34,886 Commits over 4,293 Days - 0.34cph!
Added sphere and capsule deploy volume types
Added deploy volumes to water catchers
Added support for multiple deploy volumes on a single object
Deploy volume layers are now specified per-component
Moving a bunch of thirdparty stuff into Standard Assets to speed up editor recompiles
Deleted unused stuff
Added a bunch of exploit testing rocks to CraggyIsland
batching.verbose defaults to false
Fixed MeshBatch refreshing too often
batching.verbose can be enabled by everyone
Adding art for the pumpkin plants, models, textures, lods, gibs
Missing meta files for the compound walls
RandomStaticObject and RandomStaticPrefab run on the server as well
Fixed materials of the small bridge
This folder should not exist (I think)
Removed foundation from windmill models, updated the skin prefab as well.
Workshop download/preview in editor
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Sound and ambience refactoring
Visual Studio Tools 2.0.0.0
Server compile fix (cc Alex)
Higher protection values are brighter on the inventory hud
Attempt at fixing pumpkins growing stages
Fixed stone wall dealing damage
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exploitable hat.cap with textures, materials, prefab and LODs
improved dodgy eyes on skin normals 2 texture
Fixed possible overflows of F1 console text buffer
Inventory drag & drop between occupied clothing slot and occupied non-clothing slot makes the non-clothing item disappear
Closing console executes any command entered in the text field
Only allow voice chat when wounded, not when a dead ragdoll forever
Adding tar_sand textures, tempoary oil crater model