branchrust_reboot/maincancel

34,997 Commits over 4,293 Days - 0.34cph!

12 Years Ago
OCD
12 Years Ago
Updated TerrainMeta class description
12 Years Ago
improved some wolf animations; added a new death animation for the wolf;
12 Years Ago
Shader fixes
12 Years Ago
Added terrain overlay textures
12 Years Ago
We can cache these messages and reuse them to avoid GC churn
12 Years Ago
More work on the terrain overlay system
12 Years Ago
Added more variants of the terrain layer masking functions
12 Years Ago
Added overlay sampling to terrain cginc
12 Years Ago
Fixed terrain overlay value normalization
12 Years Ago
Fixed weapon worldmodels floating 30 feet in front of player Bow can now fire arrows (wip) Fixed GameTrace sometimes returning too early Can pick up dropped world items again
12 Years Ago
Added overlay support to the terrain shaders
12 Years Ago
Update terrain generator test scene
12 Years Ago
Bullet weapon test
12 Years Ago
Refactoring
12 Years Ago
Refactoring
12 Years Ago
Tweaked sky prefab
12 Years Ago
updated anims
12 Years Ago
improved several of the wolf animations; finished adding all the sound fx for the wolf
12 Years Ago
sound wavs for the wolf
12 Years Ago
12 Years Ago
12 Years Ago
12 Years Ago
12 Years Ago
Refactoring, gulp
12 Years Ago
Added LUT blending Reordered camera image effects in an order that seems to make the most sense
12 Years Ago
Client fix
12 Years Ago
Fixed schoolboy error (got client and server the wrong way around)
12 Years Ago
Refactoring Unified network position lerping, less shitty
12 Years Ago
Fixed terrain overlay texture index calculations being slightly off
12 Years Ago
Fixed infinite loop in FormatMemory Added gc.collect objects command now shows memory usage
12 Years Ago
Keep the console at native res
12 Years Ago
Breaking Transform Monitoring into buckets
12 Years Ago
Now using Engine.IsDedicatedSever instead of .batchmode
12 Years Ago
Unified item destroying
12 Years Ago
Tweaked the sky, and fixed a campfire material.
12 Years Ago
Added build version in DS title
12 Years Ago
More specific profiling on TransformChangeMonitor
12 Years Ago
Attempt to keep the dedicated server from loading any terrain textures
12 Years Ago
Fixed NRE when user disconnects during auth
12 Years Ago
Applied Petur's sky tweaks to prefab (so that it's applied in all scenes) Set overlay textures in procedural scene
12 Years Ago
Added overlay refresh to TerrainMeta
12 Years Ago
Removed Tick Fixed fire gobbling too much wood
12 Years Ago
Fixed assert in Item.RemoveFromWorld()
12 Years Ago
Attempt at fixing motion blur resize issues
12 Years Ago
Refactoring
12 Years Ago
Added server perf.csv spitting to server
12 Years Ago
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12 Years Ago
Added LZ4 compression lib + wrapper
12 Years Ago
Added kickall Server Perf logging fixes Added textures command (lists textures)