129,627 Commits over 4,140 Days - 1.30cph!
Player interaction raycast no longer includes debris layer
Better terrain paint error handling
Harbor_1 & 2 polish backup
Misc fixes
Subtracted changeset
17931
Editor terrain splat map bake properly sets red channel when no source data
▄▍▌▉▇▅▅▋▋ ▌▋ ▇▊█▅▊▌ ▋▋▊▊▉▉▇▌
!▉▌▇▌▍▆▊█ ▆▅█▍▅ ▉▇▋▆▍ ▅▌▊▉▍▄▆▋
Fixed incorrect planter_small pivot orientation, updated deployable prefab
fixed flipped normals and pivots on planters gibs
workshop shader emission fix (testing)
re-enabled small planters
fixed small planter construction cost
plants no longer block building
fixed the headtracking when player uses alt-look
Pushed min shadow distance to 50
Fixed non-obvious behaviour of max shadow dist when locked to 50 (cascades=none); slider now auto-updates (RUST-1429)
Fixed grass displacement clamping issue (RUST-1490)
Admins can chat as much as they want
Server restart countdown is less spammy when a lot of time is left
harbor_1 polish, splat painting
Script and prefab changes
Fixed HiZ map resize errors
Fixed NRE on disable
▌▌▆▍▇▄ ▆▅▍▇▍ ▅▇ ▇█▆▌▉▌ ▊▉▍▆▉▌
BasePlayer serialization
Picked up weapons/bandages etc go in belt bar if they can
Merge from nuke-revz; now built-in in u5.5
removing Ikari vertex painter files (not gonna use it)
harbor_1 grounds vertex painting
cleared revz from Rust.Global; updated dll
Fixed RUST-1486 and RUST-1489
fixed normals on player mesh
Stricter, unified RPC_Server.MaxDistance (RUST-1488)
Candle hat effect position tweak (RUST-1486)
fixed small planter scale
fixed not being able to place planters close to walls
fixed bells always playing when you first join a server with xmas enabled
plants in planters survive the cold of the desert/arctic instead of just dying
Fixed playermodel serialization errors
Crafted items go in belt bar if appropriate