branchrust_reboot/maincancel

32,596 Commits over 4,048 Days - 0.34cph!

10 Years Ago
Missing river grabpass
10 Years Ago
Underwater rendering (finally) with half decent lighting and scattering (Q=1-2) Revamped water optics for more natural coloring, extinction and scattering; easier tweaking as well Fixed some issues related to depth maps during water rendering + a few optimizations all around
10 Years Ago
Moved protobuf shit to a seperate library
10 Years Ago
switched back to the old walk/run animations
10 Years Ago
Client doesn't need clientinfo anymore
10 Years Ago
More accurate EAC kick messages
10 Years Ago
Get official servers from url, not from steam
10 Years Ago
torch extinguishes underwater
10 Years Ago
fireballs are extinguished by water
10 Years Ago
Serverside tree collider preprocessing fix
10 Years Ago
Changed roof sideways stability supports to female only
10 Years Ago
SpeedTree stuff
10 Years Ago
Manifest
10 Years Ago
Roofs offer sideways support for walls
10 Years Ago
Tree colliders now more accurate, instead of just looking like pills.
10 Years Ago
Adjusted high external wall and gate deploy volumes
10 Years Ago
Keep serverside sleeper collider enabled
10 Years Ago
Fixed building block sound cutting out on placement
10 Years Ago
Fixed issue that made constructions placed via the planner awake at world origin on the server
10 Years Ago
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10 Years Ago
AmbienceManager uses IComparable implementation instead of delegate to sort emitters AmbienceManager profiling
10 Years Ago
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10 Years Ago
Fixed grounded building blocks (like foundations) not sending a stability refresh to connected building blocks on placement
10 Years Ago
fixed bug with footsteps sounds not playing when the player is turnign in place or jumping in place. fixed some walk animation not playing footsteps
10 Years Ago
fixed bug with some of the running animations not making footsteps
10 Years Ago
AmbienceEmitter CompareTo outside if client
10 Years Ago
Ambience GC fix + a few minor optimizations
10 Years Ago
adjusted the LOD distances for a bunch of items / animals
10 Years Ago
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10 Years Ago
new walk/run animations for all weapon holdtypes
10 Years Ago
Added audio.ambience convar (sorry, disabled by default because it spams memory allocations)
10 Years Ago
Don't open connection until after collider batching, stability init and save cache creation are done
10 Years Ago
Don't try to send network updates while loading
10 Years Ago
No need to recheck self after updating the cached stability value (tiny optimization)
10 Years Ago
Stability warmup queue processing tweak
10 Years Ago
Clear stability queue when launching with queuewarmup disabled
10 Years Ago
Added stability.queuewarmup convar
10 Years Ago
fixed the shadows on the muzzleflashes for all the guns.
10 Years Ago
+1 lowgrade fuel per craft session
10 Years Ago
removed 5m buffer between tool cupboard placement
10 Years Ago
more durability on m249
10 Years Ago
fixed missing wood world model
10 Years Ago
m249 balance
10 Years Ago
ProjectVersion.txt (we're still on p2)
10 Years Ago
Load all ambient sounds in background, see if that works
10 Years Ago
small, medium, large fly swarms effects.
10 Years Ago
protocol++
10 Years Ago
Reapplying ambience2
10 Years Ago
pumpjacks removed (for now) jackolantern blueprints removed from library m249 actually uncraftable for real this time
10 Years Ago
Subtracting ambience2 (asset warmup perf test)