33,573 Commits over 4,140 Days - 0.34cph!
Merge SamSiteVsHAB -> Main. SAM sites now ignore uninflated hot air balloons, and ignore grounded vehicles with no one inside (airbourne HABs or helis with no one inside are still targeted).
Merge CarLockTooltipEdit -> Main. Don't show the car lock tooltip so often.
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Adding gibs for industrial_door_a_a
Upped the texture res a notch if to be used as deployable
Hide official servers from the community tab in the server list
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Merge from save_reliability
Merge from centralized_banning
Fix sleeping bag widgets on death screen still spawning underneath the sleeping bag cluster widget
Add sleeping bag yellow tint logic to beach towel and bed
Roof conditional corners only apply when the roof tiers match
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Enabled grass displacement by default, renamed convar to grass.displacement (from grass.displace) to ensure old config values are ignored
NRE fix in BaseMelee.PlayerAttack when hitting world with a melee weapon
Fixed build placement guide sometimes not getting tinted when equipping the planner
Fix workshop not saving dirt parameter values when exporting/publishing
Increase texture size limit on hoodie from 1024 to 2048
No longer receive high amounts of radiation walking past Launch site main building
S2P LS
Restored menuui and menuvideo from xmas themed
Merge player_position_list_convar
Reduced research cost of T2 engine parts
Reduced weather event chances - more clear skies
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Allow players to boost voices from the options menu rather than needing to use console
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Exit early from ShiftSaveBackups if the target file doesn't exist (fixes exception when saving on fresh wiped servers)
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Fix large neon signs not being visible in the painting UI when graphics are turned way down
Add LOD scripts back to the small and medium neon signs
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Fix lower brush alphas acting like an eraser on the regular signs
merge from /save_reliability
merge from /sleeping_bag_cooldown_placement
merge from /team_name_character_fix
merge from viewmodel_shadows_fix
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