127,974 Commits over 4,109 Days - 1.30cph!
Fixed some clutter issues
Disabled clutter rocks for now since they appear extremely floaty with the new per-pixel terrain displacement
If too many spawnables on load, delete a bunch of them
Fixed invisible feet shadows
Fixed twitchy shadows when dead/wounded/asleep
nerfed arrow projectile velocity
Removed debug info about texture creation
First pass at terrain-approrpiate animal footsteps
Fix missing AudioClip references on wolf SoundDefinitions
Prevent certain important sounds from being stopped early by SoundVoiceLimiter
Unparent sounds from effects on destroy instead of only when recycle is called
Tweak first person wounded sound
Pay attention to map size when in EnforceLimits
Baked HapisIsland water map (ignore this in your next merge Petur)
Forgot river physics material (for footsteps)
Map - hide paintbox until cursor unlocked
Fixed NRE in AnimalSkin (horse had no renderers set)
Fixed horse having no collision
Fixed ironsight zooms being fov dependant
beancan grenade icon update
Sounds and special fx for the SMG view model
worldmodel for the SMG all done
Added Custom SMG
reduced revolver crafting costs
increased grenade effectiveness
Updated lootspawn to include map
Updated phrases
Spawnhandler - enforce limits properly - attempt 2
updated wick sparks to be emissive
lowered SMG fov
repositioned viewmodel to be lower
lowered the horse scale a bit
Research Table art, prefab integration with lods/gibs/col
Big and small water tanks, lods, gibs and prefabs.
Adding floor spikes, model, mats, prefab, gibs and collisions
Reducing usage of Resources/FileSystem in editor
Removing hard links to the resources folder
modified the 3rd person SMG animations so the player is holding the gun properly.
added proper icons for beancan & smg
added light to beancan grenade fuse
firearms lose less condition per shot
Changed beancan unpredictability to be more event based than random
70% chance beancan is predictable with a 3.5-4 second fuse
15% chance to explode very shortly after throwing
15% chance for extra long fuse
25% chance for dud
50% chance dud re-ignites when picked up
rpg 4, fbx + prefab + textures + Material + lods
3rd person animations for the SMG ( idle / jogging )
Resources folder rename
Renamed a bunch of folders called Resources that shouldn't have been
Moved language folder
Resources folder rename
Renamed a bunch of folders called Resources that shouldn't have been
Moved language folder
Resources folder rename
Renamed a bunch of folders called Resources that shouldn't have been
Moved language folder