33,191 Commits over 4,109 Days - 0.34cph!
fixed muzzleflash location on several weapons ( 3rd person )
More description updates and fixes
Fixed some foods having missing sounds when consumed
Consuming raw foods now makes the player vomit (better feedback)
Armored square foundation now uses correct footstep sfx
Fixed texture / memory leak in HttpImage (+ now using UnityWebRequest)
fixed the 'EffectRecycle' code so it takes into account the max particle time
Disabled LOD_FACE_CROSSFADE multi compiles (should be unused afaik & cause shader compiler errors)
Attempt to fix RUST-1760 ("You cannot have more than
262143 Colliders enabled in total" spam while loading a save)
Attempt to fix RUST-1761 ("Sub-emitters must be children of the system that spawns them" on Hapis)
Subtracting smalluments (will re-add later with other wiping changes)
Second attempt to fix RUST-1760 ("You cannot have more than
262143 Colliders enabled in total" spam while loading a save)
Third attempt to fix RUST-1760 ("You cannot have more than
262143 Colliders enabled in total" spam while loading a save)
Fourth attempt to fix RUST-1760 ("You cannot have more than
262143 Colliders enabled in total" spam while loading a save)
Fixed Rust.Application.isLoading not being set during GameSetup (editor startup)
Fixed client side profiler mismatch in BasePlayer.SendClientTick
Some "using UnityEngine.Profiling;"
Added ProfilerDebug tool to track down profiler sample mismatches
Fixed profiler sample mismatch in RendererCell.RefreshAsync
Fix for bradley shooting trough the rocket factory roof
Added "foliagegrid" editor convar
Auto turret accent sound voice limiting tweaks
Voice limiting tweaks
Play camera focus sound less often on auto turret
Fifth attempt to fix RUST-1760 ("You cannot have more than
262143 Colliders enabled in total" spam while loading a save)
Better server startup logging in case this doesn't do it
Merged from NavMesh Link branch
Fixed a couple Server vs Client compile errors.
Fixed ai.prefab data reset.
geiger counter entity / animations
added 3rd person animations for holding the camera properly.
fixed the camera materials
tweaked the 3rd person walking animations
Fix for ServerImage displaying incorrect since Unity update
Moved tonemapping+grading effect back to main camera
Fixed screen space shadows
overlays no longer visible in third person (scope/helmet)
fixed missing ref on planters
manifest/prefab spam
Updated speedtree shaders
Updated motion vectors shader
Updated standard cgincs
fixed geiger counter pose
made geiger counter rod folow the left hand
Fixed image layer NRE when composite isn't available
Fixed deferred mesh decals
Added back shaderwarmup for editor only + shader variant collection
Fix for main menu news img displaying incorrect since Unity 2017 update
Removed editor shader warmup (see comment)
Stripped shadervariants asset
Supermarket products finished textures
Fixed supermarket products LOD issues
Another UI fix introduced in 2017 Unity update