127,965 Commits over 4,109 Days - 1.30cph!
This should help with dropped items falling through rocks and stuff
Renamed Ruins/Resources back to Ruins/NotResources
Tweaked building components to prevent building inside rocks
Fixed DDraw errors since bundle change
merge from main/animalfootsteps
Add ability to control audiosource spread over time (so we can make the gunshot reverb tails less directional)
Improved gunshot sounds for some guns (WIP)
Language selection icon, explanation
Hapis watermap, radiation and loot. Oak errors. Network++
added some extra blood mist to the bullet impact fx so it's easier to see if you shot a player / animal
added script that enables the RPG viewmodel to swap out different RPG types
added a firebomb particles and (and accompanying script) that can be used for things like fire grenades etc..
small fix to the SwapRPG script.
fixed bullet texture on revolver
Can now use multiple ammo types
whole bunch of changes to the ammo/weapon system
//move num pellets into the ammo type
//move velocity base into the ammo type
//add velocity scalar to the weapon
//make eoka fire any rounds
added high velocity rocket (wip)
smoke grenade fbx + lod +prefab + materials + textures
Made singleton class more robust (handle pre-init access)
Fixed flag being blurry
Fixed message spam when using hammer
Fixed message spam in inventory
Distribute textures in seperate, smaller asset bundles
fixing rotations and scales of rpg fbx's
Added concrete barricade
Added stone barricade
Added sandbag barricade
Added floor spikes
Added fast LOD component for static objects (using the LOD grid)
Fixed server not saving stats properly
In editor etc, show english until phrases generated
Optimized LOD grid performance
Optimized LOD object memory usage
Fixed highest LOD not triggering sometimes
LOD grid default parameter value tweak
Converted rocks in procedural map to use the LOD grid (less memory, better performance)
Disabled per-layer culling on the camera
fixed the scale/rotation of the various RPG types on the viewmodel
Entity, collider, rigidbody diagnostics on dump command
Don't transmit voice to disconnected players, even though it works and they could hear you from another server
Fixed asset bundle build target
This should fix the steam ui opening sometimes when pressing space
smoke grenade viewmodel and worldmodel
More gunshot pass 2 tweaks. Bang bang!
merge from main/gunshots2
hit marker sound for helk
Hapis patch candidate. Atmospheric tweaks. Network++
Proper ammotype change prediction
ServerProjectile aimcone calculated on server