branchrust_reboot/maincancel

33,191 Commits over 4,109 Days - 0.34cph!

8 Years Ago
Added scattering/fog support to new explosion shaders
8 Years Ago
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8 Years Ago
further adjusted some launch site props tagged certain launch site path nodes as 'straightaways' bradley will no longer turn 180 degrees when on a straightaway (won't get stuck)
8 Years Ago
Geiger World model, prefab, mats, textures etc
8 Years Ago
fixed NRE when "spawn bradleyapc" command is used updated helicopter explosion debris to not be large untextured brown sticks updated helicopter damage effect to not be large untextured brown sticks helicopter gun muzzle flashes now aim towards target instead of always aiming straight up updated helicopter explosion fireballs
8 Years Ago
improved the muzzle effects for the m2 bradley firing ( cannong / coax gun )
8 Years Ago
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8 Years Ago
Fixed WaitForSecondsRealtime being broken Added additional profiling to UpdateInventoryFromSchema
8 Years Ago
fixed bradley lights on during the day fixed bradley lights on on gibs fixed missing ref for coax muzzle
8 Years Ago
Disabled mesh particle shadows on a few fx to avoid shadow bug (try again after 5.6)
8 Years Ago
servergibs have proper mass oilfireballs sort particles properly (oldest first)
8 Years Ago
improved helicopter searchlight perhaps improved interpolator jitteriness
8 Years Ago
Eliminated GC allocs from FileStorage / Signage / UIPaintableImage / MapEntity by smarter caching (TODO: make async)
8 Years Ago
Test
8 Years Ago
Test
8 Years Ago
Updated CommunityEntity
8 Years Ago
Packed some loose ends
8 Years Ago
Added texture find read write enabled tool No material filtering on tex usage report
8 Years Ago
merge into main
8 Years Ago
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8 Years Ago
bradley shows smoke and fire based on current health after not being attacked for 5 minutes, bradley heals over 60 seconds code cleanup
8 Years Ago
custom smg learnable recoil patterns and reduced aimcone fixed flyhack catching people standing on vehicles
8 Years Ago
Added schematime convar (inventory schema refresh interval)
8 Years Ago
nav_disable usage improvements and compatibility with nav_grid. When animals fail to spawn on a navmesh they now drop a corpse on removal/kill (scientists won't).
8 Years Ago
Retired TextureUtils (GC alloc galore) Added GC-free Texture2D.Clear extension method
8 Years Ago
Fixed a bad check in nav_disable improvements.
8 Years Ago
Added Union64 to Rust.Global Fixed CRC.Compute32 discarding the passed CRC value Added CRC.Compute32 and CRC.Compute64 overloads that take numerical types
8 Years Ago
Eliminated GC allocs from UpdateClothingItems
8 Years Ago
Changed item container hash from massive string to CRC32 hash (eliminates GC allocs)
8 Years Ago
Profiling
8 Years Ago
Deleted Plugins/ProtoBuffers (empty csproj)
8 Years Ago
Moved Rust.Data.Test to use the same folder structure as the other plugin tests
8 Years Ago
Eliminated GC allocs from MeshPaintableSource
8 Years Ago
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8 Years Ago
Fixed client side texture memory leak when paintable signs are destroyed (!)
8 Years Ago
Fixed the default item container hash being the same as the hash of an empty item container (now uses 0xffffff)
8 Years Ago
Forgot two f
8 Years Ago
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8 Years Ago
Fixed RUST-836
8 Years Ago
Cleanup
8 Years Ago
Decor / clutter tweaks
8 Years Ago
Network++
8 Years Ago
Fixed that the fix for RUST-836 was ifdef CLIENT (whoops)
8 Years Ago
Disabled mips on terrain alpha to prevent caves from closing in low quality
8 Years Ago
Removed terrain4_rock2_smoothness; replaced by spec on quarry_stone_debris Renamed terrain4_rock2_specularity Disabled readwrite on all terrain4_rock2 textures
8 Years Ago
merge into main
8 Years Ago
Npcs should wait for dynamic navmesh to finish baking before attempting to spawn on a valid navmesh.
8 Years Ago
fixing workshop f-up
8 Years Ago
fixed bradley loot table giving way too much
8 Years Ago
Transform.FindChild (obsolete) -> Transform.Find