33,271 Commits over 4,109 Days - 0.34cph!
Cherry picked WorldModelOutline NRE fix
worldmodeloutline osx fixes
Reapplying fix for missing camera script warning
Fixed hair colour not applied on armpit, pubic or eyebrow
grenades inherit player velocity when thrown ( run forward and jump for more range)
f1 grenade has larger radius
optimized special fx sprites
Cherry picked occlusion culling fix
24227
Merge culling fixes and optimizations
Fixed meshlod culling sphere bounds
Stricter bed placement - half height wall exploit
junkyard viewing platform now available
Merged from animal behaviour branch.
junkyard - cant jump on top of container bridge
Attempt to fix the furnace error
Fixed warning on server when NPCs eat plants.
Misc fixes and improvements in NPC behaviour.
Fix compile error on server.
More on animal behaviour.
Makeshift Hazmat suit art
Merge from building_system_3.1
Added shell protection to 1/2 and 1/3 walls
Subtracted animal ai changes from main
Renamed Loot Box to Gambling Box
Facepunch.Steamworks v0.7
Larger prevent build volume at tunnel entrance / exit (Hapis)
Quarry cave exploit fix (Hapis)
Slightly less loot at Refinery (Hapis)
Site A tunnel floor fix (Hapis)
Trees are now culling occludees
Increased culling grid granularity to 100m
Changed health of 1/3 wall to same as other walls
Fixed Barren startup error
Updated road physic material
Log error when baking terrain heightmap while the terrain is on the wrong layer
junkyard - tweaks to container bridge walls
Fixed hiz downscale causing some false negatives
Added hiz downscale path for odd sized mips
Added min velocity to reprojection clip for stability