127,611 Commits over 4,109 Days - 1.29cph!
Tier furnace art, models, lods, col, gibs and prefab
Added SynchronizedClock (synchronized using ingame time seeds, no additional networking)
Synchronize ambient sting sounds across clients using SynchronizedClock (everything except SoundRandomizer)
Added trackir.refresh and trackir.recenter console commands
Reduced rain probability overall
Allowed rain in the arid biome, albeit less intense than in the other biomes
Network++
crossbow vm rig, anims, controller, SFX events & vm prefab
Organising left side of inventory menu to accomodate stats
adding bridge maps and some more generic textures.
added large bridge standard section
rigged up the 2handed clever view model
added an explosion decal.
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added longsword
machete has higher durability
fixed radiation icon being a biohazard icon, derp
Made player movement climbing state slightly less forgiving
Added lookDir to ModelState message
Added ModelState lookDir handling
Added onLadder and lookDir comparison to ModelState.Equal
Network++
F2 menu automatically refreshes TrackIR
added large bridge columns_A,B,C
added large bridge broken ends A,B
added large bridge foundations A,B,C
added large bridge materials.
Fixed female model detail normal size
Added timing for overall duration of the procedural generation
Fixed player aim in inventory
Retired Resource Layer (moved prefabs to Default)
Retired Terrain Trigger layer
Gave displacement its own layer
Merged layer antifuck branch into main
Bridge material and model tweaks
Inventory reliability tweaks
Added initial crossbow world model & wm prefab
Added bridge shit to Asset Gallery and updated materials
Adding model and textures for the mining crater