33,930 Commits over 4,171 Days - 0.34cph!
furnaces and campfires turn off if they overflow once (server perf)
added binoculars
removed gear cost from crossbow - but made more expensive
removed t-shirt from black box drop
phrases
manifest
protocol++
binocular screen resize bugfix
added multiple zoom levels to binoculars (left mouse)
Shrinked sleeper occludee spheres
Fixed player occludee centers
adjusted the binocular world model position so it sits better in the player's hand
fixed deploy animation
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fixed some clipping of the fingers on the binoc viewmodel
candle hat shows fuel inventory
miner hat shows fuel inventory
added TC/Hammer requirement option to picking up items
can pick up tuna lights
can pick up lanterns
can pick up ceiling lights
can pick up flame turrets
can pick up autoturrets
binocular fov adjustments
profiling
holosight cost tech trash reduced to 1
c4 tech trash reduced to 2
muzzlebrake has higher durability and further reduces recoil
silencer cost reduced
fixed binocular craft time
item approval
item icons
Skins are no longer marketable while they're in the item store
fixed lantern pickup rules
fixed candle hat default contents
autoturrets can only be picked up when off (and authorized)
eoka cost lowered
flame turret can only be picked up when not triggered
More profiler samples for PlayerLoot
Only CancelInvoke when needed inside PlayerLoot
cooked pork icon is darker
No more Mesh.MarkDynamic (DX9 issue)
Fixed fucked up profiler sample in SoundManager.RequestSoundInstance
reverted viewmodel FOV changes
added an inverse scale on the player arms (relative to the random spine scale), so they hold the weapons better in 3rd person.
tweaked binocular 3rd person positioning
ak47 viewmodel + worldmodel animation tweaks ( reduce clipping at various FOVs, made anims feel more 'weighty' )
adjusted the ak47 worldmodel so the magazine drops from the proper spot in 3rd person
m92 viewmodel animation tweaks ( reduce clipping at various FOVs, made anims feel more 'weighty' )
wood/stone spear viewmodel + worldmodel animation tweaks ( reduce clipping at various FOVs )
sawnoff shotgun / double shotgun viewmodel animation tweaks ( reduce clipping at various FOVs, made anims more 'weighty' )
Merge from invoke_handler
holosight worldmodel lod updates
lasersight world model lod updates
Fixed rare ArgumentOutOfRangeException in InvokeHandler
Stripped Mesh.MarkDynamic entirely because it's retarded
Muzzleboost world model lod updates
Another ArgumentOutOfRangeException
Merged occluder optimizations
Group profiler by entity name in GroupDestroy
Profiler sample around Protobuf.Entity.Deserialize
Fixed a bunch vegetation textures not having mips (bw+aliasing); tweaked aniso and compression settings to save bw
Muzzlebrake world model lod updates
Small scope world model lod updates
Silencer world model lod updates
fixed plants not growing
fixed plant color scale not being applied
Enabled occlusion culling on dx9 and glcore
fixed purple textures on stone hatchet projectile
simple scope balance + implementation
Added pooling support to loot containers and collectables