127,962 Commits over 4,109 Days - 1.30cph!
Adjusted building blocked volume around water treatment plant
Added non-blocking texture/compute-buffer readback functionality + test scene
Disabled compute buffer readback test on unsupported platforms
Updated native binaries with renderer dll set to full optimizations
Optimized native readback copy/swizzle to virtually no footprint in d3d11 and glcore
Disabled splat transfer on caves (faster loading times)
Removed debug digits from caves (use monuments console command instead)
Forklift textures/models/LODs/Prefab
Harbor_1 backup
increased size of survey charge world model & when deployed
Fixed RakNet not loading in editor (OSX)
Updated Native Libraries ( reduced MTU size (players stuck on retrieving data) )
Door hinged wood and door.double.hinged wood LOD1 use the same material as LOD0
m92 implementation
military grade weapons uncraftable
doprepare
Updated Rust Builder Path
Added anti hack volumes (more control over AH behaviour in static environments)
Added environment volume padding
Added lift entity script (for cave bucket lifts)
Added some terrain checks to the lighthouse scene
Added "clear connections" context menu to culling volume
Mining tunnel layer fixes
Fixed some culling volume issues in cave_large_sewers_hard scene
Enabled splat transfer in cave_large_sewers_hard scene (somewhat important there)
More mining tunnel layer fixes
tweaked m92 worldmodel
tweaked the m92 attack sounds / anims so there's less of a pause between firing
fixed the blend between throw animations