory
drop tables for research table
fixed the horse LOD
tweaked some animations on the horse
re-added merge stuff
finalized first pass of research table
giddyup - merged research table into main
beancan grenade first pass
beancan grenade first pass
fixed compile errors with grenade
grenade polish
reduced extra-long delay chance