branchrust_reboot/maincancel

34,999 Commits over 4,293 Days - 0.34cph!

12 Years Ago
updated holdtypes animations with new rig
12 Years Ago
Removed debug factor of 2 from the terrain shader
12 Years Ago
Re-targetting animations to new rig, this isn't perfect
12 Years Ago
Made grass atlas brightness fit terrain texture brightness a little better
12 Years Ago
re-exported jog anim on new rig
12 Years Ago
Updated shininess parameters in terrain base map shader
12 Years Ago
Fixed missing fog in the terrain base shader
12 Years Ago
Can we stop adding this fog in please, it doesn't look good
12 Years Ago
Hardcode terrain test shader toggles until the Unity bug is fixed
12 Years Ago
Disabled terrain normal mapping until we hear from Unity (fixes color being horribly off)
12 Years Ago
Improved grass planes
12 Years Ago
tweaked some of the wolf attack animations; added new wolf running animation
12 Years Ago
62 trillion brand new strands of grass. Replaces the old grass.
12 Years Ago
made the blend smoother when player goes from run --> jump
12 Years Ago
Language update
12 Years Ago
Tweaked grass parameters
12 Years Ago
Stripped out all traces of old UI Renamed HTML Menu to Menu Added Menu Background Scene (for previewing, updating the prefab)
12 Years Ago
Fixed Biomes test level errors
12 Years Ago
Made Alex's converted jog animation use our new rig's avatar
12 Years Ago
Added quick test of the ground clutter to forests
12 Years Ago
Context menu placeholder
12 Years Ago
Added spawn probability script that can be added to resources Added procedural test scene (no networking, smaller terrain) Moved procedural map scene to release folder
12 Years Ago
Added object clustering to spawn handler
12 Years Ago
Added soft blending and option to ignore directional lights to our custom particle shader
12 Years Ago
Changed loot system to accomodate looting players (with 3 inventories) Added BaseEntityChild - so child components that aren't childen can defer to their parents (player models) Aded AtomicInvoke - will only invoke if not already Added ability to loot other players (is mostly broken) Changed inventory to use inventory UIDs instead of enums Fixed not being able to interact with hotbar, because context layer was blocking Added InvokeEvent - like a regular csharp event but calls InvokeAtomic on your MonoBehaviour Added gameobject.ToBaseEntity - which will resolve a go to a BaseEntity properly
12 Years Ago
Fixed compile errors Protocol++
12 Years Ago
commiting batch 1 of re-exported anims on new rig.
12 Years Ago
/ deleting jog.meta
12 Years Ago
/re-adding jog.meta
12 Years Ago
Added PointEntity (derive from for entities that are always networked to players, regardless of position) Added EnvSync entity (syncs time of day) Players not correctly always subscribed to nw group 0
12 Years Ago
Added net_env to procedural map
12 Years Ago
improved the running animation; fixed some weighting issues on the wolf; adding some new animations
12 Years Ago
Tried to make water less terrible. Really need to get it fogging properly.
12 Years Ago
Re-added terrain generator test scene
12 Years Ago
Fixed terrain generator test scene not loading (whoops)
12 Years Ago
Tweaked terrain material UV mixing parameters
12 Years Ago
More water fuckery
12 Years Ago
Added PlayerBlueprints component Now sending list of craftable blueprints to HTML (wip)
12 Years Ago
Added triangle-shaped grass meshes to sparse-coverage areas
12 Years Ago
Menu shows blueprints Menu indicates whether you can craft blueprint
12 Years Ago
Sort by craftablility Craft on click
12 Years Ago
Phrase updates
12 Years Ago
Time of Day update to 2.1.0 prerelease 3
12 Years Ago
Craft notifications Craft cancelling Craft progress
12 Years Ago
Added min and max cluster size to spawn handler
12 Years Ago
Renamed Version to BuildVersion due to System.Version name conflict
12 Years Ago
Add inventory notifications to the previous update Show active crafts in blueprint list
12 Years Ago
Renamed ContextMenu to ContextMenuUI (name conflict)
12 Years Ago
Wolf now dies Wolf drops corpse (it's just a cube atm) Player drops a corpse (a naked ragdoll that is stick to the floor) Player corpse can be looted
12 Years Ago
ContextMenuUI fix