branchrust_reboot/maincancel

33,142 Commits over 4,109 Days - 0.34cph!

11 Years Ago
Fixed green shit all over the terrain
11 Years Ago
Revered deferred shader override back to built-in; needs more work Removed some deprecated pvt shaders and materials
zon
11 Years Ago
Animals once again float in water.
zon
11 Years Ago
Improved how animals avoid deep water and slopes.
zon
11 Years Ago
Starting metabolism values are no longer hard coded.
11 Years Ago
roof shingles textures, temporarilly assigned to slanted block for preview
11 Years Ago
Increased ore/stone count
11 Years Ago
Locks now deployable again (quick fix)
11 Years Ago
Fixed melee attacks sometimes striking twice Fixed shot arrows spawning at 0,0,0 instead of where they landed
zon
11 Years Ago
Fixed AISense not detecting obstacles.
11 Years Ago
Wait a sec.. looks like we need it after all
11 Years Ago
Fixed warning in terrain normal processor Removed .dylib from RustNative OSX bundle (my bad)
11 Years Ago
Debug info for hurt
11 Years Ago
Cleaned GameTrace Fixed bullets/melee attacks sometimes not hitting when they should Removed PlayerCollision (unused) Removed hitbox, hitsphere (unused)
11 Years Ago
Fern fix.
11 Years Ago
Fern LOD fixes.
11 Years Ago
Fixed field tree LODs.
11 Years Ago
fixed shotguns bouncing everyones view
11 Years Ago
more work on log set
11 Years Ago
Reverted the last waves_near change
11 Years Ago
Tweaked rocks to behave a bit better with lod bias 1 instead of 2.
11 Years Ago
Tweaked DDraw/ConsoleSystem
11 Years Ago
Moved a water slider without Andre noticing.
11 Years Ago
Quickfixed superspec on a bunch of clothing.
11 Years Ago
Sand rock fixes.
11 Years Ago
Pipe_A PBR tweaks
11 Years Ago
Fixed a regression that tree prototypes wouldn't get set up the second time you join a server
11 Years Ago
Removed some cancer from the menu scene.
11 Years Ago
Activated deferred shader override to support specular occlusion Modified all Standard terrain shaders to new lighting model StandardRust Added occlusion to terrain shader from composite normal map; used for ambient and light specular term Settled on specular color instead of specularity Improved ultra low quality level-of-detail for non-pvt path; now closer to textured version Legacy parallax view vector on all terrain shaders; only affects pvt and legacy
11 Years Ago
Updated NormalMapProcessor to include occlusion; updated normal+height_generated to match placeholder occlusions
11 Years Ago
Updated atlas generator to include occlusion; generated new atlas texture
11 Years Ago
Added shader includes for StandardRust lighting model to add support for specular occlusion Added deferred shader override with specular occlusion modifications (not active yet)
11 Years Ago
Added placeholder occlusion maps
11 Years Ago
Rock biome tint fix.
11 Years Ago
first person hand2hand combat animations
11 Years Ago
Hatchet sounds
11 Years Ago
fix for kill being called twice on BaseCorpse
zon
11 Years Ago
Set animal max health. (Thanks helk)
11 Years Ago
fixed animals not giving resources when hit added some maxhealth stuff for animals for zon
zon
11 Years Ago
Restored metabolism changes overwritten in the weapons merge.
11 Years Ago
Fixed gathering (probably)
11 Years Ago
fixed impact effects not working for melee - merge to main
11 Years Ago
Touched some prefabs
11 Years Ago
Fixed PrefabPreProcess disabling every prefab RustBuilder - always try to retry failed builds Touched a bunch of prefabs
11 Years Ago
forgot to commit this missing prefab for the wolf run attack.
11 Years Ago
Fixed bugs with PrefabPreProcess prefabs being removed on level change Fixed ServerConsole not shutting down cleanly
zon
11 Years Ago
Disabled aligning animals to slope.
11 Years Ago
Fixed EnvSync error
11 Years Ago
tool cupboard is now destroyable
11 Years Ago
Protocol++