branchrust_reboot/maincancel

32,596 Commits over 4,048 Days - 0.34cph!

9 Years Ago
Added vertex lit fallback to pixel lit particle shader
9 Years Ago
Enabling LoadInBackground on sounds - to see what happens
9 Years Ago
Fixed VT washed out terrain (#263)
9 Years Ago
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9 Years Ago
viewmodel waterbucket animations + sounds + code + special fx
9 Years Ago
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9 Years Ago
shelves can be removed with melee
9 Years Ago
fixed LOD on key lock !fixed door repair exploit
9 Years Ago
fixed rockets sometimes detonating against their creators during times of lag
9 Years Ago
Aeolian Transport FX
9 Years Ago
Changed underwater rendering order to happen immediately after the water meshes; avoids breaking Scott's FX Fixed warning in FilmicToneMapping/EyeAdaptationMesh.shader Added a bunch of RenderTexture.Release before some RenderTexture.Destroy just to be sure
9 Years Ago
Centralised place to Instantiate GameObjects (for better debugging/tracking)
9 Years Ago
unhooked bubble sound from underwater FX
9 Years Ago
Fixed missing linux config
9 Years Ago
Debugging
9 Years Ago
FX WIP
9 Years Ago
new underwater world effects. revamped snow effect.
9 Years Ago
New rain camera effect. fixed some missing impact effects.
9 Years Ago
Updated rustbuilder
9 Years Ago
UI tweaks
9 Years Ago
Copy default config properly
9 Years Ago
voice key convar clash
9 Years Ago
Server fixes
9 Years Ago
Added new bindable input system
9 Years Ago
More dx9 water fixes (nvidia)
9 Years Ago
Fixed dx9 compilation error in DepthOfFieldScatter shader Fixed dx9 water issues
10 Years Ago
removed footstep sounds when player turns in place (it was freaking people out)
10 Years Ago
Fixed 40 byte per-frame leak on riverless maps
10 Years Ago
Fixed massive performance hit in water quality modes 1 and 2
10 Years Ago
ak47 texture sizes
10 Years Ago
Steamworks tweaks
10 Years Ago
Water materials
10 Years Ago
Removed/fixed SSAO command buffer hack to match latest water2 changes Fixed missing global params in water2
10 Years Ago
Better fly swarm motion/texture
10 Years Ago
Added quality=0 to water2; half decent fallback using animated normal maps; underwater now working in all quality levels Changed some internal TEX and RT format changes for compatability (baseline DX9 level 3) and performance Improved quality and work management within water2, plus a few corrections; switched base textures to to tiff
10 Years Ago
PerformanceReport format fixes
10 Years Ago
Without Google Analytics
10 Years Ago
Server compile fixes
10 Years Ago
Native library latest
10 Years Ago
Server compile tweaks
10 Years Ago
tweaked the gooseman flies looping effect.
10 Years Ago
Saved one pass on water geometry after taking my head out of my ass
10 Years Ago
removed some code that isn't required anymore (was for setting player acceleration in mecanim)
10 Years Ago
Fixed terrain edge transparency problem when sunshafts are enabled
10 Years Ago
Soft target melee weapon impact sounds + some impact sound fixes
10 Years Ago
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10 Years Ago
flies spawn around dead ragdolls after a few seconds
10 Years Ago
helk'd it
10 Years Ago
More library organisation
10 Years Ago
Moved networking base to its own dll