34,568 Commits over 4,232 Days - 0.34cph!
Large rocks are no longer blurry. Set proper LOD ranges for all rocks. Adjusted rock 11 to look more like the intended cluster, as opposed to a single rock.
Rock 10, you've been bad. Get in line.
New collision meshes for the big trees. Fixed some branch color mismatch.
Started right click build component menu
Made rocks no longer use LOD1 as collision mesh clientside
Transform monitor tweaks, report
Added profiler blocks around all server raytraces
Added right click plan switching, makes building less terrible
Moved grass impact effect prefab to right place
Implemented Blunt and Slash impact effects
ImpactParticles scene lets you choose bullet, blunt, slash
Moved DamageTypes to its own file
Melee/ProjectileAttack now specify damage type
Added skin shader (keeping old mats for comparisons)
Flinch animations (implemented but not really)
Snow heightmap and better spec.
Use the tick in lerp time. This is all fucked but it's better than nothing right now.
Added normal mapping support to the tree billboard shader
Fixed compilation error in Client.cs
Made Newman's new back glow a little less.
Improved trunks on forest 6's and 7's.
Synced with admin site, phrases
Fixed building parts not showing in context menu
https://www.youtube.com/watch?v=b_4Y21Pprzw
Fixed motion blur popping on LOD object switch
Fixed rock_13 not recieving shadows
Updated clothes to use new skin shader
Restructured some rock folders
Adjusted sand rock colors
Added the new rocks to the procedural level
Stop Fire_Secondary when in menu
New tree billboard texture files.
Removed emissive color from tree billboards
Added wetness to the rocks shader.
More rock material adjustments
Even more rock material adjustments
Server perf.. adding rigidbodies to everything that's runtime.. even if it doesn't move
improved many of the player movement animations (unarmed); added 9-way running animations for when the player is holding a rifle
Fixed building block scaling etc
Fixed not bwing able to shoot building blocks
New LODs and billboards (with normal maps) for every single tree.
9-way crouching/crouchwalk animations for when the player is holding a rifle
Removed some unused outdated assets
Fixed import settings of forest 4 billboard 4-1
Build the linux dedicated server in headless non debug